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shagrat

ED Translators
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Everything posted by shagrat

  1. Do you think he is aware of the way a TEDAC is controled? He may need a Head tracker/VR to effectively point the gun. And I personally think the front seat is even more complex than flying. The trial option is definitely the way to go, I guess.
  2. And interestingly is still fielded with basically the same weapon systems and in-between it wasn't actually shelved and waiting, more to the contrary.
  3. It may sound weird, but there is this thing with the military, where they tell people what they can or can not(!) share with the public... My guess is, he simply isn't able to tell you more, not because he doesn't know, but because he might get in trouble.
  4. For me the root cause was the wrong/old software version. See my other post: https://forums.eagle.ru/topic/219917-virpil-mt-50-cm2-4-way-hats-always-trigger-push-function-in-parallel/#elControls_4091131_menu
  5. After a little search I found the 2012 revision. Found the mention of that function. It is from an earlier revision (change 5) which incidentally is the same change that is referenced for the HMCS pages and bit etc. So I am pretty sure this should be part of the A-10C II Upgrade in DCS, as it was at least implemented with the same change that introduced the HMCS and not later. Thanks, Snoopy for the hint where to look.
  6. Makes sense. Would explain, why I never found anything in the old docs. Anyway, if it is in the new A-10C II IRL, it would be cool to have it in the Sim, as well. Is it in the Dash-1 ? I think I've seen newer ones from 201x on the web. And it's hardly a classified feature, I guess.
  7. That's one of the most relevant use cases for markpoints for me. Identify the high threat targets or mission relevant targets with targeting pod, mark them, preferably in high to low sequence and prepare weapons. Set up for attack run, JDAM on the first 2-4 targets, then MAVs or an LGB or buddy lase... Up to 5-6 targets in one attack run, but only if you get the timing right, or they are stationary.
  8. Ok, if this is the case, I am a bit irritated that in the last 14 years that did not find its way into the A-10C II upgrade. I mean, they did implement all the subpages for the BIT and version checks, down to the GPS subpages... what really is attention to detail, but has little practical application in a typical DCS mission. As for the "usefulness", if you accidentally made a wrong markpoint and need a continuous sequence to quickly switch targets in an attack it is a thing, as you would need to start over or remember the "wrong" markpoint and skip that in the sequence.
  9. The BCK (backspace) button on the CDU works the same way as on your PC keyboard, it deletes the character left of the cursor on the scratchpad entry for the field you are currently editing, not the point... Are you sure about the delete feature? Because I never found a reference to it. I would have expected that if this was possible in the real plane, at least one of the SMEs or the pilots would have let ED known in the last 14 years.
  10. And he was pointing out, that as it isn't a feature in the real plane it will likely not be something to hold your breath for...
  11. I agree with most of it, but the point I was trying to get across is, people are individuals and what one find boring is thrilling and rewarding to another. Just by trying to predict preference and interest of your players in creating a Mission for "the player(s)" cannot work. What you do, as a mission designer is, building a scenario that you find "fun", "thrilling" and "worth your time". This then attracts like-minded players, but also likely appall other players who have different preferences... The thing about fun is, that it is a very personal and often surprising emotion triggered by the most unusual experience. From my experience I had a lot of fun with DCS doing things, that would you have asked me if I would enjoy that, I would have my doubts. For example I flew a resupply mission in the C-130 Hercules mod with a friend of mine. And I mean the full monty, planning the course, going through the checklist, taxiing, start and leaving control zone, climbing to altitude, watching the clouds and doing course corrections for 40 min switching aircraft control twice, descending and doing a field strip landing in disputed territory (the only part with the remote chance of some action), unloaded our cargo, took off again and had that one moment of adrenaline when the AAA from the contested town flew our way and we punched flares in fear of a potential MANPAD and got the hell outta Dodge, with full power and a combat turn. Then climbed to safe altitude, made our way home and landed, after a good two hours. I wasn't expecting the flight to take that long, messed up the wind calculation, underestimated preparation and startup time etc., but instead it was an evening well spent and enjoyed. The AAA surprise and perceived MANPAD threat was genuine thrilling. Bottom line: the mission you create will always attract people that enjoy the mission you made. Some will try it once and never touch it again, others will love it and always come back to it. There is fun to be found in a lot of different ways. The same goes for the combined arms integration. You can have fun with JTAC slots, jump into a helicopter and try CSAR (the guy on the ground could simply directing A-10s or other Jets on advancing enemy search parties or use external views to enjoy the show... Some people vmay enjoy that.
