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virgo47

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Everything posted by virgo47

  1. Yeah, I've heard about shutdown being "less shutdown" then restart, was shocked by the info and turned it off somehow. There is a checkbox "Turn on fast startup (recommended)" for that which is ON by default, I set it off. So that should do it. But good you mentioned it, because that can drive users nuts why some things are not fully restarted after shutdown!
  2. I've started to experience this after the latest patch ... gosh, I wish the launcher showed the version just like DCS main screen does! The Hook updated, you know. I've not started DCS before since last restart (yes, I completely shutdown and restart my computer), so I guess this is somehow Launcher related? I exited from the error, found dcs.exe in Task Manager/Details, stopped it, tried again and started the game just fine. The version is MT preview 2.9.7.58923
  3. Thanks @silverdevil, interesting info. If I get to more specific info I'll add it here. For now, it seems it gets all wrong somewhere around Zurich which you're lucky to avoid somehow.
  4. I assumed forums and www.digitalcombatsimulator.com are different servers, or even multiple servers on the backend. The funny thing is that I have no problem with forums, this is snappy server and always works fine. The main DCS site and everything related (e.g. shop) is hit and miss. Sometimes it times out, rarely it appears fast. Most of the time it's just slow. Slower around patch times, I totally understand that. Timeouts are annoying because they are not always obvious, e.g. when I change shop filter the site just does not respond ever (does not show the "show" link, buttons stay disabled, etc.). The ways of the internet are mysterious and it may be ISP problem as well, but it is very selective then. I have virtually no problem with other sites I regularly visit. I made some ping tests - the first one is google.com, the other one is digitalcombatsimulator.com: > ping -n 100 google.com ... Ping statistics for 142.251.36.78: Packets: Sent = 100, Received = 100, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 6ms, Maximum = 9ms, Average = 7ms > ping -n 100 digitalcombatsimulator.com ... Ping statistics for 93.115.211.146: Packets: Sent = 100, Received = 64, Lost = 36 (36% loss), Approximate round trip times in milli-seconds: Minimum = 14ms, Maximum = 15ms, Average = 14ms The ping time isn't bad - but 36% ping lost is crazy. I actually didn't expect such a loss when starting this post. The clue may be in the traceroute result: Tracing route to digitalcombatsimulator.com [93.115.211.146] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms sagemcom [192.168.1.1] 2 2 ms 2 ms 2 ms st-static-bckb-198.213-81-232.telecom.sk [213.81.232.198] 3 3 ms 3 ms 8 ms 10.69.253.125 4 4 ms 4 ms 4 ms 80.156.161.128 5 4 ms 4 ms 4 ms 62.159.61.127 6 * 24 ms 24 ms ae2.7.ear1.zur2.neo.colt.net [171.75.8.1] 7 25 ms 25 ms 25 ms GREEN.CH-AG.ear1.Zurich3.Level3.net [213.242.82.42] 8 * 14 ms 15 ms 146.228.55.4 9 44 ms 29 ms 28 ms 109-106-19-250.static.xelon.ch [109.106.19.250] 10 * 14 ms 14 ms www.digitalcombatsimulator.com [93.115.211.146] Tracing route to google.com [142.251.36.142] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms sagemcom [192.168.1.1] 2 2 ms 2 ms 2 ms st-static-bckb-198.213-81-232.telecom.sk [213.81.232.198] 3 57 ms 8 ms 7 ms 89-24-28-19.customers.tmcz.cz [89.24.28.19] 4 7 ms 7 ms 8 ms 192.178.98.175 5 7 ms 7 ms 7 ms 142.251.224.127 6 7 ms 8 ms 7 ms prg03s12-in-f14.1e100.net [142.251.36.142] It is clear that Google is routed differently on the third hop already, but that doesn't need to be the problem. For DCS, it seems to go through some Swiss nodes, 6th of them introducing some packet loss, which only continues on hops 8 and 10. Of course, if the problem is only on my end and page is snappy (or at least not slow) for everyone else, then I accept it and live with it.
