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lefuneste01

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Everything posted by lefuneste01

  1. 01/14/2022 version 13.0 for stable and OB 2.7.9.17830 flat shadow soften improvement + new menu option to remove them if needed bug fixes @Xerno @edmuss : it may be possible that your issue would be fixed by this version, I found a bug with masking in some condition. Could you test ?
  2. Hello, I did some testing for the new version of my mod and the last beta... My measurement shown less fps with the shader mod than without...quick mission / A10CII / takeoff. I used Spead-Of-Heat version of Kegetys mod. Can you confirm ?
  3. Try with the track here: https://forums.eagle.ru/topic/287270-cluster-munition-craters-cause-huge-fps-drop-what-is-hmdendframe/?do=findComment&comment=4852146 If you do not have improvement => do the trouble shooting guide provided in first post of the mod thread, because you may have a config issue If you have improvement => post a track, because other shaders may be involved.
  4. You can also have a look here : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg
  5. Fine ! Could you please put object/building/tree in shadow reference ? It will avoir me to search for this information. The idea is to provide to user the choice to toggle off only one class of flat shadow.
  6. I updated the first post, to explain what is supported for shader mod. Can you have a look ans suggest what to modify to make it clearer ? The answer is : I tested only the Speed-Of-Heat non IC version, it is possible that it will work for any other non IC version (but the patch for 3dmigoto compatibiliy must also be applyed), I just can not guarantee, because I do not want to spend time to analyse each and every version of this mod. But the IC version should not work.
  7. Can you post a small track or a way to reproduce easilly ? I launched a quick mission on Syria and dis not see tree shadows...
  8. I updated the post here to include shaders for batiment, objects and trees. It should work for Syria also. I think I will setup menu option to choose which shadow to render... If someone is willing to diffuse a merged version of my mod with shader mod, it will not be a problem for me. I will maintain things as they are described in first post (you will be able to do it yourself) and put a link to the post that maybe done for this version.
  9. This is what I saw when I look the log. Log file of DCS Installation xwith the zip file of the mod in the stable version you can download analyse_options: 00001000 000001 3DMigoto post { 000001 3DMigoto [Present] $mgunsmoke = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $bombsmoke = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $eyedrawnflag = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $flagmask = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] clear = resourcelabelmask 000001 3DMigoto No resource to clear 000001 3DMigoto [Present] $backupmasking = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $optimradio = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] y2 = $vrflag 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] w6 = $setupflag Your log file analyse_options: 00000000 000001 3DMigoto post { 000001 3DMigoto [Present] $eyedrawnflag = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $flagmask = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] clear = resourcelabelmask 000001 3DMigoto No resource to clear 000001 3DMigoto [Present] $backupmasking = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $optimradio = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] y2 = $vrflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] w6 = $setupflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] x7 = $\users_settings\user_keymapping_setup.ini\setupmode 000001 3DMigoto ini param override = 1.000000 What is in the d3dx.ini file (that you can download from first post): ;------------------------------------------------------------------------------------------------------ [Present] post $MGunSmoke = 0 post $BombSmoke = 0 ;default eye post $EyeDrawnFlag = 0 post $flagMask = 0 post clear = ResourceLabelMask ; to handle case where depthmap is used instead of o7 post $backupMasking = 0 So you can see that you are not using the good file. I posted sometime ago a "beta" version of the 12.0 for testing, I think you used it but did not update it. If you take this kind of version instead of the "official" ones, it's up to you to follow the later update. Or just install the version updated in first post. The first thing to do when you have problem is to ensure you are using the last "official" version of the mod.