  12. Ja, klappt reibungslos. Hab damals ne 20-cm Verlängerung bei ihm bestellt, dauert halt ein paar Tage, aber kommt gut verpackt an. Da sind eher die örtlichen Paketboten ein Risiko. Wie Yurgon schon meinte, Sahaj ist schon jahrelang Anbieter für Verlängerungen und Spezial Federn für den Warthog. Wenn es schlechte Erfahrungen gäbe, würde es mindestens im englischen Forenteil diskutiert werden. Bis jetzt gab es aber kaum Gemecker. Einzig daß man die Verlängerung nicht zu sehr anziehen sollte, weil sich wohl ein, zwei Kollegen dann beim Losschrauben nach Jahren den Gimbal vom.Warthog beschädigt haben, weil sie nicht gekontert haben.
  13. You mean game designer? The difference is, we fly a hardcore simulation that tries very hard to replicate the real world and not a balanced, entertainment experience that you expect from a game. Real conflict is a constant boredom, waiting for the short time of life threatening "entertainment", when someone tries to kill you. Some people play simulations to replicate real life experience, otherwise they would likely play one of the dozens of entertaining aircraft games available to suite the modern action addict with a 30 second attention span. Usually mission designers in DCS already compromise a lot to reduce the boring part, but we need to realize that DCS is in no way a multiplayer online action game. There is a lot of people out there that would find the 20-30 minutes startup, mission preparation and task planning before even take off, boring. I also know people who are happy sitting in a Huey, listening to the comms and watch the team bomb stuff in F2/F7 view, while waiting for an ejection and subsequent CSAR to happen. I personally often hop into a JTAC slot when I got shot down and guide attacks on ground units, lase targets or jump into a IFV, Tank or Humvee taking out ground forces. One really fun scenario is a CAS mission with a village/confined area that has a human ground commander/JTAC and some flights of fast air supporting the ground forces to clear that area. While some aircraft run in on targets, some need to hit a tanker, or rearm, while you want a constant support and a plane with just a GBU-12 left, may not enough to safe the day. Another way to have fun is switching slots, especially when doing the ground commander role... And I have to say, sitting in a Humvee and watching/ hearing bombs drop danger close, jets howling overhead or the A-10C brrrrrt followed by the hailstorm of metal walking over an enemy group closing in on your position is definitely not boring for me.
  14. Another option, if it's only the windows calibration, there was a way to delete the stored calibration for a HID device. If you are lucky windows simply remembers the controller ID and tried to "load" its messed up calibration. Slim chance, as you said you used the TM calibration tool... But at least it won't hurt to reset/delete the windows calibration. Found it: "Find your controller and right-click it. Select “Game Controller Settings” from the drop-down menu. Select “Properties” from the new window. On the “Settings” tab, select “Reset to Default."
  15. First do not(!) calibrate the Thrustmaster stick or throttle, unless asked to, by a technician from Thrustmaster during a support session. There are explicit statements in the manual, that the stick usually does not need any calibration by the end user under normal circumstances and warning not to use the windows calibration utility under any circumstances. Second, where did you get the calibration tool? Did you check and update the firmware, before attempting to mess the factory calibration up? If not you should update the firmware, I had a similar issue once, as the firmware was older than the calibration tool. Take care to unplug any other game controller, rudder etc. and follow the steps in the guide. If you are lucky, you can calibrate the stick after that. If not they may be so kind and replace the stick again. Link to Firmware update manual: https://ts.thrustmaster.com/download/accessories/pc/hotas/manual/HOTAS_Warthog/HWarthog_Firmware_Update.pdf
  16. V-Sync is unnecessary and provides no benefit when G-Sync/FreeSync is active. All these Sync technologies (simplified explanation) synchronize the monitor refresh rate and the video card frame output, so the monitor refresh happens, when a complete rendered frame is ready to be sent to the monitor. V-Sync tries to do this by dividing the monitor refresh rate by 2 (so 60 fps, 30 fps, 15 fps) if the card can't provide the next higher frame rate, so if the card drops to 58 fps it enforces 30 fps. G-Sync and FreeSync etc. can set the Monitor refresh rate to exact fps the video card can manage at the time so you always refresh a complete frame when it's ready. If it drops to 58 fps the monitor will refresh at 58 Hz. The effect is, that no tearing if the screen happens. The subjective "effect" is, that the frame rate "looks" smooth and even fps down to less than 30 fps don't look that stuttering anymore, as there is always the complete frame refreshed. One important thing you can try, is to press ALT+ENTER to force Windows to run DCS with full screen mode. It happens, especially with multi monitor setups. This has nothing to do with Sync modes or DCS.
