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Killg0re NL

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Everything posted by Killg0re NL

  1. Ah i had it aswell, it was the screw for the clamping the spring should. Was to short, and not properly shaped. Reported it to Virpil
  2. Hmz that looks nasty, good find.
  3. Killg0re NL

    AH64 FCR

    Ah ok. Didn't see it was in the italian part, best is that it is solved.
  4. Are the mods also (properly) hosted/installed on the server? (Explains why it works in SP mode, it uses your own mod files)
  5. Killg0re NL

    AH64 FCR

    Perhaps you have more chance on answers/help when you try in English?
  6. Try some scripts from redkite. You can start from here https://www.digitalcombatsimulator.com/en/files/3300702/
  7. When ie. two units are patrolling (speed of 2kts) Having WP0, WP1, WP2, WP3, WP4, WP5(with goto WP0 command) in SP, the units show a walking animation. in MP, the units show a running animation. See the test mission. georgia_M4_patrol_test.miz
  8. Bridge / road had an steep entrance/exit: -camera 88.651186 0.025231 85.175004 -cameradir -0.956116 -0.290122 0.040887 Parking place (3x); Cars are Horizontal, ground is not. So parts off the car are dug in the ground, or above. -camera 88.069125 0.014360 90.187902 -cameradir -0.780210 -0.171739 -0.601481 Steep 'entrance' to boat docks? -camera -323.507600 0.013270 -530.308506 -cameradir -0.208384 -0.173984 0.962448 City and sea close? -camera -320.739942 0.299335 -579.447606 -cameradir 0.721444 -0.625907 -0.296242 Ditch before the bridge -camera -320.467838 0.079816 -583.016758 -cameradir -0.108234 -0.189069 0.975981
  9. When you place and configure an AH64 in the ME. The settings in the DATALINKS tab are not copied along.
  10. Works otherway arround aswell. Shows an FCR, whilst 'Remove FCR' is selected To reproduce: Place AH64 Faction: USA (Default paint scheme will do) ADDITIONAL PROPERTIES: Select 'FCR removed'. Select unit, goto PAYLOAD Change Faction to Combined Joint Blue. Change Paint Scheme to: Quatar. Then it should show the paintscheme with FCR dome. When you deselect it, and select this unit again, the unit is displayed without FCR.
  11. Minor issue, When a server is running on port 10318 (or 10328 etc.), on the LAN it shows as 10308. (on the WAN, it shows 10318) See Picture's. null
  12. In the ME you can make static templates. But when you make a standard miz file what holds triggers, and save it as a static template. The triggers get lost. But it would be nice if you can make template missions, and add them (as template's) to your current mission. Looks easier to me to maintain, when you have multiple stuff in the mission. You only have to edit the 'template mission' and merge the missions again. (Can be done sort off with moose, but i don't know how to do that yet)
  13. In the ME you have to select al units/groups. And the unit/group can be moved. It would be nice when you could draw a window, and have the units selected within that window. That then can be moved with one single mouse movement.
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  14. WITHIN THE GROUP When i to set up DL on one AH64, it did not copy the settings made on unit 1 to unit 2, 3 and 4. TO ANOTHER GROUP And when i copy the AH64 (so group Apache-1 copied, becomes Apache-2) The DL settings where also default. What i.e. not beiing copied was: * changed NET name(PRE 1) * C/S * PRE set radio's
  15. See the picture below. It has the coordinates on the bottom aswell.
  16. When a mission starts: Ai in the AH64 does not tune in with the DL (or is that a ME thingy)
  17. On the CPG shot it only shows at C/S: G- (In the pilot seat it does show: G-3) 3rd line (in CPG) only show's 00's when transmitting in CPG, yiu get XMIT NAK, but the message gets passed.
  18. Looking forward to this, top grip doesnt look comfortable when mounted like this, ergonomically wise the base mounted bit more backwards would sort this
  19. I upgraded from a 3080 to a 3090, and are still in the tweaking phase. Can't really say its the card that makes the improvement. Looks like tweaking the settings made the improvement.
  20. George spots static objects as targets: Link to stream (example 1m30) Link to track file (bigger then 5mb) https://wetransfer.com/downloads/80dc8f059cf8f068800760af474ac15720220722191210/9cf7b3f10647b0db2349b6f2357d022720220722191224/24a347
  21. Yeah got it working, even got it starting when not enabled in the mission. Is there a way the UCID's can be exported to i.e. to a separated file SSB_UCID.log?
  22. i recon the slot blocker is still broken?
  23. Well Viper1970 also did some awesome work, on an AH64 collective. (and Cylic) Is there anyone capable to modify the STL file's for Virpil Collective mounting?
  24. Nice work, perhaps update / add the post with what collective it is compatible with? i am looking for a Virpil compatible grip )(know Viper1970 also an AH64 collective)
  25. Module : F-16C Training : Lesson 13 - AGM-65 Maverick Training Filename : Lesson 20 - AGM65 Maverick.miz (better would be Lesson 20 - AGM65 Maverick.miz) Triggers: Cockpit Set 1 B ii MESSAGE TO ALL: OSB 7, this is OSB 6 in the cockpit SOUND TO ALL: OSB 7 is told, but should be OSB 6 Triggers: Cockpit Set 1 B iii MESSAGE TO ALL: OSB 7, this is OSB 12 in the cockpit SOUND TO ALL: OSB 7 is told, but should be OSB 12 SOUND TO ALL: The phrase sounds akward, twice: weapon weapon. Triggers: Cockpit Set 4 A MESSAGE TO ALL: has twice "Press the SPACEBAR to continue." Not sure if this is correct. I have not got through the mission properly, i might add the things i noticed.
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