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tripod3

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Everything posted by tripod3

  1. First post updated: v 1.01 added reduced reactor armor removed unzipped textures
  2. Thank you a lot. I've started SA-5 modding and stopped due to lack of time.
  3. I will change this parameter soon to lower values. Now it requires 2 Massive ordnance penetrators from B-21 mod. Still waiting the consultation of real specialist.
  4. You can put trigger in ME to clean some zone in city area of default map buildings and put this asset there.
  5. Nuclear power plant IRANIAN design. New detailed models. v 1.01 download Installation: delete old mod from your tech folder and paste new one from archive. The set includes a destructible reactor (VVER-1000 inside), several auxiliary buildings, two chimneys, basement for main buildings, an electrical substation, and an electrical transformer. You can also download the mission, where all buildings are placed in the right way. Please support by donation if you like such assets.
  6. Almost finished, except rear turret. Planned to release at first decade of July but a bit delayed. Just don’t want to work on it right now
  7. this new model is nuclear power plant (Busher design) Old model goes to Arak nuclear processing plant (military facility).
  8. I think the asset needs more detailed models
  9. this is still wip and will be supplemented by new destruction models, buildings, textures, night lamps etc
  10. Iranian reactor plus 3 industrial buildings. Put folder from archive in tech folder in your Saved games/DCS/Mods Mission for Persian Gulf with 'historically correct' placed asset and GBU armed planes attacking the site. You should better use 2 MOP bombs instead of tens smaller ones. MOP destroys almost 90% of reactor armor. NPP_Iran.miz
  11. Soon will release Busher asset of 4 buildings and one smokestack.
  12. 1. Nuclear power plant IRANIAN design. New detailed models. DOWNLOAD Installation: delete old mod from your tech folder and paste new one from archive. The set includes a destructible reactor (VVER-1000 inside), several auxiliary buildings, two chimneys, basement for main buildings, aNPP_IranLand.mizn electrical substation, and an electrical transformer. You can also download the mission, where all buildings are placed in the right way. v 1.01 reactor armor reduced: 2x2000 bombs for destruction unzipped textures removed Please support by donation if you like such assets. 2. Thermal power station Name is "HPP tech building and chimney" in Editor DOWNLOAD 3. Nuclear research facility Names are "NRR..." in Editor DOWNLOAD 4. Nuclear power plant (common design) This type of PWR/PHWR reactors are known worldwide and present on all continents. In asset you will find reactor building with damage model, 2 technical buildings (IRL they are "turbine halls") and electrical substation. There is also technical building with build-in transformation substation. All units are named "NPP Old..." in ME. DOWNLOAD 5. Thermal power plant (Soviet, Eastern Europe and Russian design) There is one complex building with smokestack, turbine hall, two walkways, room of water and steam preparation, gate, several pipes and compressor. There is small yard between two buildings where you can place military units. Damage model included. Building is named "TPP..." in ME. DOWNLOAD 6. Large national thermal power plant - 2 cooling towers in various combinations (doubled, separated, with and without ribbed walls) - Main building (IRL it for 4 boilers, turbines) and smokestack - pipes for delivering steam to cooling towers - secondary building with forge, filters and pipes - small tech buildings - power line Almost all buildings have damage model. Units are named "CPP Big ..." in ME DOWNLOAD
  13. Improvised weapons of the sandpeople! They look intimidating. Iran has very capable scientists despite country isolation. I'm creating a model of a "scientific-industrial" object so that it can serve as a target for airstrikes. Something like a nuclear facility site. It would be nice to see these air defenses in the game, to cover the plant from an air attack.
  14. Hi, both P-14 and P-15 are VHF radars, originated from P-12 radar, so you can remove P-15 from S-200 SAM template and put P-14, and SAM site will work properly.
  15. I tried twice. May be later once again
  16. ship_OSA_M found in FC2
  17. Where it can be found? GT_t.WS_t.ship_klinok GT_t.WS_t.ship_granit and so on. Looking for weapon name for sea version of SA Gecko (OSA) On DCS lua datamine github these names are "redacted"
  18. Why someone deleting this file from DCS user files section? Legal/copytight issues?
  19. I’m working on textures now. I think it will be released in first decade of July
  20. That guy T-Pap made Snake Island terrain as ship, LOL May be he can do some China terrain for Marianas?
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