  10. Yes, I will do an update with a menu option to toggle ON/OFF this optimization but in the meantime, you can do it by adding these lines in d3dx.ini [ShaderOverrideFlagFShadowBat] Hash=1ba049780bcf324b handling=skip [ShaderOverrideFlagFShadowTree] Hash=216ae19e7524d52c handling=skip [ShaderOverrideFlagFShadowObj] Hash=2393ddf929fb4877 handling=skip [ShaderOverrideFlagFShadowBatSyria] Hash=def00304f11893cd handling=skip [ShaderOverrideFlagFShadowObjSyria] Hash=8ac29f8cc63522ba handling=skip [ShaderOverrideFlagFShadowTreeSyria] Hash=930b574b0c42d082 handling=skip after [ShaderOverrideFlagTest11] Hash=a21f77234f5e27a7 if $fixCraterBug == 2 && $MGunSmoke > 100 handling = skip endif $MGunSmoke = $MGunSmoke + 1 Please test and report, I really do not know what this shader is doing. It may have side effects... My config is currently Heat-Of-Speed clear water version (no IC) of Kegetys Shader mod, so I do not know if it will work for vanilla DCS. And do not expect miracle from me. Shader de activation is only working when GPU is overloaded. There will be some cases linked to CPU usage when there is nothing that can be done, like this one, for example: Instead of going to Vulkan they should really try to fix the current bottlenecks in the game... By the way 3DMigoto is not Vulkan compliant.
  11. I found the culprit, but I need now to understand what it is doing... With the Pixel Shader 1ba049780bcf324b not disabled: With Pixel Shader 1ba049780bcf324b disabled: The funny thing is I did not see any differences between both (except fps of course !)
  12. It looks like there is something that can be tried, because my 3080Ti is saturated and CPU is green. I'll have a look. But I do not promise anything !
  13. What can I say...You are not using the d3dx.ini file provided in the v12. So either you use the things I provided as they are and I can help, or you do what you want and mixed things up, but in this case do not complain and ask for support.
  14. Can you edit d3dx.ini and modify the line "hunting=0" by "hunting=2" launch the game, choose instant action / Su25T / Free flight Once in cockpit, pause the game then press NUMPAD 0 => green lines will appear at top and bottom of 2D screen Press F8 : the game will freeze a while, then a green line will shortly appears at left bottom A folder FrameAnalysis-2022-01-*-* should have been created Go in it, you should have only log.txt and ShaderUsage.txt => post them here.
  15. That's strange because I validated my mod with the A10CII, and all was working. Did you compare your graphics settings with the picture provided in troubleshooting guide ? Can you post also your options.lua here ?
  16. The track is to allowing me to easilly reproduce the problem in the same context than you. These HUD and MFD change are relying on plane used, but sometime DCS is doing strange things: I discovered that the UH1 is not using same shader if it's raining or not, or the AV8B is not using the same shader for glass for some missions.
  17. The installation instructions were unclear for the shader mod. I updated the first post with the following lines: Install Speed-Of-Heat "Clear Water" version of Kegetys shader mod from here . Do not use the "IC Pass" version. So, as you install the IC version, what you should do is: Do a full repair of DCS (see troubleshooting guide) Install "Clear Water" version (not the "IC Pass") It should work. @edmuss has the same issue than you because he installed the IC shader mod... Did you do a full repair as written in the troubleshooting guide ?
  18. Is your DCS installed in program files ? Dis you apply the patch for clear water shader mod ? And, as I wrote, I did not test the IC version of this mod with my mod. It is likelly it won't work. It is also likelly that the patch for clear water shader mod may brake the IC.
  19. Can you put here your options.lua file and a track or a scenario to reproduce your test config ?
  20. Did you use troubleshooting guide ? Are you using other mods ? At first, did you try to set mul factor to zero for cockpit ? (Shift +F1 to allow color change, then setup color mul zero). "nothing is working" is a bit unclear....
  21. Did you activate options using menu ? What is not working ? Color change, sharpen, icon masking, shadow softening, performance improvement, haze, reflection, copy/paste of radio messages,... ? All options are off by default, you have to set them using menu. Are your graphic settings as what is displayed in troubleshooting guide in first post ?
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