

tripod3
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
tripod3 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks for the quick response! Now all that's left is fine tuning:) If you place a land Buk and a ship nearby on the shore and launch a target towards them, you will notice the difference. Sea Buk is still very strong. It attacks high-altitude targets (22 km) with a stated maximum altitude of 15 km, and also attacks low-flying targets (anti-ship RBS) flying at an altitude of 6 meters, with a stated lower limit of 10 meters. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
tripod3 replied to Admiral189's topic in Static/AI Mods for DCS World
wow! P.S. buk sam seems to be overpowered by range and low-alt, please try to compare it with land version. -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Any plans to release drones like Switchblade and Shaheed-like BLUEFOR side ones? -
P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Thank you! -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
It is possible to made Tored Bykov class (inbuilt Tor model on deck with SAM missiles ipmlemeted in ship weapon logics) -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Thank you for Vasily Bykov-class asset! It's very challenging AI battle when placing UA Su-25 against 22160 -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Hi people, how is HQ-22 in combat? Can't play but wonder to know! And TB2 looks very dangerous! Great! -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
I've seen almost 11 iskander incoming footage videos, all of them were looked as they were at start, without detachable wh -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Just saw on photos from military exhibition “official” leaflet with Shaheed techical specification. Both 1500 and 2000 ranges are declared -
Really cool how large it is, from ground and above clouds. What is the diameter of the mothership?
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
In the news I see already the 5th episode of the use of the S-200, which shoots like ballistics, a good idea for a mini-mod -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Hello everyone, thanks for your attention to mods! I haven't got my affairs in order yet, but I need advice on structures. how to make glowing night windows how to make an animation of destruction (falling into the ground) how to add smoke So far I've only found a way to make the building a "ship" structure, but this is nonsense and I'd like to find another way. -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
My colleague at the main job quit and now I work for two! When I find and train a new employee, I will take up mods again. But nevertheless, I am finishing this plant, only at a slow pace. -
"GTA 6-quality" asset!
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Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
large military chemical processing plant is under construction. I think only carpet bombing will be effective enough. Since there will be a lot of repeating structures placed in different positions, the Factory will be placed as a fortifications template.- 115 replies
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Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Okay, I will try to implement templates later. Thanks for the idea! -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Good to hear! I hope this is much more convenient than arranging numerous workshops and pipes around Could you share the files? -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Thanks! The only way is to arrange trees manually, this will put a lot of strain on the mission maker and on the computer. I was interested in making so-called decals, which would allow creating a realistic asphalt or concrete substrate for various factories and military bases. -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
New release: Large national thermal power plant - 2 cooling towers in various combinations (doubled, separated, with and without ribbed walls) - Main building (IRL it for 4 boilers, turbines) and smokestack - pipes for delivering steam to cooling towers - secondary building with generating unit, filters and pipes - small tech buildings - power line Example mission with correct buildings positions attached. Almost all buildings have damage model. Units are named "CPP Big ..." in ME DOWNLOAD big_coolingev.miz- 115 replies
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
one of the best qualities of a catamaran - it has almost no roll -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Looks new and unusual for DCS! -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Chemical processing plant (oil refinery). It's supposed to be modular unit so you can scale the refinery by copying the unit around. IMG_1370.MOV- 115 replies
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Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Yes, in past there where light-pink, white, yellow and light-brown and even camo style textures of this building. The purpose of this facility is to rapidly distribute the ammo -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Enjoy! In cold war era it was probably that, later ex-USSR countries used such objects to store different munitions -
Strategic industrial and military targets asset
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Not released yet. Still need some time to make damage models for buildings.