

tripod3
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Any plans to release drones like Switchblade and Shaheed-like BLUEFOR side ones? -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Thank you! -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
It is possible to made Tored Bykov class (inbuilt Tor model on deck with SAM missiles ipmlemeted in ship weapon logics) -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Thank you for Vasily Bykov-class asset! It's very challenging AI battle when placing UA Su-25 against 22160 -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Hi people, how is HQ-22 in combat? Can't play but wonder to know! And TB2 looks very dangerous! Great! -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
I've seen almost 11 iskander incoming footage videos, all of them were looked as they were at start, without detachable wh -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Just saw on photos from military exhibition “official” leaflet with Shaheed techical specification. Both 1500 and 2000 ranges are declared -
Really cool how large it is, from ground and above clouds. What is the diameter of the mothership?
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
In the news I see already the 5th episode of the use of the S-200, which shoots like ballistics, a good idea for a mini-mod -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Hello everyone, thanks for your attention to mods! I haven't got my affairs in order yet, but I need advice on structures. how to make glowing night windows how to make an animation of destruction (falling into the ground) how to add smoke So far I've only found a way to make the building a "ship" structure, but this is nonsense and I'd like to find another way. -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
My colleague at the main job quit and now I work for two! When I find and train a new employee, I will take up mods again. But nevertheless, I am finishing this plant, only at a slow pace. -
"GTA 6-quality" asset!
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Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
large military chemical processing plant is under construction. I think only carpet bombing will be effective enough. Since there will be a lot of repeating structures placed in different positions, the Factory will be placed as a fortifications template.- 115 replies
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Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Okay, I will try to implement templates later. Thanks for the idea! -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Good to hear! I hope this is much more convenient than arranging numerous workshops and pipes around Could you share the files? -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Thanks! The only way is to arrange trees manually, this will put a lot of strain on the mission maker and on the computer. I was interested in making so-called decals, which would allow creating a realistic asphalt or concrete substrate for various factories and military bases. -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
New release: Large national thermal power plant - 2 cooling towers in various combinations (doubled, separated, with and without ribbed walls) - Main building (IRL it for 4 boilers, turbines) and smokestack - pipes for delivering steam to cooling towers - secondary building with generating unit, filters and pipes - small tech buildings - power line Example mission with correct buildings positions attached. Almost all buildings have damage model. Units are named "CPP Big ..." in ME DOWNLOAD big_coolingev.miz- 115 replies
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
one of the best qualities of a catamaran - it has almost no roll -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Looks new and unusual for DCS! -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Chemical processing plant (oil refinery). It's supposed to be modular unit so you can scale the refinery by copying the unit around. IMG_1370.MOV- 115 replies
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Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Yes, in past there where light-pink, white, yellow and light-brown and even camo style textures of this building. The purpose of this facility is to rapidly distribute the ammo -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Enjoy! In cold war era it was probably that, later ex-USSR countries used such objects to store different munitions -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Not released yet. Still need some time to make damage models for buildings. -
Hello, how to implement these things: 1) night windows glowing 2) simple destruction animation when building goes down to “floor” 3) custom rotation of some parts are there any predetermined args? Could any share of lua examples with code?
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