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Floyd1212

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Everything posted by Floyd1212

  1. A track file would be most helpful here. In my experience, a good lase on the center of mass, or at the wheelbase of the vehicle, will give me a 95+ percent success rate with Kilos in LOBL mode.
  2. Hopefully you have reported this in the Huey forums?
  3. Okay, enough with the 3D renders already. Seriously, though, that looks fantastic. What is your technique for getting the grips so smooth? Those look injection molded.
  4. Which is why you engage these units at 6-8km, at which point they stand no chance. Edit: Sorry, forgot this thread was about radar engagement. If you only have Limas on board, and can only use your FCR for some reason, you can peak and do a scan then drop behind cover to engage those targets.
  5. I think he is talking about how to deal with it in VR specifically. In 2D, boresighting is easy and accurate. He is suggesting that you use trial and error (by telling George to slave to your LOS) to find the correct offset to use in the future to get repeatable results. Sounds like a pain to me, but I guess the benefits of VR outweigh the negatives that come along with it. Though that workaround with ReShade seems to do the trick.
  6. Actually, I did some more testing and figured it out, and learned something in the process. I was assuming it had something to do with the Random_Num flag, but it turns out to be a different sort of RNG feature in the ME. The value shown here is a percentage chance that the group will exist at mission start. And 10% is not a very high chance, so that is why there were very few of these groups to encounter. So to answer my own question, bumping this number up to 50% (or whatever) will produce a higher probability of those groups being there waiting for us.
  7. @Mistermann I have a question about some of the enemy units that are placed in the missions for the players to encounter. Some groups are set to Late Activated and there is a trigger zone that counts the number of players that are flying the mission, and activates the appropriate number of groups. But there are also groups with "RNG" in their name, and are not Late Activated, but during runtime only a few of these groups appear. How does this RNG mechanic work in the ME, and is there a way to increase the chance of some of these groups appearing? We flew "M05 - Moonlight" last night, and after reviewing the mission in TacView, it doesn't appear that any of the RNG groups were present. Thanks for everyone's work bringing these missions to the community!
  8. Earlier in this thread I mention how to use Joystick Gremlin to solve this problem. You can define a trigger pull from 20% to 90% to be one digital button (first detent), and 90% to 100% to be a different digital button (second detent), though I didn’t find this personally useful. There were mentions of other software that will also do the same. It sounds like your workaround of adding the modifier is working for you, but I figured I would mention this again, since it is what the thread was originally about.
  9. Maybe while you are pressing Request Control from George, a ghost image of the cyclic/collective/pedals appears where George currently has them so you can look down in the cockpit and alight your controls in game, then when you release the button you resume control.
  10. I have a question/suggestion: When setting up DL entries, would it save time to enter the C/S and ID as you iterate through the entries the first time through, overwriting what was there, and then DEL the ones at the end that need to be blank? Right now it goes through a pass to DEL every slot, then runs through them again inputting the desired data. (You probably thought of this approach already, and there is something preventing it from working that isn't obvious to the casual observer, but thought I would ask.) Thanks for this very useful tool!
  11. I think this has been discussed here before, and the suggested practice is to truncate the last digit. I think it had to do with how some grids are actually slivers and not an entire square. In most cases rounding up will do no harm, but in other cases it may be a problem. Maybe someone else has a more concrete example of this...
  12. In your Special Options for the AH-64D, what setting are you using for "Detent in LOCKOUT position"? What do your "Tune Combo Axis" settings look like for your throttle, for both PLT and CPG? After watching the track, it looks like you are using the mouse to bring up the throttles. It definitely looks like the "detent" option has been changed so that you can take them straight to full LOCKOUT mode instead of stopping at FLY.
  13. @Terrifier You don’t mention in your posts anything about Force Trim and what mode you use for your cyclic trim. You will have a more direct feel of the aircraft if you are holding FTR while you are maneuvering, and using the “Center” trim mode (instead of the “Instant” mode) also provides more immediate response from your cyclic inputs.
  14. Yes, you have to take a hand off either the cyclic or collective to reach up and manipulate the MPDs. In the sim, this probably means manipulating the mouse to click buttons in the cockpit. My recommendation would be to trim the aircraft and fly for a moment with your left hand, assuming you use your right hand on the mouse. I would hazard to guess that IRL the pilot would often reach up and do this themselves. I can think of many other things that the PLT has to do for themselves while flying, and can't ask the CPG to do for them, like panning around on the TSD, or setting your ACQ, or changing the radio you want to transmit over, so selecting a new WP as your DIR shouldn't be a big deal.
  15. Yes. The PERF page is discussed in detail in the manual on page 139. And Bradmick has a tutorial video on it, as well. (The video was made just prior to it being released.)
  16. I believe it was confirmed at launch that this is correct for how the MAN TRACK controller works IRL. I would imagine quite a few people have inverted the Y axis to suit their personal preference, and you are welcome to do the same.
  17. The LMC is not going to give you a "point track" on the vehicle or ground. Use IAT on vehicles for that. You can expect some drift that will require micro adjustments to get the LMC moving where you want it to go. I use the thumbstick on an Xbox controller for the Man Track, and press the stick for toggling LMC on and off. I can engage LMC and release the thumbstick and it doesn't wander off too much, but YMMV. If you post a track showing what you are seeing, we can help determine if there is an issue or if it seems to be working properly.
  18. The true test IMHO is to trim the aircraft for forward flight and see if the stick stays in place. Not sure about rumbles and shakes, but holding the trimmed position of the cyclic is where the magic is.
  19. I highly recommend watching the collection of short videos released by Wags about the FCR, among other things. This video specifically talks about getting it setup for use in the front or back seats, but there are other videos there on how to use the various aspects of this sophisticated sight. Of course, there is also the AH-64D Manual that can be found in the docs folder where the module is installed.
  20. After you do the uninstall/reinstall, if it still doesn't work, maybe describe more about what the issue is? "FCR is just not happening" is not much to go with when trying to troubleshoot your issue. For example, have you figured out how to equip it on the aircraft from the rearm menu?
  21. You will need to provide some screenshots or something of what you are doing for us to evaluate what the problem might be. Are you truncating the MGRS coordinates so they are 4-digit precision, which is what the Apache is looking for? So parking pad 29 at Senaki Goes in as 38TKM 5593 8109 Which is right where it should be.
  22. The new system has its pros/cons. It is nice to spawn into the aircraft with the points and route already setup using the new tool, but you can't access it again once you have spawned in, to add more points, etc. And for FC3 aircraft, this is very handy. You can save and recall "presets", but sharing this file with other flight members if you wanted to have a pre-planned route to hand out at the briefing is a bit cumbersome. One other aspect I like about using TheWay in the Apache is you can switch over to Attack Phase on the TSD and load a series of points as target points instead of waypoints. But sometimes the new Route Tool is all I need to get going quickly.
  23. Yes, once you unload them from the back of the helo they show up in the inventory of the warehouse at the new location, and the palettes despawn in a minute or two. I was able to transport some missiles and rockets this way between warehouses. Very cool. It wasn't so obvious how to transfer bulk fuel, though. Anyone know how this is done?
  24. If you are using Instant Trim mode, try using Center Trim mode instead. There have been complains of Instant Trim mode not responding in the game as quickly as you are moving your physical joystick, and this problem does not exist with Center Trim mode.
  25. I replayed your track and saw the offset you were experiencing. I replayed it a second time, and took control after you flew to the AO and lased and stored the targets myself, and had the same results.
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