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Everything posted by Floyd1212
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Could you have a curve applied to the cyclic axis causing this?
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Apache AH-64D Flight Model and further Development Status in 2024?
Floyd1212 replied to Terrifier's topic in DCS: AH-64D
This has been a characteristic of the FM forever. Sounds like this latest update didn’t address that issue. -
The fact that you could see the laser through the TADS was a bug introduced in a recent patch, which they fixed in the patch yesterday. You should still be able to see the JTAC’s laser if you put on your NVGs.
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Force feedback applied to CP/G RHG
Floyd1212 replied to Tshark's topic in Controller Questions and Bugs
I think if his cyclic were moving in relation to his human PLT, he would understand. He is saying the control he has bound as his TADS slew analog stick is what is moving, which in this case is a FFB joystick. -
I'm not sure I follow exactly how you have your binds setup, but it sounds like you have LRFD on the 1st detent of your trigger, and weapon release trigger on the second detent? This sounds like an unusual configuration. You might consider binding the LRFD to something completely different than the weapon release trigger. As for the issue itself, when you go to the 2nd detent on the trigger to riffle the missile, does that laser stop designating since you moved off the first detent?
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Although this would be a very tricky feat for sure, I don’t think requiring a full shut down to add or remove the FCR is a good idea. For the same reason that hot starts are an option, and rearming only takes 30 seconds, not everyone has the desire (or time) to play everything out in real speed. You could also argue that bringing back an aircraft with a missing wing and an engine out should take more than 170 seconds to repair.
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I would get this sometimes over the past couple months, but haven’t seen it recently. Nothing would happen for a few seconds, but the commands would stack and then all come through at once. I feel like they mentioned it was fixed in a recent patch. Are you up-to-date?
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Apache rolls aggresive to the left when reducing collective
Floyd1212 replied to dr_hippo's topic in Bugs and Problems
Did you look at your axis binds for the CPG seat and make sure there are no duplicates happening there? -
Apache rolls aggresive to the left when reducing collective
Floyd1212 replied to dr_hippo's topic in Bugs and Problems
Yeah, I checked mine as well and I don't have mine set to a "slider". I also run the Virpil collective. Maybe this axis is setup differently on the back-end to always act as a slider? However, that being said, @dr_hippo there still may be something fishy with your collective axis. In one of the screenshots you are showing 80% torque with your controls indicator showing it is below halfway within it's range. Though we all know that the torque output and collective position is not a 1:1 relationship, this seems a little unusual. When you move your collective from 0 to 100%, does it move across the entire range of the axis outlined in yellow above? Again, this may not be related to the rolling issue, but still something worth looking into. -
Apache rolls aggresive to the left when reducing collective
Floyd1212 replied to dr_hippo's topic in Bugs and Problems
Are you switching to the front seat at all while playing, or getting the aircraft started up? It might be worth checking the binds for CPG in case there is a double-bind there. Do you have any other controllers that might wake-up later and be “seen” by DCS, like an Xbox controller? -
Apache rolls aggresive to the left when reducing collective
Floyd1212 replied to dr_hippo's topic in Bugs and Problems
My guess was that you were using a HOTAS with a split throttle, and half the throttle is bound as your "collective" axis, and the other half was bound to "cyclic roll" axis. But maybe not. If you bring up the Controls Indicator, are you seeing movement of the cyclic roll axis while you are adjusting the collective? -
I'll see if I can capture a track as well. Out of curiosity, what are you able to do with a track that is demonstrating a multi-crew phenomenon? If you take over the track from the back seat, doesn't George assume control in the front seat and mess up any target tracking the player CPG was doing?