  5. EDIT: Not a site problem, probably a routing one. Original post: I experience very slow site www.digitalcombatsimulator.com. Forum is fine, it's probably the fastest thing around DCS. But the main site, shop, filtering there - it's not a second or a few seconds. It's regularly ten seconds or more. I know we have to wait - and you know we probably will wait. But please, make it faster somehow. I can only assume this is also what causes random 500 errors (not the long term ones) or infinite "radar" waiting thing in the Game Files section of the Launcher - or perhaps occasional never ending server load? I don't know, I can only guess. It is quite frustrating. Please, try to make something with your infrastructure, because it is not easy to figure out what is not working - sometimes it's a bug, then it's an unresponsive infrastructure and when it all combines it makes things unnecessarily frustrating.
  6. Hi @xoomigo, there is some progress. I can see more lines with NS430 in the output now - see the attached log. It seems it knows about it now + the initial state is communicated. However, when I rotated a knob (encoder type) on NS430 no events were sent. l39-ns430-try-2.log
  7. I'm attaching complete logs from starting the command, then loading the mission and pausing it after a few seconds. Both Supercarrier and NS430 only appear in the initial list of found modules, nothing after that (search "cvn" for Supercarrier actions, none found). For L-39 with NS430, I also toggled the NS430 popup before the pause to ensure it worked - no reaction in the log for that. coins-l39-ns430.log coins-supercarrier-case1.log
  8. Just a side note: 1 m/s = 3.6 km/h, not the other way around. 100 km/h is 27.777... m/s
  9. This seems to be a general problem with PAPI lights on Caucasus and perhaps on other maps too... Batumi ditto. It shouldn't be hard to fix (if it is, then something is seriously wrong), but it's like this for a long long time.
  10. I've never tried it before, so I don't know whether this ever worked. I tried it now, I got negative/no connection info for NS430 and no actions worked. I checked with dcs-coins.exe -v and nothing was going on for NS430 when I moved some of the knobs in-game. While setting up the test, I was surprised by the offer of actions for MENU button. It's a simple button and I don't know what this means: This may be a deeper DCS-BIOS problem, I don't know. @xoomigo have you tried NS430? I've got only the basic level without the 3D models for some plane, but I believe that should make no difference.
  11. I appreciate the positivity, but that is still an overstatement. When you have a crayfish, you still don't have a fish, just a substitute for it. It's a matter of perspective, for me it is a big upgrade from TWCS, but some things are gone. Not details really, quite useful things. I've been using STECS for over 10 months now and I'm happy overall, kinda like a marrige. In good and bad, we're in this together.
  12. I tested the training #4 Landing - Difficult (IFR) and I was immediately surprised I have to fly so far away. I believe, previously the RWY 10 was used for landing - which is the shorter way. This is corroborated by the voiceover that mentions markers (available only for RWY 10) and wind from south to north and banking right - which would indicate the approach from the west. But now the mission leads me around as the Return point is for the RWY 28. The funny thing is that the instructions about the left rudder and right bank still apply because it seems someone found the problem and reversed the wind (which still means some of the voiceover is incorrect). But this still makes this training mission unnecessarily long/boring - or frustrating when it needs to be repeated. (It feels easier now than in 2022 though, but I believe it's reasonable difficulty.)
  13. FC got some love, Su-25(T) brakes did not. I know it's not officially a bug, but it kinda is, really.
  14. I wanted to search for some aircraft on the server: However, given our aircraft use various prefixes, it doesn't help me, because I can't search for "hot" to find "UH-1H hot". But it's nice the search is case insensitive - it would really be insensitive to make it case-sensitive for obvious reasons - this was actually my first guess because I didn't expect that "contains" semantic is not used by default. Minor problem also occurred when I wanted to delete the last remaining letter (the first one), it felt very laggy at that moment. I don't know why, because otherwise, the search looks pretty snappy to me (which is a good thing). EDIT: I know about the Availability dropdown, perhaps "hot" was not the best example, but the essence stays the same.
