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Everything posted by SloppyDog
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Take a look from this video by Reflected. The AI uses the WWII engine equivalent to "use afterburner to climb". They'll use the entire available power to climb, including War Emergency Power. You can get into the mission editor and turn off that option. See if this works.
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Cockpit configuration automation
SloppyDog replied to Orca57's topic in Scripting Tips, Tricks & Issues
Oh well. The LUA console is mentioned in the manual, but we don't have access to it. It's only for DCS developers. Unfortunately. -
Cockpit configuration automation
SloppyDog replied to Orca57's topic in Scripting Tips, Tricks & Issues
You can find the device_id, button_ID and which values they assume when clicked inside the file clickabledtata.lua. Every aircraft in DCS has this file, and normally it is inside the Cockpit folder. For the F-18 for instance is inside the DCS World>Mods>aircraft>FA-18C>Cockpit>Scripts folder. -
Mission Editor questions involving the Kiowa Radios.
SloppyDog replied to JohnMclane's topic in DCS: OH-58 Kiowa
The manual doesn't say anything about it, but I believe these are for when you have an external equipment that inserts data into the sim. Example, a GPS or data cartridge with data that was taken during a real flight. Then this data can be inserted into the sim to redo a flight in sim in order to review it for debriefing. I believe it is for the military contractors that use the military version of DCS for training purposes. -
Yep. much much better for me as well. I always suffered through landings, but now it is easier, with no unpleasant surprises along the way, like a sudden loss of lift. And on speed, or slightly fast as I like, is much more controllable now, easier to maintain using trim and throttle.
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Feedback Thread - Phantom Patch 21-05-2025
SloppyDog replied to IronMike's topic in DCS: F-4E Phantom
As a feedback, I got say that the Phantom is much more controllable now. I've been struggling with takeoff and, particularly, landings since day one. I can not for the life of me follow Reflected's By the Book landing techniques. I always had to come slightly fast at base and then only at final I slow down to on-speed. With the new flight model, I still have to do the same, but at the final the F-4 does not suddenly lose lift as before. Now I can feel it slowly losing lift as it fly over the run way threshold. Although Jester does not compliment my landings, at least he stopped complaining. -
Feedback Thread - Phantom Patch 21-05-2025
SloppyDog replied to IronMike's topic in DCS: F-4E Phantom
You guys knocked it out of the park! -
Mission Editor questions involving the Kiowa Radios.
SloppyDog replied to JohnMclane's topic in DCS: OH-58 Kiowa
Nice! It's a amazing feeling of accomplishment when we get to discover the inner workings of DCS. -
@Zabuzard Thank you for answer and the the tips, especially on how to use Laydown mode "blind". Regarding Dive Laydown, it was user error. I tested it on Caucasus and on Nevada and works fine, requiring a little bit of a rollercoaster maneuver to bring the aircraft at level before bombing, but it's ok. Regarding Toss Modes, I have to test it. I was testing LADD, I get a release at the top of the climb (see TacView file attached), but still, I don't get any pull up cues. I'll have to test it further, setting it up manually. This particular mode is a mix of offset and loft modes and I believe that neither mode in the bombing computer can be used with to calculate the timers needed. As a side note, one can see that the 60/70's Cold War era was pretty crazy. On one hand you have this massive carpet bombing modes, legacy of WWII, on the other hand, the most creative loft and toss modes to deliver nuclear payloads. Crazy times. And, in the mix, you have the F-4E, which truly was the F-35 of its time: lots of sensors, a advanced computer with a multitude of employment modes in a especially capable, hugely versatile airframe. Tacview-LADD Test-DCS.zip.acmi
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Holding off is the best decision right now. OnRe Tech released this map, made three updates to it and since September 2024 is quiet about it and we are without any updates. Also, it is not a popular map online. For me, it was a regrettable buy.
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Mission Editor questions involving the Kiowa Radios.
