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BMO

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About BMO

  • Birthday 01/21/1991

Personal Information

  • Flight Simulators
    DCS, Arma: Reforger, War Thunder
  • Location
    Austria
  • Interests
    Flight Sims, Climbing, Biking, Electronics, Mechanics

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  1. just found out about this. is there any fix in sight?
  2. Trying out ILS Landings I found that the active runway logic for Mount Pleasant is a bit off. All Tracks where made with 100°/280° METEO wind direction -> runway 28 should be active in all cases since it´s also the ILS runway with 0kts Wind runway 28 is active. with wind from 1-5kts runway 10 is actice with wind greater 5kts runway 28 is active. should be not too hard to fix and also maybe fixes some taxiing problems ( ) so maybe threads can be merged. tracks attached mount_pleasant_runway28.trkmount_pleasant_runway10.trkmount_pleasant_runway28_0_wind.trk
  3. it´s so annoying that the hind cant flare ANYTHING after launch. And even with preflaring u get shotdown by manpads, obviously they have no trouble locking you. I dont know if it was always like this, but this is no fun. In the Instant Action Mission "Kodori Storm" you get even briefed that as soon as petrovic calls "missile" you should flare. but they ALWAYS hit.
  4. i ran into the same problem when learning the mi24, it´s actually all in the chucks guide:
  5. got this tip from somewhere around here: * during the initial break, after dirtying up ur airplane (airbrake, wing sweep, gear, full flaps, dlc) you hold your trim nose up for roughly 4 seconds. this will give you already a good estimate for on-speed-trim. doing this massively improved my ability to get a stable on speed in the downwind. 1) A and B are different, engines on the A are slow in response and not as strong in mil. Would start learning with the B since it´s easier imo. I crashed the A against the boat quite some times. 2) i never use auto throttle in case 1. makes it harder for me 3) I do use all inputs, but after getting on-speed I try to avoid big pitch movements. especially when entering the groove, when bank angle decreases and lift increases. 4) I activate it into middle position during the break and usually dont touch it afterwards. I dont have it bound to an axis, so i cant really control it. Only use is when I sometimes need to kill lift right before the touchdown (ugly landings when I hammer it on the deck instead of waving off, plz dont judge). Using it on an axis and getting good with it definitely is a good and useful skill. 5) speedbrakes are out from entering the break until touchdown 6) I dont really have that feeling. Do you fly with curvature on the axis? Remove it. I read from several people that the F-14 flies strangely with curvature applied to the pitch axis
  6. I´m rather new to the huey and enjoy it very much. The only thing I am REALLY missing is a RWR or a copilot that calls out some stuff like jester. Also nice to have would be some more weapon choices, like: 40mm chin mounted grenade launcher .50cal gunners SS.11 ATGMS Experimental TOW launchers Side mounted forward looking M60´s (isnt this a classic?)
  7. This is only a quickfix tho, since the problem kept reoccuring for me. Also I noticed that u dont have to restart the game (I played my first online operation yesterday and noticed that my rudders are not working when I was supposed to taxi to the cat -.-). Just: 1. Disable the device via the dropdown menu in DCS Controls 2. Rescan devices 3. Activate it again. The Axis did then work, the red exclamation at the bind (column of the device) was gone, but the red exclamation mark at the description of the bind stays. Which is probably the reason it keeps occuring for me. I guess i have to delete the controls completely and make them new.
  8. nullThis one seems to work for me. When I first started it, only my E-Cores seemed to were on no-parking.
  9. I dont know what to do, I dont get my Processurs to stay unparked. Tried with unpark CPU App Tried with power plan Tried running regedit as admin to change the values nullno matter what I do it returns to 0x00000064 (100).
  10. and the VREST page ingame shows again a different weight. I noticed it when I wanted to make VTOL Loadouts and they showed ~20500lbs in the ME roughly 1000lbs more in game. One thing I can think of are the 500lbs of demineralized water, but then there´s still 500lbs missing.
  11. I did the rest the same but this changed a lot for me, always had trouble finding the right trim after the break. THIS ALONE increased my bankler score by 10-15points on average
  12. as a user with a 3440x1440 the implementation feels right. not overpowered and definitely better than before
  13. I´m still downloading and couldnt test it soo far but I´m so happy to see this: Improved “spotting dots” added (WIP): Increased dot size at high resolutions Zoom is not affecting dots size In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\ and this: NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly. NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. and this: DCS: AV-8B N/A by RAZBAM Simulations Fixed Bomb release MULT logic. Fixed Rockets firing sequence when using single fire mode. is both very nice Fixed AUTO release cue behaviour this is a bit sad since the bombs fall still short but overall a nice update, keep up the good work!
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