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Killg0re NL

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Everything posted by Killg0re NL

  1. 1. Tail When flying as pilot, and the tail gets shot off. Then the AH64 starts spinning, when you switch to the gunner seat, george gets the aircraft under control. (hover) but the aircraft does turn. 2. Armed When the AH64 is damaged, ad you manage to land. Turn AH64 off, and let it repair. George calls 'armed' over and over again, till you turn the APU on. No screenshot
  2. Still not the one's, but found these during my sortie 2night: -camera -252.558265 0.080817 -82.168062 -cameradir -0.750109 0.030969 -0.660588 Weirdground1 -camera -252.494209 0.071367 -82.379313 -cameradir -0.805143 -0.525238 -0.275445 Weirdground2 -camera -252.352575 0.062240 -82.673228 -cameradir -0.801213 -0.155379 -0.577854 Weirdground 3 -camera -252.287509 0.083722 -82.877863 -cameradir -0.555201 -0.734815 -0.389613 makes no Sense
  3. Disregard i had a brainfart. ( i installed the OH-6A mod on the server in maingame, instead off saved games folder)
  4. Can the OH-6A be added, it works in SP, but in MP i cannot see the OH-6A. In SP the blades are also show, like they where spinning. Last one i am in, unit in front is the 'dummy' one. (Captured in SP)
  5. When we were flying rotor operations i saw some map anomalies. att i could not store them, now i could not find them, but i did find some other stuff. I will update this post when i find/see the other akward dropoff's again. Bridge stands in the water -camera -258.230898 0.112974 -73.191061 -cameradir 0.625682 -0.487033 0.609361 Bridge1 -camera -257.680969 0.140620 -72.097479 -cameradir 0.458804 -0.603358 0.652271 Bridge 2 Bridge stands in the water, also Steep road onto bridge -camera -257.391122 0.127227 -71.556765 -cameradir 0.138631 -0.466809 0.873425 -camera -257.252408 0.134724 -71.270685 -cameradir 0.251952 -0.306191 0.918024 Bridge 3 & 4 Roads don't connect -camera -253.081192 0.170004 -71.823610 -cameradir 0.826962 -0.506172 -0.244793 Strange terrain curve (found it before trees where rendered) -camera -249.591025 0.253653 -79.416328 -cameradir -0.579376 -0.296883 -0.759068 Terrain1 Mountain to tight -camera -261.930375 0.063699 -48.489317 -cameradir 0.192845 -0.151281 -0.969497 Roadbridge on train rails -camera 115.626022 0.353526 101.073406 -cameradir 0.180584 -0.270222 0.945711 Incorrect Bridge
  6. Yesterday we had a major mission with alot off players. The mission, and the huge amount off players >100 caused 'some lag' (this was poor but we tried, to tstick and make the best off it.) But we could not hang in there, as the LAG was killing the tails from the Apache's. I have a track file, but its just over 50mb, i am working on an upload action Share till 7th may: https://we.tl/t-TIAkoh7sDl YT Stream that goes with it:
  7. Hmz, it seems sorted, not sure what it was. As it was working on another machine. (mods are/where on server, and local machine's)
  8. Hmz, Stopgap works for the default DCS units. But units from mods are not displayed, any clue what i have missed? On the local machine, the mods show. on the dedicated they don't.
  9. The link to the MOD itself seems dead, https://cam.em-key.de/ Any backup links?
  10. Ah i had it aswell, it was the screw for the clamping the spring should. Was to short, and not properly shaped. Reported it to Virpil
  11. Hmz that looks nasty, good find.
  12. Killg0re NL

    AH64 FCR

    Ah ok. Didn't see it was in the italian part, best is that it is solved.
  13. Are the mods also (properly) hosted/installed on the server? (Explains why it works in SP mode, it uses your own mod files)
  14. Killg0re NL

    AH64 FCR

    Perhaps you have more chance on answers/help when you try in English?
  15. Try some scripts from redkite. You can start from here https://www.digitalcombatsimulator.com/en/files/3300702/
  16. When ie. two units are patrolling (speed of 2kts) Having WP0, WP1, WP2, WP3, WP4, WP5(with goto WP0 command) in SP, the units show a walking animation. in MP, the units show a running animation. See the test mission. georgia_M4_patrol_test.miz
  17. Bridge / road had an steep entrance/exit: -camera 88.651186 0.025231 85.175004 -cameradir -0.956116 -0.290122 0.040887 Parking place (3x); Cars are Horizontal, ground is not. So parts off the car are dug in the ground, or above. -camera 88.069125 0.014360 90.187902 -cameradir -0.780210 -0.171739 -0.601481 Steep 'entrance' to boat docks? -camera -323.507600 0.013270 -530.308506 -cameradir -0.208384 -0.173984 0.962448 City and sea close? -camera -320.739942 0.299335 -579.447606 -cameradir 0.721444 -0.625907 -0.296242 Ditch before the bridge -camera -320.467838 0.079816 -583.016758 -cameradir -0.108234 -0.189069 0.975981
  18. When you place and configure an AH64 in the ME. The settings in the DATALINKS tab are not copied along.
  19. Works otherway arround aswell. Shows an FCR, whilst 'Remove FCR' is selected To reproduce: Place AH64 Faction: USA (Default paint scheme will do) ADDITIONAL PROPERTIES: Select 'FCR removed'. Select unit, goto PAYLOAD Change Faction to Combined Joint Blue. Change Paint Scheme to: Quatar. Then it should show the paintscheme with FCR dome. When you deselect it, and select this unit again, the unit is displayed without FCR.
  20. Minor issue, When a server is running on port 10318 (or 10328 etc.), on the LAN it shows as 10308. (on the WAN, it shows 10318) See Picture's. null
  21. In the ME you can make static templates. But when you make a standard miz file what holds triggers, and save it as a static template. The triggers get lost. But it would be nice if you can make template missions, and add them (as template's) to your current mission. Looks easier to me to maintain, when you have multiple stuff in the mission. You only have to edit the 'template mission' and merge the missions again. (Can be done sort off with moose, but i don't know how to do that yet)
  22. In the ME you have to select al units/groups. And the unit/group can be moved. It would be nice when you could draw a window, and have the units selected within that window. That then can be moved with one single mouse movement.
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  23. WITHIN THE GROUP When i to set up DL on one AH64, it did not copy the settings made on unit 1 to unit 2, 3 and 4. TO ANOTHER GROUP And when i copy the AH64 (so group Apache-1 copied, becomes Apache-2) The DL settings where also default. What i.e. not beiing copied was: * changed NET name(PRE 1) * C/S * PRE set radio's
  24. See the picture below. It has the coordinates on the bottom aswell.
  25. When a mission starts: Ai in the AH64 does not tune in with the DL (or is that a ME thingy)
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