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BMO

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Everything posted by BMO

  1. just found out about this. is there any fix in sight?
  2. Trying out ILS Landings I found that the active runway logic for Mount Pleasant is a bit off. All Tracks where made with 100°/280° METEO wind direction -> runway 28 should be active in all cases since it´s also the ILS runway with 0kts Wind runway 28 is active. with wind from 1-5kts runway 10 is actice with wind greater 5kts runway 28 is active. should be not too hard to fix and also maybe fixes some taxiing problems ( ) so maybe threads can be merged. tracks attached mount_pleasant_runway28.trkmount_pleasant_runway10.trkmount_pleasant_runway28_0_wind.trk
  3. it´s so annoying that the hind cant flare ANYTHING after launch. And even with preflaring u get shotdown by manpads, obviously they have no trouble locking you. I dont know if it was always like this, but this is no fun. In the Instant Action Mission "Kodori Storm" you get even briefed that as soon as petrovic calls "missile" you should flare. but they ALWAYS hit.
  4. i ran into the same problem when learning the mi24, it´s actually all in the chucks guide:
  5. got this tip from somewhere around here: * during the initial break, after dirtying up ur airplane (airbrake, wing sweep, gear, full flaps, dlc) you hold your trim nose up for roughly 4 seconds. this will give you already a good estimate for on-speed-trim. doing this massively improved my ability to get a stable on speed in the downwind. 1) A and B are different, engines on the A are slow in response and not as strong in mil. Would start learning with the B since it´s easier imo. I crashed the A against the boat quite some times. 2) i never use auto throttle in case 1. makes it harder for me 3) I do use all inputs, but after getting on-speed I try to avoid big pitch movements. especially when entering the groove, when bank angle decreases and lift increases. 4) I activate it into middle position during the break and usually dont touch it afterwards. I dont have it bound to an axis, so i cant really control it. Only use is when I sometimes need to kill lift right before the touchdown (ugly landings when I hammer it on the deck instead of waving off, plz dont judge). Using it on an axis and getting good with it definitely is a good and useful skill. 5) speedbrakes are out from entering the break until touchdown 6) I dont really have that feeling. Do you fly with curvature on the axis? Remove it. I read from several people that the F-14 flies strangely with curvature applied to the pitch axis
  6. I´m rather new to the huey and enjoy it very much. The only thing I am REALLY missing is a RWR or a copilot that calls out some stuff like jester. Also nice to have would be some more weapon choices, like: 40mm chin mounted grenade launcher .50cal gunners SS.11 ATGMS Experimental TOW launchers Side mounted forward looking M60´s (isnt this a classic?)
  7. This is only a quickfix tho, since the problem kept reoccuring for me. Also I noticed that u dont have to restart the game (I played my first online operation yesterday and noticed that my rudders are not working when I was supposed to taxi to the cat -.-). Just: 1. Disable the device via the dropdown menu in DCS Controls 2. Rescan devices 3. Activate it again. The Axis did then work, the red exclamation at the bind (column of the device) was gone, but the red exclamation mark at the description of the bind stays. Which is probably the reason it keeps occuring for me. I guess i have to delete the controls completely and make them new.
  8. nullThis one seems to work for me. When I first started it, only my E-Cores seemed to were on no-parking.
  9. I dont know what to do, I dont get my Processurs to stay unparked. Tried with unpark CPU App Tried with power plan Tried running regedit as admin to change the values nullno matter what I do it returns to 0x00000064 (100).
  10. and the VREST page ingame shows again a different weight. I noticed it when I wanted to make VTOL Loadouts and they showed ~20500lbs in the ME roughly 1000lbs more in game. One thing I can think of are the 500lbs of demineralized water, but then there´s still 500lbs missing.
  11. I did the rest the same but this changed a lot for me, always had trouble finding the right trim after the break. THIS ALONE increased my bankler score by 10-15points on average
  12. as a user with a 3440x1440 the implementation feels right. not overpowered and definitely better than before
  13. I´m still downloading and couldnt test it soo far but I´m so happy to see this: Improved “spotting dots” added (WIP): Increased dot size at high resolutions Zoom is not affecting dots size In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\ and this: NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly. NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. and this: DCS: AV-8B N/A by RAZBAM Simulations Fixed Bomb release MULT logic. Fixed Rockets firing sequence when using single fire mode. is both very nice Fixed AUTO release cue behaviour this is a bit sad since the bombs fall still short but overall a nice update, keep up the good work!
