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cesarferrolho

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Everything posted by cesarferrolho

  1. Ok i was watching this video, from February of 2023. At 44:00, you can clearly see, on the second run, the Viper bandit is just a letargic plane in the sky: In todays version of the game, he's very agressive, firing missiles at every chance, maneuvering all the time and evading missiles with ease (only after the merge). Very different behaviour
  2. I find the second run insanely difficult, i've must have tried some 28 times so far and no luck. Maybe it has to do with the current version and the behaviour of the AI ? It seems it only starts counting as a kill for the player once you cross the enemy plane, going hot (i hope), after your Fox 3 launch and Fox 1 launch. I will try to take it out with the cannon, nothing else seems to work. It outmaneuvres me easily, but maybe keeping one circles until i get a cannon shot in...
  3. I figured that much. It only happens sometimes. I was able to pull it off, but this time the second bandit (after i splashed mine) started running away east, but i was able to catch it after finding him in the F10 map. I got a "took a little too long" penalty though
  4. Trying all of it again... Mission 7, second fight (07c) I'm being attacked and hit by Paco AI's target, while Paco AI simply ignores his and all targets into the merge. Is this how it's supposed to be? I'm dogfighting 2 enemies at the same time null SaA Mis 07 - 07c.trk
  5. null Also, if your going to be super rigorous with how the player follows Paco AI, look at how he warms up 90 left and 90 right. He did it correct in the first missions. But at one point i just followed his bad example after loosing sight of him... null
  6. I fired a Fox-3, some Fox-1 and several Fox-2. But again, if i'm doing it wrong, why not count it as a failure? I'm flying around wasting my time...
  7. Man... i must be a real pain in the ass by now, but... i really have a hard time with some things. I just hit one of the bandits in the third wave (maneuvering) with several missiles and and it didn't count as a kill !!!!! (i confirmed it in Tacview) I had hit my bandit in a previous try before already, and also, no hits counted. I'm pretty sure i hit my bandit in one of the tries at least, and it didn't count. It sure counts when i get hit by a single bullet or missile. Here is one of them in Tacview: SpeedAndAngels_Mission07.trk
  8. Yes, i was doing the wrong turns. But those triggers are rather tricky. It would be better to just mark it immediately as a failure ! That way the player could understand he is doing it all wrong, instead of wandering around. One trigger i realised, for instance, is when i do half of a turn, is when my pilot says "Two off safe", regardless of distance. But like i said, doing the same mistakes, in the LGB part, the mission progressed... But anyway, i tried again and i got it completed. I saw in Tacview how my circles were wrong. Thanks for the help
  9. I only saw one pass briefed. I only hit the bomber on a 2nd pass, since i overshot the target the first one. But on the second i think i sort of made the pass as good as on the previous LGB run. I just want to progress to the next phase, i can't spend days trying to perfect the pass. I don't care if i get a bad grade. Shouldn't destroying the target grant access to the next phase? SpeedAndAngels_Mission05.trk
  10. So, i destroy the B-52 like intended. But contrary to the previous section (LGB), the mission doesn't react to the target being destroyed (Other than the DCS blue window BDA). The target, the B-52 near the old runway, is destroyed, it's no more. Paco doesn't seem to acknowledge and i get no other option in F10 except repeat section. I don't see Paco anywhere either, i only see an Enfield11 F-14 at Groom Lake...
  11. Ok, here is an important update about the issue: It seems, it might be a mission editor sort of problem. I have the good fortune of having a friend who plays as my RIO. He quickly noticed that the bombs had an enormous code of lots of digits, something impossible. The way we corrected it was by doing rearming and changing the codes on the bombs to, for example, 1686. After the rearming everything went normal and correct. I suppose, as long as we ensure the code is correct on the kneeboard (4 digits, 1st digit is a 1, etc), Jester should not have trouble with it.
  12. Exactly! It seems it's a laser code error! I just tested it. Jester simply insists on putting the wrong laser code !!! I tried telling him the laser code but he just puts some random one. I guess i can forget playing the next mission of the campaign i bought...
  13. By disable do you mean just not make any calls to him? Or is there an actual total disable option? And what about firing the laser after dropping the bomb? One has to keep the laser on the target until the bomb hits
  14. Fenced in. Jester locks the target and lases the target to the very end (apparently). I'm flying aligned and level But GBU fails the target. I attach a track file. F14_GBU_Fail_02.trk
  15. Thanks. Ok, i see the Fence in checklist in the smaller NATOPS pdf. Maybe also include it in the mission 4 pdf
  16. So, i get to "Students Gap", i'm told to perform fence in check. Chig asks me about "mils", i assume it's the elevation lead small knob, but i have no info of how to set it. Nothing in the pdf or kneeboard. It seems nothing really happens even if i intercept Paco. No comms are made. If i try and shoot down Paco, he goes down in flames, contrary to what is clearly stated on the PDF: "- Don’t be afraid to actually fire a missile – don’t worry, Paco is set to immortal." Disappointing...
  17. But what are the grade levels? Is it a distance thing, alignment mostly? both? Yeah, i completed missions 2 and 3 (poor grades though). I use sidestick, like in the F-16 (no force sensor though), but with adjusted curves. And a 31.5" inch screen and head tracking. AAR is much easier for me if i use 55º wing sweep (bomb mode), it gives more stable pitch...
  18. From the images, it seems you are probably around 1 nm from the boat or so... Looks weird that you aren't already centered in the glideslope and the airplane has a bit of right roll. From 10 nm or so, you should already be centered without need of any roll. Or did you engage it very close to the boat? Did it land on centerline? Was there much wind?
  19. With regular runways it's more a question of, during bad weather... they should turn on lights. But, tankers and carriers are almost invisible at night !!! Even at relatively close range. (other airplanes too) And i have my graphic settings sort of high. Tankers don't even seem to have any lights other than on wingtips. Carrier lights, mostly the runway... are super dim at night, even in clear weather. I'm not asking for real rendered lights but please increase their visibility in intensity/distance
  20. If he doesn't respond on UHF, try VHF. With this campaign, as i recall, you don't need to tune the radios, all the friendly comms are already tuned in your default frequencies. Either UHF or VHF
  21. No. The AIM-120 takes about 1 or 2 seconds. The AIM-9 is instantaneous. Do you and your friends have some mods installed? Try moving them temporarily out of the DCS folders and try the missiles again
  22. yeah... I was just now trying to refuel at night, and all i could see was the 3 lights on the tips of the aircraft. They aren't even real lights, i think, just some sort of texture that isn't affected by the ambient light and always stays the same. The director lights, or everything else, was completely dark.
  23. Thank you for the campaign! Really nice work! I enjoyed playing it. I did a playthrough of it, in case anyone find it interesting:
  24. Did you align the INS correctly? It's aligned only when it's blinking "ALIGN" on the HUD, and "RDY" is blinking on the DED screen
  25. Just out of curiosity, are you doing hot starts or cold starts? Is your INS well aligned?
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