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Floyd1212

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Everything posted by Floyd1212

  1. The MANRNG will still show 1500 on the WPN page, but the symbology will change in the High Action Display area of the IHADSS, to the left of the Field-of-Regard Box. You should see an "A" indicating auto ranging is active.
  2. It looks like the boresight alignment itself is good, and obviously repeatable with the use of the snapviews, but you are leaving your MANRNG set to 1500 for the PLT and 3000 for the CPG. For close engagements like that with the gun using the HMD as your sight, I would recommend setting the MANRNG to 500m. On a side note, in a "hot start" aircraft, you do not need to perform the boresight at all; it is already done (perfectly) for you. Finally, I think if you give George enough time up front to get everything situated, he will boresight the CPG IHADSS as part of his startup procedure. Then if you swap seats with him later, you don't have to do it again yourself.
  3. I think what they are looking for is a way to tell George to set a specific TGT point as his ACQ and then slave to it, then when he has LOS he lases it, not so much a search of the area. Assuming the target was stored accurately beforehand, this can mean he can already be looking at the target you are going to attack when you unmask, avoiding the search process with a list of many targets, some of which may be duplicates vehicle types, but off somewhere else.
  4. Yeah, I noticed them recently and was pleasantly surprised.
  5. You don’t get the symbology on the IHADSS properly.
  6. It seemed to be working just fine, for a while...
  7. The MTT Promote switch has two binds: Fwd and Aft. Once you have multiple targets tracked (up to 3) with IAT, each one will be flagged with 1, 2, or 3. Press MTT Promote Fwd to cycle forward through the 3 targets, and MTT Promote Aft to cycle backward through them in the other direction. To make use of this feature, lock up 3 targets and lase the first one. Rifle a hellfire at the first target. Continue to lase the entire time. Delay about 10 seconds (depending on your situation) and while the first missile is still in the air, rifle a second one. Delay again and rifle a 3rd missile. You now have 3 missiles in the air, all of them heading to your laser spot on the first target. After the first impact, continue to lase and press MTT Promote Fwd or Aft to move the TADS to the next target. The missile will track the movement of the laser and will now impact the second target. Then MTT Promote Fwd/Aft to the 3rd target and the last missile will impact the last target. Then clear your tracks by holding Image Auto Track OFS. The time you delay between your rifles will depend on the distance between the targets, if they are moving, etc. Wags covers this at the end of this video:
  8. I was going to check out this new track you posted, but it looks like it requires some WWII assets.
  9. On the Misc. Options tab, do you have "Force Feedback" checked or unchecked? Disabling that if you have it enabled.
  10. Was this with Limas? Was target data already sent to the missile?
  11. I remember threads a long time ago when tests were done to demonstrate targets off to the left of the aircraft would miss to the right, and targets off to the right of the aircraft would miss to the left. I'm not sure if this ever got resolved and this might be a regression, or if it has always been that way.
  12. I watched the first of the two tracks. I think what is happening is you lift off and have George look for those targets and he finds them out beyond 8km. He lases the selected target and the missile gets the target data from the TADS, at which point George will not lase anything again. Eventually, you get within 8km and George says the target is in range and you rifle. Even if you tell him to scan the area again and select the same target from the list, he won't lase it a second time. Or if you have him scan again and you pick a new target, he won't lase again. To clear the missile data you have to either fire the missile, deWAS missiles, or switch to SAL and back to RF. When I have George using RF missiles I will sometimes have nothing WASed for him while I have him scan for targets and then force him to lase or not as needed. Then when I have the target I want, I switch him over to RF missiles and the target data gets loaded to the missile. It would be nice if George would blip the first detent to update ranging info periodically. (I know there are other threads discussing this in relation to using the gun.) Or, introduce another step in deploying RF missiles for him where he finds and ranges targets when you select them from the list, then on the first "consent to fire" command you give him he lases and gets the target data then waits, then you "consent to fire" a second time and he rifles the missile.
  13. Can you run a short mission and post the track? I know there were some tracks posted earlier in the thread, but I got the impression they were long tracks where the action happened toward the end. Also, this may be that your 200MB of personal storage space on the server is getting full. Go through your attachments and remove some of the older ones or the largest ones to free up some space.
  14. From the back seat (assuming you have a mixed load-out of Limas and Kilos), when you have the FCR as the active sight, it will switch to RF (Limas) and you can deploy those on your radar returns. If you have HMD as your active sight (i.e. not the FCR) it will switch to SAL (Kilos) and you can deploy those, as long as someone is lasing.
  15. I suppose you could Sight Select TADS, with GHS as your acquisition source, slave the TADS and look around. When you see something interesting, squeeze the laser and STORE as a TGT point? I don't think I have ever tried it.
  16. Like TheGhostOfDefi said, the box will appear when there are RLWR pings detected, and the icons of the radar/laser sources will appear around the perimeter of the box. A pic from page 511 of the manual shows the same threats on both the ASE page and the TSD page:
  17. You need to drop the 5th digit as the Apache can only handle 4-digit precision for MGRS. Your waypoint should be 51884 23287
  18. The island of Cyprus is a great little playground for helos. A good mix of mountains and hills, and a few flat areas, too. There are some fortresses in a couple cities on the east coast, and some castle ruins up in the mountains in the north. Nicosia has some unique features due to how the city is split between north and south with a UN controlled “DMZ” running through the middle. If you look for them, there are a lot of little outposts and guard towers along the entire UN controlled “stripe” through the island, and there are a couple compounds on top of the tallest mountain peak in the main mountain range.
  19. Yes, the tail is quite active when trying to slow to a hover; I’m hoping this will be addressed in the future, along with the excessive crabbing. But, I don’t get what people are complaining about with the hold modes. Granted, I never use them in forward flight, but they seem rock solid for me to maintain a stable hover. If you have a little drift in any direction when you enable AT Hold, it will take one major correction to get back to the spot where you enabled hold, but then the helo stays planted for days. Trim it out with less than 2 knots of sustained drift, and engage AT Hold. Manage the collective to get the VSI steady at 0, and engage ALT Hold. Go make a sandwich.
  20. Is that the nomex balaclava you are wearing under your helmet? I don't fly in VR, but I have seen others have issues with where the camera is positioned in relation to the helmet to where you see too much of the player model. Almost like if your eyes were pushed back another 2 inches into their sockets. You can either mess with your VR settings to reposition things correctly, or there is an option in the Special Settings to remove the balaclava from the player models.
  21. Floyd1212

    Fat Cow

    Interesting...
  22. Floyd1212

    Fat Cow

    Currently, player slots have to be placed on the map within the ME. It isn't like they follow that FARP when it gets teleported around around the map. With the next patch (tomorrow), we may see the dynamic player slots, which may provide a way to handle this better. Still unknown how all that is going to work..
  23. I think you are missing the point. Ignore what it shows in the ME and when you spawn in you should have your 60/30 loadout.
  24. Try safeing the aircraft from the back seat, after which George will immediately arm it again. Often after doing a rearm/refuel with Ground Override on, George won’t be able to use hellfires until you go through this workaround. Maybe a similar situation occurs after a repair?
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