  14. what I like(d) about SRS is the fact that you could use the same button for calling the radio menu as for transmitting via VOIP. as it looks in this video I have now bind 4 buttons if I wanna use VOIP and the Radio Menus for 2 Radios.
  15. the only thing i noticed with my MFG Crosswinds is that after a reboot (or first start of the game, cant really tell) i have to move them to the maximum, then the axis works. otherwise it will set output to max at the slightest movement
  16. u could set the non-active units to "invisible" Triggered Action/Perform Command/Invisible -> Enable in the Triggers u have to make a Trigger that uses "AI Task Push" and use that triggered Action
  17. u need the condition "unit inside moving zone". just look at youtube for a tutorial basically u make a trigger zone and when asking the condition it "jumps" onto one of the plane and you check for the other. I use it to check if someone is in formation EDIT: Check out Page 133 in the DCS User manual (pic attached) Theres also a pretty good german DCS Mission Editor Guide:
  18. launched game, shaky start + desktop freezes. I removed the CPU that was on 100% (in that case CPU 5), and it ran like a charm afterwards. nullScreenshot of the TaskManager was taken after removing the cpu. you see where CPU 5 goes back to idle. log attached. dcs.log
  19. I wish also for the MG151/20mm nose option. it´s way more natural for the fighter vs fighter environment we have in DCS
  20. check this: A/G Mode Maverick Selected TPOD on right screen -> check if TPOD is SOI (sensor of interest) SSS depress X2 slew to find target TDC depress -> check if it says "TPOD DES" SSS depress X2, which brings me back to INS mode re-select IRMAV, then when I go to uncage the MAV nothing happens. What am I missing? Thank you for any help. Press "Uncage", Maverick should be on right screen now, but with INS as SOI SSS forward -> now Maverick is SOI you can reslew the mav now with the TDC and fire it check out trickers videos on this topic
  21. no I havent tried it yet, will do in the evening. wasn´t sure because my task manager showed core4 at 100% during startup instead of core8 as here described, but I will test it anyway.
  22. hi, I´m also suffering from extreme stutter (whole pc freezes) to complete shutdown of the program (rather rare tho). It´s nothing that happens all the time, sometimes a reboot works. it is more likely to happen when closing the game and starting it again it feels (so not at the first start after a reboot). I´m running a i9-12900KF, RTX3080, Win10-64bit, 32GB RAM, but you can see this from the log. The logfile is from a gamestartup after a fresh reboot where it froze the whole pc multiple times during game launch but made it to the main menu. then i closed it and thats the log. The big step in time is here: 2023-10-11 19:38:56.947 INFO EDCORE (Main): (dDispatcher)enterToState_:1 2023-10-11 19:42:29.413 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [3440, 1440] checked task manager during this. CPU 4 was 100% during launch, in the main menu it was CPU 4 and 8 at 100%, rest was sleeping 2nd attempt ran nicely to the main menu, i click multiplayer and the freezes start again, closed the game afterwards (thats dcs2.log) 2023-10-11 20:03:31.529 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [3440, 1440] is this the problem? dcs.log dcs2.log
  23. thats just the few i can think of right now: Mission Editor: easier Trigger and Task Management, maybe to see dependencies like the attack point or embark markers some sort of debug mode, where you can easily see why sth gets triggered or not static templates (not in the way we have it right now, but like with other units) UNDO function maybe external ME programm so you are able to have 2 missions open at the same time and be able to copy&paste from one to another 3D Map - this would make a lot of things sooooo much easier. right now when i try to build a farp i have place items, start mission to see how it looks and then go back to edit this again. also radar coverage in mountains would be so much easier to guess (maybe just like in tacview) Mouse-Drag select trigger when being spotted IFF would be very cool if implemented to a higher degree Better Documentation: this is more ME related, right now it´s a lot of try&error to see what units are able to do and how to employ things. the dcs manual is a little outdated. More realistic damage models: talking of splash damage, making use of all the different fuzing options (why tf it´s even modelled currently) Working Tarawa Comms AI overall improvements (maybe settings for aggressivenes or "attack target and THEN take evasive actions, in dogfights AI is very passive and in ground attacks they just turn around for different reasons before attacking) realistic flight behaviour (the can move like ufos currently, should have the same limitations as player plane) realistic fuel consumption (this is just annoying to deal with) ATC Weather: possibility to change and CONTROL weather for different areas on the map during the mission. maybe u start in a foggy morning, becoming a sunny day with a short thunderstorm inbetween. tl,dr: just finish the things already added and give them some love again and quality of life updates.
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