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Apache rolls aggresive to the left when reducing collective
Floyd1212 replied to dr_hippo's topic in Bugs and Problems
Yeah, sounds like a rogue binding issue. What are you using for your collective axis? -
George AI and AGM-114L Lasing and Fail to Fire Problems
Floyd1212 replied to GeoS72's topic in Bugs and Problems
That's what I get for playing it at fast speed then, as I didn't even see that activity. Short tracks that get directly to the problem is what is helpful. -
George AI and AGM-114L Lasing and Fail to Fire Problems
Floyd1212 replied to GeoS72's topic in Bugs and Problems
It does help, a bit. It's like giving someone directions to drive somewhere and then take Exit 30. Knowing it's Exit 30 means you can slow down and be prepared to look for it when you pass Exit 29. But in this case, there is still a bit of a drive before you are even close. Actually, this is all a moot point as I watched the track again and gave it a little longer and the track ended with nothing happening. The track ran from 5:03:00 to 5:39:40 -
George AI and AGM-114L Lasing and Fail to Fire Problems
Floyd1212 replied to GeoS72's topic in Bugs and Problems
No. After watching it for 5 minutes with nothing happening but AWACs flying around and some panning and zooming on the F10 map, I gave up. There is no "skip to this time" feature when playing back a track. You have to run the mission (at 10x or 20x speed, etc.) until you get to the action. How long were you in the air before the stated issue occurred? -
I was sooo looking forward to this feature, but it does not seem to be working properly for me. At least, not in some situations. When I open an existing .miz and select a group to rotate in place, nothing happens. When I copy and paste that group into a new location, and try to rotate the pasted group, nothing happens. When I create a new group from scratch, rotation seems to work properly on that group. When I select both an old group and a fresh group and try to rotate everything, nothing happens. It's like the old group is anchored in a way that won't let it rotate. Statics seem to rotate fine. Then, it gets really weird when I select an old group that won't rotate, and a bunch of statics, and try to rotate the whole thing. Some subset of the statics will start to rotate at an exponential rate, based on how far from zero you drag the rotation dial, until you reach 180 degrees, then they rotate in the other direction. Is this the intended behavior of this long-awaited feature? Attached is this simple .miz with one active group on the left, and a bunch of statics on the right. Can anyone get this to work properly? Multi-Select Test.miz
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George AI and AGM-114L Lasing and Fail to Fire Problems
Floyd1212 replied to GeoS72's topic in Bugs and Problems
@Derbroomaster I downloaded your track and started watching it. After about 5 minutes of playback at 20x speed, it didn't look like you had even slotted into an airframe yet. And once slotted in, it looked like you had a 160km flight to your targets. Until ED comes up with a way to capture track "snips" that are short and to the point, long tracks like this are not going to get much attention. If you want to try and provide something useful that the devs can work with as an actual bug report, try a short single-player mission at the firing range, and see if you can get George to misbehave the way you are experiencing in your regular game sessions. -
George AI and AGM-114L Lasing and Fail to Fire Problems
Floyd1212 replied to GeoS72's topic in Bugs and Problems
Can you check the permissions on that shared file? Getting "Access Denied" message. -
I see what you are saying, but I'm not sure I agree with the assessment. I replaced the S-60 with an Strela, and also added a T-90 and BTR in the same area, and now he is seeing those units as well. Maybe an issue with the hit boxes on all of them? (There is a 4th unit there with the other 3 that he doesn't see, but that might just be a matter of placement.) Here is the .miz if you want to play around with it. George LOS through a hill.miz
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Out of curiosity, I went back and removed the trees to see if there was some part of the BTR visible sticking out beyond the building, but being hidden by the tree foliage, but that doesn't look to be the case. This might be a case of the occlusion geometry (or whatever it is called) of that building type being a simple box, and doesn't include the A/C units and other decorations on the roof that we can't see through.
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Here is a track of George spotting a target through a building. In this case, there are (5) BTR-82A on the incline beyond that industrial complex. He can see only one of the five units there, but he probably shouldn't be able to spot any of them. I built this mission from scratch, placing the player and enemy units in the approximate position that they were from the original Liberation mission when I saw it happen. I also included the .miz so the devs might be able to figure out which building type that is. George LOS through a building.trk George LOS through buildings.miz
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Here is a simple track of George being able to spot and "track" a target through a hill. He says "tracking target", though he cannot establish an IAT track through the hill. To create this, I took the Liberation .miz where I encountered this the other night and deleted pretty much everything else in the mission, including all the scripts and triggers, and placed an Apache at the right spot to recreate the situation in isolation. Sure enough, he can detect the units without having valid LOS. George LOS through a hill.trk