  17. Ruderpedale sind 1, bzw. 3 (mit Bremspedalen) Achsen. Du gehst in die Controller Einstellungen und stellst sicher, dass du "Achsen" ausgewählt hast und suchst die Spalte mit den Pedalen. Dort wählst du in der Spalte das Feld mit "Ruder"/"Seitenruder" oder so ähnlich aus, doppelklickst und bewegst die Pedal-Achse mehrmals auf Anschlag nach rechts und links, bis die Achse erkannt wird. Meist rZ/rY o.ä. bei den "Radbremsen Rechts" und "Links" verfährst du ähnlich. Es kann sein, dass du die Bremspedal-Achsen invertieren musst. Das siehst du in game, wenn du mit RSTRG+RETURN die Achsen anzeigen lässt und die Bremsen in Ruhestellung voll getreten sind. Im DCS Installationsordner meist c:\Programme\Eagle Dynamics\DCS World\Docs findest du auch eine Anleitung zum Einrichten der Controller/Joysticks/HOTAS und sonstiger Interface-Geräte. Da ist auch die Anleitung zu DCS versteckt.
  18. Very good and in depth explanation. Thanks for taking the time to post this.
  19. Yeah, just read the section... so Lockout gives you manual control over the engine in case the ECU/DEC has problems, but overspeed protection will then kill the engine for you, if you exceed max Np, right? So, in Lockout you need to carefully monitor the TGT and Np while in normal ops the ECU/DEC adapt the engine performance to give you everything you need, based on collective settings, as long as you're not getting close to tripping the overspeed protection?
  20. Well, I can just point out what an Apache Pilot wrote and my knowledge how a transmission works. Torque is the limiting factor. The limit for the torque usually has a safety margin, to prevent the transmission to break immediately, if bad things happen, but once you exceed the safety margin you will damage the transmission or other part in the chain. To put more power/force (from the engine) it is not the engine limitation or worrying about damaging the engine, but the force working against the rotor (drag) creating tremendous torque on the whole transmission/driveshaft/rotorhead. And I may be no helicopter pilot, but it seems damaging/breaking that is way worse than a damaged engine. In lockout you will have the same engine power available that the ECU usually manages for you to keep the optimum RPM to transfer the right amount of power to the rotor. The difference is you now need to manage collective and throttle, watch engine RPM, torque and rotor RPM. I can't see any advantage in the engine putting out more power, than the transmission can handle... but it is a simulation, so no one dies. You can use lockout as much as you want.
  21. You missed the point. More power from the engine means more force on the drive/rotorshaft, as in the rotor separates from the aircraft... Too much engine power at a certain rotor RPM does not speed up the rotor, but breaks it, that's what the torque gauge is showing. If at any phase in flight or even when starting the engine you exceed the torque limits beyond the safety margins the shaft/transmission will break, instead of speeding up the rotor.
  22. The thing is, it doesn't matter, because the engine "limit" or engine RPM is not related to lift or speed in a helicopter. The only thing relevant, is torque vs rotor RPM and more power doesn't necessarily mean more rotor RPM. It can easily get to more power = exceed torque limit and destroy the rotor transmission, which would be bad... As in worse than a drooping rotor. Lockout would simply have you manage engine RPM including, torque and rotor RPM, so now you need to do the job of the ECU in addition to managing just torque limits.
  23. The point is not to debate, that this conditions are "possible" or even likely. The question was if mission designers could get an option to manually adjust the wind speed if they want to represent "rare/terrain" conditions. An easy way would be to only adjust the 1600ft value automatically, if the 33ft value is changed and if the mission designer willingly chooses to edit the 1600ft value it does not automatically adjust the 33ft value. Add an info box telling you that this "can cause issues" and everybody can cater their preferences. Flexibility to test and train extremes as well as standard situation without harm to pilot or aircraft is a key point in having a simulator.
  24. He does switch zoom levels. But I agree it would be nice to have him zoom in on a designation to give the pilot a close look to PID the target and BDA. If this would be emphasized in the logic, without fiddling with settings that would be even better. I find myself struggling most of the time to identify if the "SAM" currently designated is a real SAM, a MANPAD or AAA.
  25. Unfortunately we can't jump into the backseat in Multiplayer... So either Jester gets the job done, or we need a proficient human RIO on standby that has no family, job or life? Honestly the option to bind the throttle ministick axis' or keys to the "head control" sounds like a pretty precise alternative, for those who struggle with "head control". I am not sure it's possible,but the option to switch seats in multiplayer by setting "solo flight" in the Mission Editor, is a pretty intriguing option.
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