SloppyDog replied to JohnMclane's topic in DCS: OH-58 Kiowa
Well, I don't know much about the Ka-50 PVI, maybe you should ask in the Ka-50 Mission Editor forum. They can help you better. Regarding indication and parameters: indications is everything that is shown to you on a screen, on a instrument, on a HUD. Parameters are related to the aircraft attitude. Meaning altitude, speed, bank angle, etc. As you said, sometimes they can be confused with each other, not exactly replaced. Let's say you want something to happen when the helicopter speed reaches 200 kph. You can make a trigger based on the real helicopter speed (parameter) or from a indication showed in a instrument or HUD (indication). The difference is in the fact that the parameter takes the real speed of the helicopter. If you have a problem with your instruments, and they show you 200 kph while the real is speed is 100 kph, you may trigger an action at the wrong moment. Indication also work to trigger actions based on a warning light inside the cockpit. Let's say you want something to happen when the oil temperature light comes on, that's an indication. Also, if you trying to trigger an action based on the PVI visor, that's an indication too. Regarding the coordinates, the first thing that comes to mind is if you are using the same coordinates system. Make sure the PVI is in Latitude/Longitude (lat/long) and you are using lat long to check the coordinates. Other reason may be the difference between the real coordinates and the Inertial Navigation System (INS) coordinates for the helicopter computer. One of the characteristics of INS systems is that they drift, they deviate from the initial position with time. And they deviate fairly quickly. To fix this problem you need to make a manual fix, and this procedure is different to each aircraft. And some aircraft in DCS does not even allow for a INS fix. The best and easiest way to avoid INS drift is to set your missions after 1996 in the Mission Editor and/or set the mission options to include the option "SATNAV available for all sides" or something like that. Doing this will allow for GPS or GLONASS to be available in the mission, and these system will automatically correct any drift that the INS has. Try doing this and then checking the computer position and the real aircraft position. Just be sure to be in the same coordinate system. -
Hello all! In the learning curve of properly using the F-4 I am at the stage of exploring the various bombing modes. I know it is a 60's and 70's aircraft with its quirks and limitations and that's why I have some questions regarding the bombing modes. Maybe it is a skill issue thing or some modes are not fully developed yet. So, here it goes: 1) Dive Toss and Target Find: Dive Toss works perfectly, only needing lots of training to get it right. Even CBUs 1 and 2 can be used with satisfactory results. Target Find works fine as well, however, using the Pave Spike by oneself can be challenging. It really shows how this type of bombing in the F-4 is a two person job. 2) Offset: an interesting way of using the INS and the radar to find the target. Visual IP mode can be more precise than Radar IP mode. This last one is very imprecise, if you don't mark the exactly right spot in the radar the firing solution will be off, way off, sometimes 1.5 nm off target. It is very hard to try to find your smudge among other smudges in the radar while trying to maintain the right speed. Question #1: Is speed a prime requirement under this mode? Or the INS system knows where you are independently of the time you take to get to the target? Question #2: The bearing inserted in the bombing computer (BC) is the magnetic heading or the true heading? Bug (maybe); When in Visual IP mode, once pressing the Freeze buttons, the Freeze light on the button does not come on. 3) Level Release: Lots of fun. A kind of "welcome back to WWII" mode. Just calculate time of flight using BC in Direct mode, subtract that from time to target and here you go. Although it needs a very good heading, altitude and speed control. 4) 4.1) Laydown modes: Laydown works fine, although in my experience going a little bit higher AGL helps to see the target better. Question #3: Is speed a prime requirement for 'L' mode as well? I saw in other post that it is not critical, since the INS will know where you are and where to release the bombs. 4.2) Dive Laydown: I'm having great difficulty using this mode. I tried to follow the procedure as laid down in the manual. But the bombs are dropped as soon as I press the pickle button. I've tried high angle, low angle, almost level... nothing changes. Don't know what I'm doing wrong. Question #4: Is DL mode fully implemented? 5) Loft: works fine, but one must keep speed and altitude before the pull. Toss modes I'm still studying them, don't know if they are fully implemented.
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Mission Editor questions involving the Kiowa Radios.
SloppyDog replied to JohnMclane's topic in DCS: OH-58 Kiowa
Yes, it is available for aircraft. Although, the files locations and parameters may vary from one to another. But the logic is the same. For the 1-1 I believe it is a string. To find the format types of the values, and the functions of cockpits arguments, you can refer to page 165 onwards of the DCS User Manual. There is a treasure trove of information in that and most people don't know nothing about it. -
AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
SloppyDog replied to HB_Painter's topic in DCS: F-4E Phantom
This may help. However I use Loft mode missiles with Loft mode. Also, look for WRCS mode in the manual: https://f4.manuals.heatblur.se/stores/air_to_ground/missiles/shrike.html -
Can you attach the mission file so we can take a look?
