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Everything posted by Aoi Kaze
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That was exactly it. Now I feel dumb as... Thank you, Bignewy!!
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Hi all. It's been a while since I don't use ME, but I've decided to check the new Sinai upgrade and to my surprise, when in ME, several things look like not working properly. I list them: There is no "combined joined task forces blue" nor red. I can't choose my F-15E module. It appears in gray, not in yellow, in spite of having it installed and functioning I can't choose my TF-51 module, again, having it working properly. I can't choose my FC f-86, nor the F-5, but it's ok with the F-15c and the russians. There are much fewer aircrafts under "USA". (marking mission as "nothing", so in theory every plane should appear) If i choose the, let's say, f-15E, as in gray, it doesn't let me choose "player", but it lets me use "client". Nevertheless, it gives contro to an AI, so I cannot fly it. I checked in different maps and It's the same in all. If I open an already existing mission, the "combined joint task forces" option appear again, but I still have the same problems choosing the planes. All my other official modules work, but not the not official, including the very stable A-4. Does anyone else have any of these issues? I uninstalled private modules, repaired, check every option in the mission editor and it's simply not working. I'd appreciate some enlightening about this problem. Thanks in advance!
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fixed Cannot remove A-10 Wheel chocks cold start
Aoi Kaze replied to Bluto74's topic in Bugs and Problems
Had the same problem the other day. I solved it just by marking kandahar as blue. I'm not sure, but I believe other maps, just by placing a blue plane, or a player's one, become immediately blue, but not Afghanistan (yet?) -
Constant crashing when scanning with ground radar
Aoi Kaze replied to Aoi Kaze's topic in Bugs and Problems
Two days and no errors. Thanks for your advice, man!! -
Constant crashing when scanning with ground radar
Aoi Kaze replied to Aoi Kaze's topic in Bugs and Problems
Cannot be 100% sure, but I did what you said and it's the first time in a long I was using the GR without it crashing. It may have been the solution. I'll test it more and confirm. Thanks, pals! -
Constant crashing when scanning with ground radar
Aoi Kaze replied to Aoi Kaze's topic in Bugs and Problems
Didn't try that. I'm gonna give it a go! -
Constant crashing when scanning with ground radar
Aoi Kaze replied to Aoi Kaze's topic in Bugs and Problems
I did a full repair, it didn't work. Do you have any suggestion about the "no file" errors? Thanks! -
Constant crashing when scanning with ground radar
Aoi Kaze replied to Aoi Kaze's topic in Bugs and Problems
Yes, it kept crashing, so I reactivated the mods. Nevertheless, it's not a mods' problem, since it works perfectly until I use the ground radar. I disconnected the SAR scintillations with great hope, keeps on failing. I have 4 cores dedicated. Does it sound like a good number to you? Thanks, draconus. -
Hi all a few months ago I had the same problem, which I shared in this post: I changed the pagefile to 32gig as hinted, and the problem stopped happening. Recently I upgraded into windows11 and had to reinstall DCS. I've been flying with different planes (including f-15E), but when I finally used the ground radar scanning, the crashes started again (every single time), I changed the pagefile again, this time to 64 gig, which should be more than enough, but it keeps on happening. I cleansed all the mods: kept on happening. I repaired DCS: same, same. DCS works just fine with everyother plane. It works well with F-15E, as long as I don't scan with the GR. But when I do... Here's my latest log: And another one with half the memory: The fail appears to be EXACTLY the same I had in April, but somehow it stopped happening then and started again now. Any suggestions? Thanks in advance for your time! dcs.log logf15_dcs.log
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solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
You're welcome! But remember to tell them that the only reason why the laucher worked for me on single threading and not in multi threading was because the reshader was only in the bin-mt folder, not in the regular one, ok? Thanks for making this work! -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
This comes from an earlier backup I had from the bin-mt folder. It's all I got, so I hope this helps. Anything else, do not hesitate in asking me. Cheers, mate! cef_log.log dcs.log -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
I'm away for a couple of days, but when I return home, be sure I'll try to give you what you are asking, ok? -
reported already Troops embarking in DCS 2.9
Aoi Kaze replied to Abburo's topic in DCS: Combined Arms
Hey all. I was fighting with the mission editor trying to achieve some (appearingly easy but in fact) absurdly difficult things like embarking some troops in some vehicles, and I came here. I would like to add a few more points to what is already said, based on my experience: 1.- You cannot embark troops in a group where at least one of the vehicles doesn't let you embark. Even when they "supposedly" can. I have a convoy of 9 vehicles (3 hmmwvs),5 APC MRAPS and one ATGM Stryker. All of those vehicles in name can embark troops, but when together in a group the task never appears. When trying, I created a mixed group of one truck M939 and one MRAP and it worked, so I (believe) it's the ATGM stryker. Allegedly it is created for that and it gives you the option, but it's the only type of vehicle of the ones mentioned above in which I never succeded embarking. 2.- As mentioned, you cannot embark a single group of troops, (let's say 20) in a hundred vehicles if none of the vehicles have singledly the capacity of accomodating 20 troops. It's not going to put, let's say, 4 in 5 HMMWVs. If you have a M939 where 30 enter, then they will embark only in that one. And since you can't divide groups, it's a huge pain in the can't remember the name of the part of the body. 3.- What you CAN do is, embark 3 different groups in 3 different vehicles as long as the following requirements are fulfilled: three different waypoints, each one with the AWP task of embarking a different group and the option "distribution" on each one of them, each marking a different vehicle. 4.