

lefuneste01
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Everything posted by lefuneste01
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I'm not a developper, I just did some kind of low level shader unactivation. I do not know what these shaders are aimed for and did not program anything. By the way, I found also it is possible to deactivate dust cloud created by CBU explosion. Explosions remain (but without this dust cloud) but my fps are kept at 60 fps during the whole track ! I need to check if there are no side effects for other things like normal bombs, fire,...But I may provide an option to hide them.
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I do not know what these shaders are doing. I just identify them by looking at the number of shader call before and after the CBU explosion. At first I was thinking they were used for smoke, but there are still smoke when they are de activated. So if craters are still there and the GPU is not saturated, that's good. But you should have more than 30% of fps win. With my config I went from 30 fps to 60 fps in VR. I identify shaders with Kegetys mod, I'll check if it impacter thèse shaders also.
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Hello, I provided a beta version in the mod thread, in order to wait the final version with good flat shadow soften. I do not know what you mean by "file specific disables shader". If you expect to have shaders files in "bazar\shader" this will not be the case, because 3dmigoto library is dumping uncompiled shaders, so at a lower level than the shader code in this folder. As I know, there is no easy way to get back from 1 shader dumped by 3Dmigoto to the original .fx or .hlsl file. I will not spit my mod into features, it is already a lot of work to maintain it and there is an entry ticket of ~2 fps for using 3dmigoto library. Morevorer, as all features can be disabled (and are not enabled by default) using an "in game" menu, splitting the mod will only allow you to win 1 or 2 fps at maximum in regard to a lot of work for me. But you can do it if you want, things are in clear text files : d3dx.ini for shader list (see "fix crater bug" section) and key selection to toggle fix in users_settings\user_keymapping.ini.
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The new 12.0 version is not officialy released, as I still have to improve flat shadow soften feature. In the meantime, you can get a 12 beta version here : https://www.mediafire.com/file/xk1auhm2hilxbkg/3DmigotoDCS_VR_12.0beta.zip/file, that features the fix for crater (toggled on/off by ALT F3) and the flat shadow soften (toggled on/off in MISC menu). I did also some cleaning, this version is only working with the last OB. I also provided a patch for Kegetys/SpeedOfHeat VR Shaders mod clear water-non IC (in folder "update Kegetys SpeedOfHeat VR Shaders mod for 3Dmigoto v1.2") to allowit to work wiht my mod.
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I added a new fix in the new version : https://forums.eagle.ru/topic/287270-cluster-munition-craters-cause-huge-fps-drop-what-is-hmdendframe/?do=findComment&comment=4854229 +300% fps in not a bad thing. All is ready and compliant with Speed of Heat version of Kegetys shader mod, but I had an issue with flat shadow soften feature. It is not working when there are shadow under fog (which is as odd feature of the engine). I need to find a better way to do it.
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Fix is done. Alt+ F3 will toggle it off/on. I won't set any menu option, as the devs should fix that for a next release... I tested the mission weapon training in UH1, I did not see any problem. I put a lot of things on fire and had a lot of flame and fume. But I'm not happy with my flat shadow soften function, I need to fix it before releasing the new version of the mod.
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VR Shaders mod for better VR experience
lefuneste01 replied to Kegetys's topic in Utility/Program Mods for DCS World
I did some measurement to know if it's worth to keep compatibility of my mod with it. I still win 5 fps on ~48 in A10C / quick mission / takeoff, MSAA2x. Knowing that it should allow you (like my mod) to get rid on infamous VR canopy reflects on every planes and have a good NVG size in VR. -
I did more analysis, in 2D only. Here is the number of call per shader call before CBU explosion: And the same number after the CBU explosion: You can see that 10 shaders are involved in high call numbers, only 1 is common to 2 situation. So what if I skip them using the 3dmigoto library ? The two screenshot have been taken with the game in pause, I just add the skip of the nine shaders between both. 9 shaders not skipped 9 shaders skipped Do you guess what will be the next feature of my mod ? I think we can live without the craters if we have the fps and the choice to toggle them on/off by a single keypress... Unfortunatelly, I need to finalize the last version of my mod for the Kegetys usage with the 2.7.9 beta before releasing it...