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
SloppyDog replied to HB_Painter's topic in DCS: F-4E Phantom
I found the exactly same problem. I tried with the bomb computer and no joy. I tried manually inputting the data (release Low Angle; pull-up time; release time) in the WSO station, and no joy. I believe that the computer didn't accept my inputs, since I was going by trial and error. I really don't know how to manually calculate the latter two parameters. Anyway, what I'm doing with this mode is to help me engage pre-planned targets. I created this SAM site with an SA-2 and an SA-3 and assorted AAA protecting an airport. The SA-3 is easily defeated with WRGS in loft mode. The problem is the SA-2, with its long range. The best way to defeat this situation was to use LABS mode, setup an IP and the TGT in the Mission Editor. I get very low, at around 500-1000 feet, pass the IP at 20nm from the target, do not push the pickle, otherwise as stated the missiles will be immediately fired. Jester will automatically change to the next waypoint, the TGT, and will start to call out the distance. Once at 16-15 nm, I pop up nose up 30 degrees, fire the missiles then go mid altitude to provide a target. Usually the Shrikes track the target. Closer, they will overshoot the target. This way I've been able to use LABS mode to loft missiles, with an indication of distance and not being dependent of the WRGS system. It is the only way LABS mode has been working for Shrikes. Not even close to what is done with bombs or to what is written in the manual. -
I find the F-4 the most difficult jet to land. But watching some videos, I learned that throttle control does it. If the nose is too high, bump the throttle a little. Too low, take out the throttle a little. Not much trimming. If I try to get on speed with trimming only, I usually end in a bad spot. Also, getting on speed only at final. Before that, 200+ knots. then take out the throttle, slight fast, controlling throttle all the way to the runway. I didn't know abou the pitch down and throttle bump just to appease Jester. I'll definitively try that.
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Well, if you don't know yet, it is something that you must have in mind when seeing modules announcements: the average time it takes a module from the announcement to release is around 3 to 5 years. And if it is released earlier, it will be in a very alpha state, like the Chinook was. And usually at release, the module will lack subsystems and a complete damage model. The thing I've learned by playing DCS in the last 15 years is that you just don't get into the hype after an announcement. You forget about it and meanwhile you enjoy what you can while you can. And when and if it is released, you enjoy the new toy. In the end, DCS release dates are like Darth Vader's line to Lando Calrissian: "I'm altering the deal, pray I don't alter it any further".
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1) Do you get a 'chocks in place' confirmation message from the crew chief? You got to ask in the intercom radio. The chocks should appear after receiving confirmation. 2) Sorry, cannot help with this one. Never seen it. 3) Never had seen this before. Does the helo lifts off or only appears to lift off? I would check my commands to see if they are not doubled. Maybe you are pressing some command that is connected to the collective somehow.
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What is the BOBUP Hold, and where TF is it?
SloppyDog replied to DmitriKozlowsky's topic in DCS: AH-64D
Its a symbology that allows the pilot or the CP/G to "drop" a virtual box in the 3D space. It serves as a reference to the pilot. Examples: when hovering, it allows the pilot to see how much the helicopter is drifting from a set position. Or when in movement, it allows the pilot to see how much he is far from a reference. It is similar to a markpoint in a aircraft, althoug it does not show in the targeting computer memory. -
Yep. Another disappointment from another ED associate. Not looking good at all. It looks like a scam to me.
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Cool man. The NTTR is a great map that could gain a facelift. It is my preferred map of all.
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You are right. I stand corrected. I wrote from memory. Then I watched Notso's video again and saw that his landing was exactly by the book. I didn't want to change my post after that. I should have, as well I should have watched Notso's video before writing my post. My mistake. Again, my mistake. I assumed that the OP was an experienced Hornet pilot transitioning to the F-15E. My teachings, as you said, are my attempt to help a fellow virtual pilot. But I recon that I didn't express myself in the best way. And what I meant by learn by using the TF-51 as a learning tool was for the OP to learn the principles behind a good landing. For example, I started virtually flying in fast jet games, including the mighty old Jane's F-15. Only after I went flying Cessnas in FSX that I properly learned how to land a virtual aircraft. Real life pilots go from the T-6A Texan II, then transition to the T-38, then transition to the F-15E. They start learning with a prop (although a turboprop) airplane, then transition to faster and heavier jets. That's way I don't see a problem if anyone starts learning and training with the TF-51. Heck, the Yak-52 would be an even better aircraft to start learning. Because even if particular procedures change, the same principles apply: learning how to safely and confidently fly at slow speed, how to manage throttle and stick inputs to control speed and rate of descent, how to measure the point of landing, etc. All these principles are applied from a Cessna to a 747. Anyway, that's what I tried to convey. Thank you for pointing my mistakes out and I'll try to be more clear in the future.
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Watch this video, from Notso, a current Mudhen WSO, which is a Razbam SME: His procedure differs a little bit from the manual, and I find the way he does it easier. He does not worry too much abou AoA before getting to the final. Then it is: open the speed brake as soon as you cross the runway threshold, nose up (watermark) at 10 degress, after touchdown, aero brake with nose up at 12-13 degress. You definitively do not land an F-15E, or any other Air Force jet, as the F-18. The Mudhen is a beast, but you need to take a lot of care when bringing her down. Do you want to challenge yourself and learn how to land any USAF fighter? Try learning how to land the TF-51. It is a great learning tool.
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