- Why do the arrows even exist? If you touch them problems start to appear. And they can completely screw the embarking action. 5.- No matter if the vehicle group has further waypoints, once embarked, about 50% of the iterations, somehow decide to go back to waypoint one once they are full of the troops... :S My problem is I am creating the typical rescue mission in which is important how many of the troops survive. Hence, I cannot make them dissappear and put another group because I don't know how many will be (and that changes A LOT in different iterations), and one of the groups are 15, so the only vehicle that can carry them is a truck, but since the group doesn't let me creat the embarking task, I have to make a different truck that appears as a trigget, but then again, in ground vehicles I cannot put the "follow" AWP, so it's a nightmare to coordinate. And yet, I know the topic is about live embarking and so, but I had some fumes to get rid of... -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
Thank you for your help, man. -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
Ok, so I found the problem: it was the reshader dll. That's why it worked on single but not in MT. I upgraded it and everything works sweet now. Thank you Flappy and Tkhaos for your help! -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
Yes, patch number is in the heading of this topic. -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
Actually, inside the options>misc inside DCS, there is a checker that works well too. I did it both ways since the 2.9.6, but I would like to have the launcher (like anyone else) and it is the easiest way to check for updates as well... -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
actually that is what appears in the log when you launch it, but before you load the whole game through it. Thanks for your time and effort, man, I appreciate it. i'll do a clean up and repair again, but I did it like three days ago (before the patch) and it didn't work. Maybe now it'll do... I'll tell you if it worked when I have the time, maybe it'll help some others. Cheers, pal! -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
I think this is it: cef_log.log -
solved 2.9.6.58056 patch, still launcher not working.
Aoi Kaze replied to Aoi Kaze's topic in General Bugs
In single thread it works ok, in multithread it cracks about 50% of the time and the other 50 appears like this: null -
Only works for me in single threading. This patch was supposed to solve this, right?
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I have the exact same problem from day one.
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Hello all, In the past few days, I'm finding a lot of problems with the weapons systems as following: if you have a mixed payload, let's say, Mavs and Gbu-97s, when in Mavs' SMS page (even in the weapon's page) appears as the possibilities: CCIP, CCRP, DTOS... instead of PRE, BORE and VIS, and sometimes the contrary. If adding a 3rd weapon (in my case, HARMS), appeared in the SMS, when using the MAVS, HARM, instead of the real options. Usually, if I restart the mission (I had to start it from air, because a couple of times I couldn't align them since it didn't let me pick the PRE mode), the problem disappears, but many times it doesn't. Is anyone else having a similar problem? I just made a very short track to show, but I didn't even connect the track IR. I don't know if in this track master weapons is on or any other minor thing, but I played many times suffering this issue and other things like Air-Air combat weapons were functioning fine. Thanks in advance mavs.trk
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Two days ago some guys were really helping me, so I guess this is what it is about. But thanks, man.
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Ok, here's what I saw: You basically put them in every difficulty possible. I don't have the f-18, so I'm no expert in the subject but, 1.-The distance is huge for f-18s with a single bag of fuel, specially if they have to fight their way around with bandits 2.- They don't have TGPs, specially for long distance missiles as the jsows 3.- The weather conditions are suboptimal for those weapons, basically they have to drop down close to the AAA, so first shorad missile or bullet they fire, they just turned back home, even with the AI avoid decissions override on. 4.- One of the groups didn't even have evade fire, probably because of the earlier point, but if they die, they can't attack. 5.- They even have fighters to fight, missiles, triple AAA... I think that's just simply too much for the AI, In my missions they die or flee with fewer problems. 6.- Finally, one of the gorups have a carpet bombing advanced waypoint. I maybe wrong but I think this is for bombers like the B-52. The other had 4 different targets in one single point. SO 1.- I changed the waypoint positions because I don't have hours to see them go by and back to the point. 2.-I set them with fuel unlimited to watch their behaviour. 3.- gave them TGPs (took out the bandits too, since i wanted them to bomb) 4.- Changed their AWPTs from carpet bombing in one group (I'm not sure about this, because I never used that succesfully with a fighter before, only bombers, but even if it worked, they barely have room to follow a course between the triple A and the clouds, and they are just dumb bombs, so they supossedly need to see the targets),to "bombing", and form "bombing" to "attack map object" with the JSOWs. This didn't work, but the mark83s bombs, they sucessfully drop their bombs in the correct places. 5.- JSOW guys didn't attack, they got close to the area, dodged some missiles and went back, so I tried a couple of different things. Put bombing again, placed their attack orders in different waypoints (this definitely helps), but they still didn't attack. Finally I thought that, even if they can attack with JSOWs (which I don't know, since I don't have the f-18, but I know the AIs in different planes have different livery limitations), the weather conditions made it almost impossible to attack properly, so I changed the payload for some JDAMS just to try and they attack. So I think it's a problem of the weapon, the weather or a combination of both, but now both groups attack their targets. Humans can do a lot of stuff AI can't, so I guess as a player you can play this mission with success (tough one though), but the AI is always looking fon an excuse to not deliver. Literally. Hope this can help.