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I did some analysis with 3dmigoto library on your track. Same as you, my fps went down to 20 after explosions. There remains some shaders active after the explosion. One pixel shader is called for frame 000784 to 002156 for left eye, then from 2925 to 4301 for right eye, every 2 frames, there are ~650 calls per eye logged by the library !!!!! I tried to skip all the involved shaders with the 3dmigoto library; it make fps going from 20 to 26 fps...fpsVR is still showing my 3080Ti saturated. I changed the output of the shader to red to show where it is drawn and put a screenshot. I joined also the log of the library. @BIGNEWY : it seems to me that this is an obvious issue to be analyzed and solved by the devs. this is just making the game unplayable in VR. You have a track above to reproduce it. log.zip
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So it should be the reason why you did not feel it, because in VR you divide fps by a factor 2. In order to have a smooth experience you need at least 30 fps with reprojection => >60 fps in 2D. See here for an example of strange game behaviour : https://forums.eagle.ru/topic/289444-example-of-50-of-fps-loss-for-a-reason-not-obvious-to-guess/#comment-4852337. I like the way you design missions and the campaign, but I also have a real life and a family. So it's a balance between free time to fly and time to spend to do the mission. It should not be easy, as I said you should be worth of the Huey at the end of this campaign. But unfortunatelly there is no save feature in the game, and even if rack replay is doing the job most of the time, sometime it is not accurate enough to replay very tricky moment and your Huey will crash.... So that's why it may be an help for replayability to split long missions into different parts. But it should not involve spending too much time for mission building...That's a difficult balance. Flying in VR in an helo is very immersive but also a bit tiring, especially if fps are too low (I crashed the Huey more than once because it was a bit too stuttering to detect and react quickly enough on my too rough landing approach)
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I think it's not related to cluster bomb only. On the campaign "worlds apart" mission 5.x, there is an outpost with mortar shelling insurgent not so far. Mortar created crater and as soon as you look in their direction fps are dropping below 30 fps. It's a slideshow mission, not fun when you are in a huey and in VR...fpsVR shown me GPU and CPU in red.
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Hello, I wonder if this is the same bug than this one :https://forums.eagle.ru/topic/287270-cluster-munition-craters-cause-huge-fps-drop-what-is-hmdendframe/page/2/#comment-4852258 but I go below 20 fps when looking at some directions around outpost. This makes the whole mission unpleasant, especially when you should mark vehicles but you have to flight in a slideshow...I know this is not your fault, this is just to inform you. At last, missions 5.1 and 5.2 and 6 are really hard. Even without the performance issue, I had to replay them a lot of time with tracks (untill it is possible, is some parts the track can not reproduce what I did, so the hello crash) in order to finish them and skip them in the campaign... Bad weather + non flat landing areas + small landing zone surrounded by trees + ennemy activity + long missions + performance issue, that's a lot. Maybe you should have split them in more parts to allow beginners to do them piece by piece in a easiest way. By the way, thanks for the annotation in maps. It makes things clearer.
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strange end for mission 4
lefuneste01 replied to lefuneste01's topic in WORLDS APART Spring 2025 Campaign
I do not know if it is possible, but it should be good to split long mission in different parts, without having to switch to next mission during the active one. I explain : you are playing the mission 4. As soon as you fullfill let's say the objective at tbe midfle of the story it should unlock the mission 4.2, but you continue to fly without any change. If you failed the mission you can restart in 4.2, if success you can start directly the 5.0. Of course it will be a lot of work for you as you will have to write 2 times the 4.2 scenario, one time in 4.0 mission, one time in 4.2 mission... -
Hello, I just flew mission 4 (very nice night start), but I was suprisedbyf the way I moved to mission 5.1. Hans did the bridge inspection, then I was asked to get re inforcement to first outpost, so I started to flew to it. But few second after beeing on the way, the mission ended successfully and then I went to mission 5.1. If I understood well, the bridge is already destroyed and started to be repaired when mission 5.1 start, so it looks like I missed a part of mission 4.
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I feel flat shadows too sharp and introducing shimmering in VR. So I made a new option: Default rendering soften of flat shadow edge: It's currently working for OB only, I will wait new OB and maybe migration of OB to stable to spread it. I did not see noticeable fps impact, but it may depend on shadow area...
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Hello, I did a small tourist tour using quick mission at incirlink and had very bad vps in VR, but only when looking in particular direction. The strange things is fps seeming lower when there is less objects to display ! Here is an illustration the game was in pause. The FoV with 66 fps seems the one with less object displayed !
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WORLDS APART Spring 2025 Information
lefuneste01 replied to CHPL's topic in WORLDS APART Spring 2025 Campaign
Oh no !!! That means I'll wait this update to go further in missions ! I just finished the mission 2...It was just as good as the first. You just provided the campaign for peoples who are in love with the Huey and want to be worthy to fly her. Let's hope ED will release it ASAP. -
Thanks ! I did not check the map for the first mission, following directly Wolf 1 and just looking kneepad. But after the mission I mapped my hotas to use autopilot and so be able to use F10 map, then I checked map for mission 2 and discovered the markpoints... Well done ! I'm eager to fly the second mission !
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Hello. I just started the campaign, 1st mission is great ! All is very well done, no trigger issue, nices voices (except batumi tower with too much noise, maybe), good fps in VR, your chief is reacting well and help you when needed. There is only one thing , kneepad is not very easy to use for navigation in VR, it's difficult to read map, due to it's size...And the huey has no GPS, so it's map and clock navigation. I wonder if it should be possible to draw the flightpath in F10 map with the new editor feature ? Unfortunatelly mission from DLC campaign can not be modified...
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The red messages are occuring when there have been some changes betwen variables declared in previous mod install ans in current one. So you can just press the key written in message to update the variable list and remove the obsolete variables. Do you use 11.4 version ? Yes, 3dmigoto is eating more or less 5 fps.