  15. I use opentrack which also has a shortcut disabling the tracking - however, this does not reenable mouse movement nor all those View * (slow) bindings which still stay inert. Not to mention that if I want to have it on the HOTAS the button is taken by opentrack software completely, while in DCS I could utilize its powerful modifiers.
  16. Works on my end and it's even in Saved Games, so that's a progress, I guess.
  17. Just a bit of an update - it's done differently with 2.9.6 now:
  18. Great there is a way - and actually, this is a better way, because finally this is a Saved Games setup, not messing with the installation stuff. Of course, *.lua suffix would be more handy for syntax highlighting in editors. But thanks for the info!
  19. Thanks for the info... it's a bit sad, of course.
  20. In a cold UH-1H I just turn on the battery and set up UHF + Intercom. I want to use UHF preset for the current aerodrome. When all is set, I try to contact the aerodrome and ask for startup permission. Immediatelly, the UHF selector goes from preset to MAN and the frequency display changes for a while - but the communication does not work. I don't have this problem when starting hot. Track attached. uh1h-funny-uhf.trk
  21. Hi guys, I'm not sure if this is new or not, but with the latest patch the mousewheel up/down works totally inconsistent. I'd assume that mousewheel UP is "more" - more volume, higher frequency. If this assumption fails, I'd assume that it's less because... CCW (not intuitive with mouse at all) - but this is all wrong. Currently the mouswheel is inconsistent. Luckily, the mousewheel up and down do the opposite operations, so at least this is covered. Currently: NAV-COMM radio - mouse wheel up is CW, higher frequency. I like it. VHF COMM - mouse wheel up is CCW, lower frequency - bad. EDIT: is this connected to this? UHF frequency rotaries - mouse wheel up is CCW - bad. UHF preset channel - no mouse wheel - would be handy here, only clicking works. UHF volume - mouswheel up is CCW - less volume - bad. Intercom volume (the main one) - mouswheel up is CW - more volume - good. FM COMM frequency - no mousewheel support - would be handy, of course. FM COMM volume - MW-UP is CW - good! ADF gain and tune - MW-UP is CW - good! Just for completeness, I checked the instruments panel and overhead, mousewheel up is CW everywhere else - good! Please, fix this mess, because it makes the experience quite terrible.
  22. I envy you guys... I still have only 6 there!
  23. I'm not OP, but I fly Albatros quite often and I don't see it as a bug, it's a natural need of L-39 for regular trimming. EDIT: Tested it now with the current patch, trimming seems OK.
  24. Hello, I'm fresh after today's hotfix. I wanted to trial the AF map (I'm actually grateful, we have this option, kudos for that!). Previously there was some confusion with Normandy - which was about versions. Now, with AF we've got another kind of confusion. After clicking on trial, I got two modules to download - the whole map and the SW part. Obviously (to me) I downloaded the whole map. Nothing happened. I had to download the SW as well... Now after a few trials and errors, one can probably figure it out, but it is unnecessarily confusing, often thanks to other errors: I had 7 available modules in the Launcher, yet nothing "available" was shown to me. Never mind, I'll try in the game instead. There were just 2 modules available in the game - both versions of AF map. "I want the big one!" Wrong... nothing happened. So obviously, I went for the other version as well. Please, don't ask me what the 7 available modules were supposed to be, I have no idea. It might have been something FC related, I just don't know. How should it work? Is it necessary to read quite extensive FAQ before one can use the map without a hassle? Does it work the same after you buy it? Why doesn't the "big" map automagically imply all the other modules without confusing me (as a (potential) customer) what I bought, showing me "smaller maps" as available modules as well? Or perhaps you should introduce some kind of info/help/tooltip right into the module manager. At this moment I have little trust into what I see in the module manager, especially when it comes to parts of bigger packages. Nothing in AF FAQ makes it absolutely clear... I understand I'll have only SW part in high-res, but why do I see it as a separate product I didn't want? Perhaps it's just a trial-related confusion, I don't know.
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