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Everything posted by plott1964
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I have not seen this issue with this mod.
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Thanks for the help guys.... Better explained (I hope)... Replay of a VR mission in "pancake" mode is most definitely possible. However as soon as you hit an F-key or try to adjust anything but playback speed, you loose the head movements (and some other key presses) saved in the original track. I had originally thought it had something to do with FOV - obviously not. I will attempt to see if the Force IPD Distance feature actually effects the playback in pancake mode. But I would assume that is related to the VR experience as opposed to the playback of a VR experience. ...more unsolicited explanation: Why do I do this? Because I have to downgrade the graphics to run smoothly in VR, and in pancake mode I can crank everything all the way up and it looks awesome, just way too zoomed in because of this issue. Another option I have tried was to capture a video using Nvidia Geforce video capture, which works, but @ 1280x1280 res and the lower VR graphics settings. I just thought there had to be a better way.
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confused... Currently, I have Force IPD off. Technically, that should be a setting for interpupillary distance. This makes sense for VR. Where can I find more info regarding that it is a FOV tool? Here's the situation. I fly a mission in VR and save the track. Then I play (track) in the mission back in regular (non-VR) mode. The FOV of the replay track displays the view as closer to everything and I feel it should be set further back. I have missed with several sections with the Options.lua, SnapViews.lua, and a couple other files. ...but to no avail.
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Does anyone know how to change the VR FOV settings for replaying tracks? Every time I replay a VR mission the FOV seems to be up too close.
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Does anyone know how to change the VR FOV settings for replaying tracks? Every time I replay a VR mission the FOV seems to be up too close.
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F-15EX completes 1st phase of integrated testing https://bit.ly/3Rj4QcR
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That Rudel_chw, he always does great work!
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I'm having the same issue as @Timex3
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Hey @BIGNEWY, were you able to get any feedback on this from the Devs?
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NTTR MAP WRONG WEIRD TEXTURE COLOR TINT
plott1964 replied to GumidekCZ's topic in DCS: Nevada Test and Training Range
Looks good Minsky. Could you upload the files you changed so we can compare with ours? -
Has anyone else had the issue of this mod not working in track files. In every track file I have ever created with this mod the plane crashes. Now, I know what a track file is and I know that they just record inputs and such and that they don't always work as expected. But, with this mod it's different. I mean no matter what I did originally, this plane always takes a wrong turn or something and crashes. ...any advice is welcomed.
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Does this work in VR?
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Concur 100% with @CarbonFox. There is an EX bug that doubles the pitch ladder in AG mode. I'd like to get rid of that as well. I know @Spino has a WIP cokpit model he's been working on that looks very promising. But, I assume that will takes tons of work and time to get it right. I'm anxiously waiting on version v1.7. Have you all seen the clickable FC3 cockpit mod? - I have yet to try it.
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T-7A Red-Hawk Community Mod
plott1964 replied to plott1964's topic in Flyable/Drivable Mods for DCS World
I did not see the model. The intent was to find out if anyone had used it. Obviously not. Thanks for the input. -
Spino - are you saying that we are going to have to purchase Razbam's mod in order to fly the EX in the future? I thought ED already had an AI version of the E model.
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
plott1964 replied to Vitormouraa's topic in DCS: F/A-18C
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So is this a new(er)/updated F-15EX mod? Or, is it the "F-15CGE" you were talking about. Starting to get confused.
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Have any of you tried to install and fly the T-7A https://github.com/ufo2321/T-7A-Red-Hawk-Community-Mod-For-DCS I have had no luck.
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Did@keltu123 ever send the file?
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fixed Updated DCS - "Authorization failed"
plott1964 replied to LOW_Hitman's topic in Installation Problems
The website was down. It's back up now. -
@Spino, I understand there is a conflict between the Golden Eagle and the EX mods. I just found out on my own last night. I was unable to resolve the issue. So, the assumption is of course you couldn't have the both modules installed at the same time and if you did not backup payloads and such then they would be lost. Correct? Just wanted to let you know the work you've done on the EX is awesome and much appreciated. Just love flying that mod! I look forward to the updates.
