That's the original description file. You will have to modify it to the new one (V 1.5), ie use the grey VVS description file and modify it for this skin choosing the correct textures for the bunny fighter and replacing all bort descriptions with "empty_ser" .Should only be one. Give me a couple of days and I'll fix it for you.
Thanks Amigo that's a great idea!!! I was wondering what would be the entry to put in the description file so that I don't affect all the skins. I will tinker with it. Thanks again.
The skin is not corrupted. You have to edit the description file of the skin and change the bort texture entries to show the empty layer instead of numbers.
Sorry for the confusion gents. I was merely comparing it to 1.2.6 vs 1.5
In 1.2.6 there was no bombing pipper in the hud on auto+gyro mode till you dove fast and hard, then it would appear.
In 1.5 the pipper appears to be solid and fixed on the hud in the same mode but only starts moving when in bomb range?
I don't know which is right and I don't mind if it's not 100% realistic. I just want to hit targets ;)
I seem to have an issue with the bomb pipper. When selecting the bombing mode, the pipper looks fine and moves whanot. As soon as I arm the bombs, it becomes solid on the hud, ie not moving and not calculating CCIP. Am I missing something here?
Sorry if this has been asked before, will Helo Farps be the same on the NTTR map as they are in the black sea map, ie green grass etc?
Will the vehicles have a new desert camo or they are the default ones?
The numbers are assigned usually when you place the aircraft in the mission editor. You can choose it there unless the specific aircraft does not have them by default.