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cesarferrolho

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Everything posted by cesarferrolho

  1. If the 3d model was exported to .edm without any roughmet texture, i think there in nothing to be done. I don't see roughmet textures in the mod, i'm afraid...
  2. That is only a 3d pilot body visual thing, mostly. Puting the visor up or down does not change the brightness, but it will make you stop seing the HMCS when it's up
  3. Oh! One even took an AIM-9X to the face and kept flying !!! Come on !! (No mods installed except Tacview) Warbirds_damage_model_2.trk
  4. Is it just me, or is the damage model on AI Me-109 just absurd? They are almost invunerable whereas my Spitifre most definitely isn't Warbirds_damage_model.trk
  5. Barometric Altimeter: the left "1000ft" number, should have a "zebra" instead of a zero, i believe. (the same goes for the F-4 aircraft) null
  6. I would add to do /repair: - Exhaust not making the grass move like other aircraft do in DCS. - Altimeter: the left "1000ft" number, should have a "zebra" instead of a zero, i believe. (the same goes for the F-4 aircraft) ...sorry if anyone already mentioned these, but i didn't see them on the list
  7. Maybe what induced me in error is that, in some missions, the TACAN was set to the carrier to start with, and i thought Jester had set it when i told him to, via Radio menu
  8. Oh damn! I always thought Tune TAC on the radio menu meant TACAN, and i also think i did work in the past. But you are right it does work that way. Thanks !!!
  9. I think it doesn't happen all the time (or at least, it didn't use to), but a lot of times, Jester simply can't tune a TACAN as requested via Jester wheel. He tunes the radio to the carrier (in the attached track file example) but does not tune the TACAN. I have to manually tune it myself. In the track file you can see i change several times the TACAN from PLT to NFO, back and forth, and.. he doesn't tune it correctly. Even telling him again to do it. The mission is even a Heatblur Instant Action mission. The TACAN number in the kneeboard is correct as well. Jester_no_TACAN.trk
  10. Apparently yes, i found this video of it, but there is little info from the company, and their terms and conditions and stuff... i don't know...
  11. Yeah, i was just flying with a human RIO and several times he actuated my controls. Flares, a bomb drop... Not really possible to fly like this with him He also plays as a pilot, when by himself. So, some buttons have double actions depending on what seat he's on. But it shouldn't trigger both, of course. I see this post is from 2022... Does @IronMike or anyone from Heatblur acknowledge this? Can we expect it to be adressed soon? Or is there some workaround? So far the only option i see is using diferent bindings for each seat or even different controllers
  12. That's odd. I just tested real quick and every AP mode is working for me. Also working: automatic steerpoint switching and the AP disengage lever/button on the stick
  13. Same here!! I have no mods installed except Tacview, and flying lead on a 2 ship. And i can see other (Very good) changes like the corrections to the S-3B Tanker.
  14. Thank You @OpticFlow !! Your solution did it for me !
  15. Ok. Already done. By the way, like suggested some comments above... I think a centralized bug reporting tool is a great idea. I know it might take some time to implement, but it should be very useful
  16. Since this post seems to have a bit more visibility/traction... here goes another report: MiG 21Bis - RWR lights seem to be innoperative !!
  17. Is it just me, or with the latest update (2.9.12.5336), the RWR lights don't work anymore? I hear the RWR sounds, but i see no lights LastMissionTrack.trk
  18. I was going to post the exact same thing! It seems unchanged after the update. The same graphic bug as before
  19. Hey Kaba, i just want to thank you for this great campaign! Pretty enjoyable from start to finish. Challenging enough without being crazy. I felt no issues except difficulty to connect to a tanker once, but it's likely not campaign related. Here is a campaign playthrough, if anyone finds that interesting:
  20. Hi! I just installed and tried this mod, using that version. The main control surfaces don't move (ailerons, rudder, nose wheel), but inside,the stick and pedals move. Still, impossible to fly like that. Also, the throttles seem to stutter, and the area for the mouse control/tooltips over the left throttle is way too big.
  21. So, not really a big deal. But, it would be nice that it would work like other jets, like the F-16 for example. The exhaust from the nozzles blowing the nearby grass depending on the thrust level. Wake turbulence works though...
  22. Hello All I'm trying to export from Blender into DCS a simple soldier walking. I have the rigged and animated (Mixamo) soldier walking in Blender, but i don't know how to export him with animations into DCS, so that i get a walking soldier in DCS. Whether i make him walk through AI actions or like a pilot who ejected, doesn't really matter right now, i just want to show him walking (with my animations) in DCS. Do you know how i can do it or point me a good tutorial for that?
  23. The F-14 AI wingman connects to the basket, but stays there without fuel flow, apparently. He will stay connected until the player orders him to RTB AI_F14_S3TankerBug.trk
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