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GenericUser

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Everything posted by GenericUser

  1. SAM markers are nice to have, but personally Id rather not have them over this implementation. The Map is already super cluttered with all the helipad markers, so blocking places entirely like this is adding to an existing problem. Fingers crossed for a fix soon.
  2. The mission generator is effectively broken. Its planned to be replaced with a new one. From a newsletter last year: "We are currently working on a new Instant Action Generator (IAG) that will replace the existing Fast Mission Generator. The IAG is designed to be user-friendly and allow you to easily and quickly set up simple air-to-air and air-to-ground missions without having to use the Mission Editor. The primary objective of the IAG is to allow more mission content in an easy-to-use interface. Missions can range from simple dogfights, to bomber escorts, to close air support missions, and much more. The IAG allows you to choose your aircraft, map, and mission type, hostile forces, and then tune the mission generation with more detailed variables. " "The IAG is designed to work equally well across all eras of combat aviation in DCS and work with all aircraft and maps. It will be a free update to DCS."
  3. Yep, Im getting the same FPS drop, particularly when looking north-west near the coast. No VSYNC or anything like that turned on. Framerate goes from a capped 70 down to 40-45.
  4. Hey, loving the map so far, but at the moment, all of the helipad icons on the map really make it a lot more cluttered than it could be. Having a whole bunch of airfield icons for helipads makes finding actual airfields a pain if you dont already know where they are, especially when zoomed out, because the text scales with zoom. In any airframe that starts with airfield waypoints, like the A-10, the list is full of them. Makes skipping though to get to an actual airfield a pain. It also makes things like the A-10s DIVERT page near functionless, as it gets filled with the nearest 5 map airfields, which are very often helipads instead. I could be mistaken, but its my understanding that theres no distiction possible within DCS at the moment, or any way to have them toggle-able, but I think a nice middleground would be having the helipad icons baked into the map, rather than as airfield icons. This way they could be coloured to stand out much less, and not scale as you zoom out. If theres any way to hide them that Im missing though, please do let me know. Its driving me mad on an otherwise wonderful map.
  5. Great to hear. Would be nice to find out a little detail on what happened. Was it a third party thing, an internal issue, or both? Speculation rarely goes anywhere nice, so itd be cool to be able to put things well and truely to bed
  6. Hey, Im having a little trouble with the Sinai map, mostly around cities. With my usual settings (Image 1), I get 22fps in the middle of Cairo, with the Ka-50 III "Takeoff from helipad" mission. Turning down the settings significantly (Image 2), and loading the mission back up yields no change in performance. Nothing running except for DCS and OpenTrack, plus task manager CPU load wasnt super high, but GPU was. DCS was using a little under 10Gb of RAM, out of 32. Specs are: Ryzen 5 2600, Radeon RX 570 8Gb, 32Gb DDR4 3600Mhz RAM. Deleted FXO and Metashaders2 and renamed export.lua to export.lua.old, as there was some wierd socket stuff happening there from the DCS UFC app. Only saw a 2-3Fps improvement, but may have been a coincidence. Any ideas why Im not seeing any performance change, and what I could do to improve things?
  7. Had the same issue happen a couple of times. Always during multicrew, and often when flying straight and level, with no maneuvering. No switching who has control or anything either.
  8. A first-time-setup on top of the current system could be nice. Im thinking of a dialogue that asks "What button would you like to use to toggle gear?", or "Input pitch axis" etc. These values could then be assigned as the new defaults to the two free modules, and any future downloaded modules. It wouldnt be perfect, but it would definitely be a lot smoother than the rough defaults we have now, and would help new players remember the basic controls easier, as theyre the ones who have assigned them.
  9. A mention of Chucks Guide could be a massive help. Definitely something I wish I knew about sooner.
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