

lefuneste01
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I did a new check and the mod is OK. I made a mistake in the comparison I did yesterday... I do not understand you issue, color changing is working for me without issue: for example I added saturation for cockit and lower saturation for external. Here is my d3dx_user.zip. Try to put it in the same folder than DCS.exe. Check the access right for everyone once done. Where is your DCS installed ? Is it in "program files" ? d3dx_user.zip
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The d3dx.ini file you are providing is an old version and will not allow to fix the CBU and minigun fps issue... But I see the problem. I left an old optimization so the color or sharpen fix are only working if flat shadow if is toggled on. I did not see it because I have this option on. I'll fix it.
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I had to do tricky things because of limitation of 3dmigoto library. I need for example to identify sky to know if player is in cockpit or not, this sky shader is modified by Kegetys shader mods, and this version is created regarding user settings in the Kegetys mod config file...As soon as you are using a mod that is modifying game shader shader there is a risk... Have a look in the folder where DCS.exe is. You should have a file named d3dx_user.ini which contain menu settings. If not try to create it and give full access right to everyone @VFGiPJP :this is the file.
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Color changes are enabled by shift+F1. There are 3 different modes for sharpening, toggled by Alt+ F8. Color and sharpening are independant. Maybe explanations in first post are not clear enough ? What should I add ? They do not have exactly the same shaders...So they may brake compatibility with the mod. I won't do a patch or adapt my mod for all of them. I even do not have time to test every of them ! Maybe they should provide a version of their kegetys mod evolution compatible with my mod...
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Did you have the graphic settings given in first post ? Are you using other shader mods ? Did you do the troubleshooting guide ? I already distribute a version that is working for both vanilla and speed of heat version of kegetys mod clear water non IC., knowing that the original Kegetys is now not compatible with the latest DCS version. In fact I currently have to handle 6 configuration of the mod, because each MSAA factor is creating a different version of shaders. Every settings in kegetys mod change shaders, that's why it need to be pached in a fixed configuration compatible with my mod. I can not do it from my mod. There is currently 1 thread with support of Kegetys mod, driven by Speed of Heat, but a lot of different version of Kegetys. So I used his version to provide compatibily wiht my mod. It was already too complex to start from original Kegetys mod, as I did for the 11.2, people get loose because they have two patch to apply on Kegetys mod. So the first question is : which kegetys mod to use ?
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Should be relevant to all planes, because it's explosion created by ammunition, and only compliant/tested with 2.7.9.17830. I did not have time to check with last update yet.
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There is only one link for a "user file" in DCS library web site and the 12.0 version is not compliant with the stable version. So I put both versions in the zip file for the mod, otherwise the 11.2 it will no more be downloadable from DCS user files.... Maybe I should create 2 entries in DCS user files, one for OB and one for stable...I'll see for the next version.
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I was very surprised to see I can use my mod to fix GPU saturation when using CBU, Minigun or playing scene with a lot of explosions (even far after the explosions). It has been reported to devs, but if you do not want to wait a fix that may come a day, you can have a look here : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg By using my mod and playing a track with CBU, my fps went from 20 to 60 fps when all CBU explosed ! After the explosion I remained at 60 fps, wihtout the mod it is ~30 fps... The mod will also avoid you to have GPU saturation when firing minigun.
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Version 12.0 available in first post. Finally I added the fps fix into menu, in MISC. page. You can switch the option in game by using LALT+F3, but it will allow you to check which mode is used. There are 3 options : 0 => no fix 1 => fix for remaining shaders after explosion only (I did not see real visible impact) 2 => reduce number of smoke shaders for CBU and Minigun By using option 2, I am able to read the track from @Flappie and remained at 60 fps during the whole sequence ! I tuned the maximum number of shader to display, you may have to reduce it regarging your GPU. See first post for more details. I quickly checked with the Huey in quick mission / weapon practice. I blew a lot of things and did not notice something obvious. Using very long Mingun shot is creating some CPU latency, but no more GPU saturation !
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Just to confirm that fix is also fixing other cases than CBU : https://forums.eagle.ru/topic/289446-fps-very-low-at-outpost-for-missions-51-and-52/?do=findComment&comment=4856191 Why should you need more CPU when aligned on ground at idle than when flying (having the complex flight model running) and using your sensors ? From my point of view, you may have the highest fps number in this case, this is the opposite. For me, this is showing that is some case the game is not able to use the power it can access, it may have side effect in other case.
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Hello, I made more analysis on the fps issue for missions 5.x and 6. I used a track I made for mission 6. At first, I do not know why, there are some CPU peaks every 2 seconds...Maybe when mortar fire ? Then there is the infamous bug with crater fps drop, that is fixed by the last version 12 of my mod. Without the fix option toggled on With the fix option toggled on
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Hello, I tested the mod with @speed-of-heat clear water no IC version of kegetys mod. There is a patch to apply on the "clear water" mod to link it with kegetys options, mostly for haze and NVG and make it compatible wiht my mod. Did you apply this patch to the "IC" version ? In this case, I think it should break the IC compatibility. Or did you just use the two mods as they are ? If you did not apply the patch for IC mod, were all features of my mod working ? So, on the ground, you should you have ~50 fps with low usage of CPU and GPU...
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I do not agree. Shadow need to ne computer, it may take some time for it. From my point of view there are three main issues for fps that affect gameplay low fps with very low usage of GPU and CPU. The game is waiting something, but what ?...Eg quick mission / takeoff for a10C. You are stuck at 40-50 fps... High CPU latency on same situation, regarding the direction you look at, even if there is nothing really different (number of object to drawn,...) Lack of parralelism to handle a lot of units in scripted campaigns.