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Everything posted by Nightdare
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All buttons are perfectly usable in DCS setups, I use the PFP-7 in the A-10 and Apache, so there's nothing stopping you from using the functionality mind you I fly VR, so the screen does not have any added value (though I still would love to see things fully functional)
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Useful Tips about f14 after touch down on runway
Nightdare replied to Ddg1500's topic in DCS: F-14A & B
Of course how one would need to bolter a 10,000' land based runway and go around again in a plane designed to land on a post stamp, requires a whole laundry list of "Specific moments where crap went wrong" -
DCS WWII 1944 Kickstarter: A Tragedy in 3 Acts
Nightdare replied to [HOUNDS] CptTrips's topic in Chit-Chat
AI is a baby that still needs to be spoonfed, I shudder at the perceived expectation it will grow into a well adjusted adult as it is being raised by irresponsible parents -
Useful Tips about f14 after touch down on runway
Nightdare replied to Ddg1500's topic in DCS: F-14A & B
I don't think SAS is gonna do much when you're shortening your runway Unless you're one of those Airforce ballerina's trying to impress the CO with a pretty flare You're Navy, you don't land, you arrive! -
Useful Tips about f14 after touch down on runway
Nightdare replied to Ddg1500's topic in DCS: F-14A & B
If the joystick supports it: Might as well bind the stick lever button to Autopilot Disengage and the stick lever axis to Both Brakes It gives no issues airborne and no issues on the ground -
Sounds like the Encoder acceleration option is set on full blast in SimApp
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Dunno about the F-15 grip, but there is only a single 'paddle' on the base, an mine is as smooth as all the others
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3 out of 8 motors on my OG HFS8 already failed and this is with about 30 minutes total use since I bought it 2 years ago
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Looking for a Warthog stick extension..
Nightdare replied to sharkfin61's topic in 3D Printing for DCS
Might want to ask the guys at https://qr4rigs.com/ if they have something that compares or if can make you one -
Might wanna check the axes keybinds in game
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I have a twist version since release, with the idea I could also us it with Elite Dangerous, locked it the first time I mounted it, never unlocked it since
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What I saw in my windows was P6 activating from zero position on the physical dial, then stopping when it's end value was passed and P7 starting to activate halfway open once it's start value was passed I'll see if I can give it another whirl later today
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Major difference in those 2 Ok few points: I still use an OLD version of VPC software, 2023 I believe, no idea if this woks with newer versions I tried this on my trusty Gen 1 T50 Mongoost, no idea if this works on newer units You probably want to calibrate axes prior to changing values I haven't tried this in game, because I don't wanna fiddle with THOSE setting, but it seems to do what I want in Windows Joystick This is what I quickly came up with screwing around like a headless chicken methodical programming: Step 1: copy the axis you want to use as '2-parter' You'll get an error about DirectX not allowing 2 axes with the same name Rename the new Axis to an unused element, In my example P6 'Dial' is the original, P7 'Y' the duplicate axis: Keep the axis ID's the same: values set for P6 "Dial": Note: I'm unsure if you have to use 50% output, seemed logical to me as you use half of the physical axis per logical axis As I stated, what I tried seems to do what you intend, try and see I guess? Values set for P7 "Y": Now you can increase the difference between value end for P6 (7912) and P7 (7913) allowing a bit of a deadzone between the 2 (Hell, you might be able to overlap as well) You might also be able to reverse P6 values, then center would be its respective lowest value, and in physical operation it should operate like a speaker balance knob But I'll leave that to you to figure out Good lick fiddling!
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Hey all, anybody have a good source for epoxy/silicon caps to stick on small keys, these need to be no bigger than 9mm I can use some added points of reference on my WW PFP-7 in VR
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That's a lot of money for a grip that doesn't offer little more than a Constellation Grip
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In short: Nope A rotary is not a pot, but basically 2 buttons, that are triggered twisting a knob their set direction Unless you can find a 'click counter' in the Virpil software, to translate button presses to axis values, there is no way you can assign a 'value range' You can us the rotary as a toggle though, <-Light 1 on/off | Light 2 on/off ->
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By this stage in the war, the zero's weren't given enough fuel to return anyway, so who cares about tailhooks?
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I'm guessing those that truly want that F16 'feel' would opt for that throttle But in more generic circumstances, single throttles can only control a single engine, whereas the dual throttles can pull double duty The Viper is also a bit more money than the 'most expensive' dual grip Ex II with finger lift kit It's also not a throttle you'll be swapping with other grips often (though swapping throttle grips probably isn't much of a thing among users anyway)
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Hell, Star Citizen might even be released prior to VKB releasing their linear throttle So indeed an actuator Looked at modding my Orion2 with such things to create auto-throttle functionality I'll admit I'm not their market, but wish them the best Personally, I think offering this 'on-demand' to any fans would be a bit safer than trying to create a mass product with help of crowd funding Not saying it isn't possible, but looking at the current commercial market and its players, it's gonna be tough to get in at high end
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If the VFX grip is incompatible, then every other grip including their brand new expensive Flanker grip would be unusable for their FFB offering I'm pretty certain that will kill off any future for their FFB products, and most goodwill of previous owners to ever bother with Virpil again
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I don't get it Did I miss any news the old Virpil grips won't work on their new FFB base? If not, why wouldn't any current grip like the VFX work on it?