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tripod3

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Everything posted by tripod3

  1. First post updated. Release version added. Animated radar, vessel propellers and working AK630 turret. AI only. Please download and enjoy. Report bugs. Future plans: lower the number of polygons improve texture improve animations improve collision add damage texture add the texture of the second unit on duty
  2. It took exactly MANY hours to get the turret working, but now it fires.
  3. Magic, as soon as I ask something on the forum, the problem is solved by itself. But it's more like experimenting and guessing, I think if I read the manuals, progress would be faster and easier
  4. Yes, I have already took almost all from existing models via Modelviewer, but now need just a Readme related to turrets. For example, I found an "AREA" string in code related to another's mod turrent and now just do not know what it is because my model isn't divided into any "areas"
  5. Hi, Are there any rules for orienting connectors for turrets and muzzles, as well as rules for the direction of rotation animation, number of frames, and so on? My turret is behaving incorrectly - looking the other way, not firing. Yes, this is the first turret I made, I would like to receive instructions or a sample (for a blender).
  6. Just an opinion: I played DCS online only once at all, the rest of the time I have fun in the editor with mods, like in a sandbox CS GO is more enjoyable for online
  7. Thank you! I saw this livery in photos from airshow. So we definitely should add combat grey texture without lines and indexes. But real index is still questionable. There are two completely different missiles named YJ-21 (with letters E etc). _____________ It is assumed that the predecessor of the rocket from my mod is a land-based ballistic missile CM-401. It differs only in a slightly more pointed nose (bottom pictures) The predecessor of CM-401 missile is the M20 (CASC corp) or B-21A (CASIC corp) missiles, this is also a question that will need to be clarified, because they are too similar.
  8. 1) Antiship/SEAD is precision enough 2) Antiship/SEAD (High trajectory) is NOT precision enough yet (launch dist 250-350 km from target) - will be updated in future 3) Land strike has quite good accuracy (launch dist 250-350 km from target)
  9. Hi, I've asked and there is an answer: https://forum.dcs.world/topic/319483-military-assets-for-dcs-by-currenthill/?do=findComment&comment=5229745
  10. Are there any guides for constructing turrets? Just need some examples with connectors and draw args for turrets in blender. And their exporting from blender
  11. Hi all, I need help in making proper rotation of wheels, radars and propellers of ships. In blender. If I just make 179.9' plus 179.9 ' degree turn with 3 keyframes, I see gaps and freezes. How can I do it correctly?
  12. Who wants to look for a Russian spy ship in the South Atlantic? Or 300 miles from base Guam? https://www.mediafire.com/file/o5chuuyvvdd645i/Ship_LC_v1.0.1.rar/file
  13. First post updated. version 0.9.3 uploaded. Roughmet textures added.
  14. First post updated v. 1.0.1 ARRW and HACM uploaded Roughmet textures added.
  15. Hello, Please share latest verion of animations arguments list for weapons. In topics I saw only 8 years ago uploaded files
  16. Hi Currenthill, Do you have a list of preferred future assets or a roadmap? I also wonder what wishes of the community coincide with yours
  17. Before solving the problem, in order to be honest with consumers, please add an option to the settings called "Pyramid Details level"
  18. First post updated. ARRW v 1.0 added. HACM missile also in archive to avoid loadout conflicts. Please install both mods. B-52H can carry 2 pinpoint HACM or 4 Antiship ARRW missiles F-15E can carry 1 pinpoint HACM missile FA-18C can carry 1 SEAD/Antiship ARRW missile (fictional loadout, for testing and gameplay purposes) AI-only Please report bugs To do: Roughmet textures Ajustment of flypath to be more subspace-like for ARRW Pinpoint land attack for ARRW Folding tail wings for ARRW Blue scramjet nozzle for HACM How to install: Put AGM183A ARRW and HACM folders to your Saved Games\DCS\Mods\aircraft\ folder Put B-52H F-15E FA-18C luas to DCSWorld\MissionEditor\data\scripts\UnitPayloads and push replace all Make backup of original files
  19. An enemy ship will be destroyed in seconds...
  20. Hi! I will make the precision of guidance more accurate in future update. But I don't have cockpit in my plans.
  21. One more DARPA style asset for B-52. ARRW and HACM v 1.0.1.rar
  22. HI! Thank you. Unfortunately I've wiped (overwrited) older versions since they were early wip. New 0.9.2 v contains missile PZD Ash/SEAD, it attacks ships reaching 25-35 km height and PZD Land attack that reaches 30-45 km depedning on aircraft speed. It still requires a lot of ajustment so I will share new version when it is ready
  23. Thanks. How does the game recognize that the animation that I made should play exactly at the moment the booster stops working? What name should I give to the animation? And second animation I need is wings unfold after launch sorry for imprecise terms, i use simplifications to explain my question
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