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tripod3

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Everything posted by tripod3

  1. HI! Thank you. Unfortunately I've wiped (overwrited) older versions since they were early wip. New 0.9.2 v contains missile PZD Ash/SEAD, it attacks ships reaching 25-35 km height and PZD Land attack that reaches 30-45 km depedning on aircraft speed. It still requires a lot of ajustment so I will share new version when it is ready
  2. Thanks. How does the game recognize that the animation that I made should play exactly at the moment the booster stops working? What name should I give to the animation? And second animation I need is wings unfold after launch sorry for imprecise terms, i use simplifications to explain my question
  3. Hello, Please share edu video or describe how to make booster separation in Blender, especially how to make my animation recognizable by DCS. I have Blender with Tobi's plugin, 3D model and will to finish my projects.
  4. Now we are waiting for flyable F-15 in store and B-52H new 3D model from ED. Topic moved to AGM-183A
  5. First post updated. AGM-182A HACM v 1.0 added. Example mission added.
  6. As in real life, the development of American hypersonic weapons has faced great difficulties. Carrier plane crash or emergency launches causing high-altitude atmospheric effects... But in the end, most of the problems were solved and the release will be today.
  7. For F-15E and B-52H planes (pinpoint strike task). AI-only. Penetrates any known air defense. Ingame tests shows that S-300VM is trying to attack but without result. Please set launcher at 6-10 km alt and 500-1000 kmh speed. The aircraft is a booster for the missile, so it's speed affects flypath HACM v 1.0.rar HACM test Caucasus.miz
  8. First post updated. v 0.9.2 added Fixed weird finish behavior (not completly) Added Land attack option (choose pinpoint task and Land attack program in loadouts). Attack parameters: distance 150 - 350 km to target, flying height ~10 km. Beware of SM-3 on midcourse and PAC-3 near the target point. An attack on ground coordinates with a hypersonic missile makes it possible to destroy high value targets in the depths of the enemy’s defense, such as command posts, early warning radars, communication centers, and dangerous units of enemy military equipment. In your missions, you can start the AI attack with a sudden strike with ballistic missiles and then finish off the enemy with cruise missiles and aircraft.
  9. Unbelievable news: pin-point strike option will be available soon. So you can attack enemy targets deep behind enemy SAM and fleet defence lines. And top new USA promt strike attack weapon is in development. S-300 will not catch it.
  10. First post updated. v 0.9 added. You can pre-program the trajectory height before the start of the mission by selecting the appropriate option in the payload. H-6 will fire 2PZD-21 high trajectory variant from 250 to 350 km to target. H-6 will fire 2PZD-21 medium trajectory variant from 150 to 350 km to target. Choose proper variant depending of air defence on the way and near the target.
  11. v 0.8.2 uploaded totally reworked flight scheme for precision guidance. Now flight looks smooth and accurate Missile shoots targets correctly within 150-400 km range. If anybody want old version with high subspace trajectory, please reply
  12. v 0.8 uploaded Antiship guidance fix
  13. Currenthill, THAAD becomes more necessary for the Pacific!
  14. First post updated. Added v 0.7 mod download file and simple mission on Marianas. Put forlder to your mod/aircraft folder, put .lua file to designated folder - see readme Short teaser
  15. Work is underway on an AI mod that will allow the H-6 bomber to carry hypersonic aeroballistic missiles. These are the latest single-stage missiles with the 2PZD-21 index, which allows to rapidly strike radio-emitting targets: warships and air defense systems. This mod will modify the loadout of stock AI-aircraft from Deka Chinese asset Pack. Next planned missile is ASBM YJ-21 for H-6 bomber. PZD-strike.miz ALBM 2PZD-21 v 0.9.9.rar
  16. What a cool mod, that's the quality! The sound of radars acts on the ears as real, annoying, but it is very realistic Some ideas for 1.0.1: - 50N6 rotates too fast, I know that some of videos used as references were intentionally speeded up by the editors. But there are other videos too, showing slower rate - 96L6 should rotate clockwise and should have a slight inclination towards the sky (3-5 degrees)
  17. What have been done: 1) H-6 pylon loadout added 2) YJ-12 trajectory and booster tweaked, aircraft loadout added. Deka and Currenthill didn't give permission to modify their assets, so I can not share files. But I want to buy models of H-6 and YJ-12 ALBM in future. And make small AI-only mod. If no one do it
  18. Do you remember CH's YJ-21 antiship ballistic missile from Type 55 destroyer? China also have aerial launch variant of YJ-21. (2-staged in reality, but 1-staged sea variant in game test)
  19. How to crack rus defence of murmansk naval bases on this map without Trident? )
  20. When firing missile as Combined arms gunner, it explodes in 0.5-1 second after launch. I tested both 1.3.0 and 1.4.0, both S-1 and S-2 Latest Steam OB without no other mods installed
  21. Hi. This is the original image. The launcher in 2001 year was intended to be a part of S-400 but not S-350. No S-350 with 9M100(E) photos or footage have been revealed yet.
  22. Hi this is 98L6E radar from new ABM tactical system Abakan (presented in 2021) and it seems there only few references and it is hard to make an addon for DCS. but there is somewhere S-400 and S-300PMU2 mod in DCS community with similar radar
  23. Прошло ДЕСЯТЬ лет и НИКТО не развил проект Combined Arms. СТОЛЬКО всего можно было сделать. Командный пункт ЗРК с радаром на Shft + F10 Пехоту с ПТРК Оператора на АВАКСе Наведение артиллерии через ЦУ от приданного дрона. Это же все актуальнейшие элементы современной битвы, и где они? Непонятно.
  24. The 9m338 missile from tor m2m now has a texture from a mock-up for weapons exhibitions, it is just gray on the video recordings of combat use
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