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Everything posted by BigBorner
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[NOT BUG] JF17: A/S-Weapon program settings getting deleted
BigBorner replied to MelonenBuby's topic in Bugs and Problems
I can probably explain you what happenend in your second Program. Look in the screenshot of your CNTL Settings of Prog. 2. You have programmed those Settings for Stations 2 and 6. Thats important, as you are setting Options PER PYLON in "CNTL". In your second Screenshot after release, Pylon 3 is selected. This Pylon has never been programmed by you. So, it doesnt have any settings. And, the original settings cannot be applied to that program anymore, as 1 of the 2 pylons you told the program to ripple does not have a weapon anymore. Maybe parts of your settings are still there on pylon 6, but i doubt that. I hope i somewhat got the point across. TL/DR: Settings are Pylon specific. -
Missing navigation points and false "BINGO" warning
BigBorner replied to Pavlin_33's topic in Bugs and Problems
The Only "non buggy" reason this might have is by not bein in "CRS" Mode of the Nav System. At least what i can think off. There is another 2 Bug that might be somewhat related. But is equally as impossible to reproduce them as they dont happen very often and , in my case, only in MP because thats the only thing i play. 1. Sometimes the Jeff goes wild and shouts every possible Voice warning at you without any reason. Like, all of them. Happened to me during Taxi, Takeoff and in flight. Other from the Squadron did experience the same. 2. The "old" Bug of empty batterie and only being abled to start up with ground power is back, sometimes. But it learned something new: Now, when the Jet is completely started up (Engine Running, ready to taxi) and you disconnect Ground Power - the jet shuts down and is back to cold. Yay. -
Yeah imagine that in combination with the BRMs.
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Oh, thats interesting, thank you. There is also mentioned in one of your articles: Which i found quite interesting. In a Podcast it was mentioned that similar design are in US Arsenals, as they used them over Baghdad (Or was it Kosovo?Or both?) to destroy power stations. Although it wasnt mentioned which weapon carried them. My theory is either TALD (there is a version that carries 36 punds of chaff - could be that) or, maaaybe, a JSOW. Anyway, thats offtopic. Just found it worth mentioning. Ontopic; Popular mechanics mentions: From my point of view, that could be a tidbit of information lost in translation. Looking on how LIDAR is present in the US SFW Hockey pucks - it might be that this is meant. Just a shot in the dark here.
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Those Submunitions seem to be some sort of unguided Anti Tank hollow charge design. https://new.qq.com/rain/a/20200816A0FRFR00 I´ve also tried to find more about the Chinese SFW Bomblets and the GB-6 SFW, but could not find anything more then you.
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Its just - those are fun activities. Thats why we are here. Waiting 20 Minutes for alignment on a MP server with good chances that you survive less then your alignment time - not so much. (yeah, yeah get gud) But, at the end of the day - I dont understand why this discussion exist, considering that the option to change that long alignment time does exist already. The only thing i am personally misssing is an information how the Server you join is configured in regards to that. you never know until you try. thats a bit annoying.
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Ohh. I missread that somehow for F-16. sry
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And it also has MITL cruise missiles.
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You pre-program certain Landmarks in the Nav System with their coordinates. Then you lock this point via Shkval (or fly over that). Then you tell the INS that you just showed it this known point with known coordinates. Using that Info, INS can correct the drift because you just told it for a brief moment where the airframe really really is right now.
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It has an Instrument showing you remaining fuel and fuel consumption per Engine since the start, yes. Below your right Display. The Data Page for Range / Endurance / Remaining Fuel at Waypoint / ToT etc. is not working yet.
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That is also in my "I steal everything Notso says" Kneeboard.
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Yeah, thats how it is. 12 CBUs with depending skeets and stuff is kinda torture for your computer. It had to simulate 480 of them in your case. Before upgrading my PC, it made it crash instantly when looking at that mayhem in F6 or F7 View lol
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I cant see the Jeff properly. there is something in the way.
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need track replay LD10 broken in active mode
BigBorner replied to strzelec wyborowy's topic in Bugs and Problems
Do you have the PP entered in the UFP as current waypoint? Otherwise having a PP point does not help with a LD-10 -
[CHK] Type-200A are not dropped above a thousand feet.
BigBorner replied to Grem's topic in Bugs and Problems
In contrast, BetAB 500 Shp. (the russian rocket booster bomb with parachute) do work in CCRP above 1000 feet. I have tested those with SU-25T at 1200 and 1500 ft AGL. -
[FIXED] GB-6 is still none functional (trk attached)
BigBorner replied to My_Name_Jeff's topic in Bugs and Problems
Np. Hm, maybe i will give the BetABs a test and see if there are also broken. Mudhen is also slated to get the Durandals. -
[FIXED] GB-6 is still none functional (trk attached)
BigBorner replied to My_Name_Jeff's topic in Bugs and Problems
Runway bomb =\= Glidebomb. -
[FIXED] GB-6 is still none functional (trk attached)
BigBorner replied to My_Name_Jeff's topic in Bugs and Problems
Thank you for the Info! Can you say something to the runway bombs? Those are not functional for a year now. Are you also checking on the SPI Logic (AG Radar sets them by itself) and the TGPs CCD Mode, that for some reason has WHOT and BHOT modes? -
Hm, i encountered that i was abled to slew while in SP during testing of the Runway bombs in the current OB. Stupid question, but: The MFD was marked as "SOI" i.e. Star in the Bottom?
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[FIXED] GB-6 is still none functional (trk attached)
BigBorner replied to My_Name_Jeff's topic in Bugs and Problems
And a track to second that. GB6 Short.trk -
Because, as far as i know , the symbology for being jammed in the F-16 is quite different and less intrusive, but also gives you less information about the jamming source. Plus, i have the feeling, the F-15E Radar is at the moment especially vulnerable to jamming. Or its just a consequence of the Strike Eagle having a huge radar antenna compared to the F-16, so its also "seeing" jamming earlier. And Counter Jamming technologies are not simulated in the mudhen (yet?) Or its just a combination of all of those factors. In Summary - I dont think that you are doing something wrong or so. Its just what it is.
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By eliminating the dude thats jamming. Or ask nicely in case its a blue dude.
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[CHK] Type-200A are not dropped above a thousand feet.
BigBorner replied to Grem's topic in Bugs and Problems
I tested yesterday, and its still not working. No chance to drop them above 1000 feet. (Occasionaly it also does not work in between 960 and 1000 feet)