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cesarferrolho

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Everything posted by cesarferrolho

  1. Thanks. Ok, i see the Fence in checklist in the smaller NATOPS pdf. Maybe also include it in the mission 4 pdf
  2. So, i get to "Students Gap", i'm told to perform fence in check. Chig asks me about "mils", i assume it's the elevation lead small knob, but i have no info of how to set it. Nothing in the pdf or kneeboard. It seems nothing really happens even if i intercept Paco. No comms are made. If i try and shoot down Paco, he goes down in flames, contrary to what is clearly stated on the PDF: "- Don’t be afraid to actually fire a missile – don’t worry, Paco is set to immortal." Disappointing...
  3. But what are the grade levels? Is it a distance thing, alignment mostly? both? Yeah, i completed missions 2 and 3 (poor grades though). I use sidestick, like in the F-16 (no force sensor though), but with adjusted curves. And a 31.5" inch screen and head tracking. AAR is much easier for me if i use 55º wing sweep (bomb mode), it gives more stable pitch...
  4. From the images, it seems you are probably around 1 nm from the boat or so... Looks weird that you aren't already centered in the glideslope and the airplane has a bit of right roll. From 10 nm or so, you should already be centered without need of any roll. Or did you engage it very close to the boat? Did it land on centerline? Was there much wind?
  5. With regular runways it's more a question of, during bad weather... they should turn on lights. But, tankers and carriers are almost invisible at night !!! Even at relatively close range. (other airplanes too) And i have my graphic settings sort of high. Tankers don't even seem to have any lights other than on wingtips. Carrier lights, mostly the runway... are super dim at night, even in clear weather. I'm not asking for real rendered lights but please increase their visibility in intensity/distance
  6. If he doesn't respond on UHF, try VHF. With this campaign, as i recall, you don't need to tune the radios, all the friendly comms are already tuned in your default frequencies. Either UHF or VHF
  7. No. The AIM-120 takes about 1 or 2 seconds. The AIM-9 is instantaneous. Do you and your friends have some mods installed? Try moving them temporarily out of the DCS folders and try the missiles again
  8. yeah... I was just now trying to refuel at night, and all i could see was the 3 lights on the tips of the aircraft. They aren't even real lights, i think, just some sort of texture that isn't affected by the ambient light and always stays the same. The director lights, or everything else, was completely dark.
  9. Thank you for the campaign! Really nice work! I enjoyed playing it. I did a playthrough of it, in case anyone find it interesting:
  10. Did you align the INS correctly? It's aligned only when it's blinking "ALIGN" on the HUD, and "RDY" is blinking on the DED screen
  11. Just out of curiosity, are you doing hot starts or cold starts? Is your INS well aligned?
  12. Here is a slight graphical bug with the pilot model. The top of the helmet sticks through the canopy
  13. Ok, it was indeed, a matter of recreating the mission on the editor. Now the ILS worked perfectly. Thank you again !
  14. Olá @Lord Vader ! Saudações! Obrigado!! Yeah, it's strange... Ok, i will try and recreate the mission from scratch, i'll report back if it solved the problem. Thank you very much!
  15. All the parameters seem correctly set, but CMD STRG simply will not turn on. Attached track (No Mods installed) checkLand_rain.trk
  16. Not really a pattern to show but just a smooth touchdown...
  17. Hello. I've tried using most weapons with the Viper, and so far they seem to work well enough. But with Cluster bombs CBU-87 and 97, i started noticing problems. #1 - Crash to desktop, if i tried selecting CCRP mode. Solved by removing some Mod Aircraft (no need to remove the excellent A-4 mod though). #2 - Creating a server and trying to play online, with the Viper carrying cluster bombs, after some minutes, during the game, even in just normal flight, without doing anything other than comms, i get huge freezes to the game, even having crash-to-desktop. (only 2 players in server; plays fine with other weapons). Also, when the bombs fragment/explode, i get a very noticable reduction in frames per second, but then goes away when their explosion ends. OTHER UNRELATED(?) BUGS: - VHF radio randomly doesn't work (my wingman can't hear me) for no apparent reason, playing online (server hosted by me). - Menu options and mission editor randomly have HUGE lag when selecting something. Really annoying !!! Sometimes causes crash-to-desktop. My System: DCS Open Beta: 2.9.2.49940 OS: Windows 10 22H2 Motherboard: MSI PRO B660M-A WIFI DDR4 CPU: Intel Core i7 127000 (LGA1700) RAM: Corsair Kit 32GB DDR4 3200MHz GPU: Asus GeForce GTX 1650 Super TUF 4GB Throttle: Thrustmaster Viper TQS Stick: CH Fighterstick USB Pedals: Thrustmaster T Flight Rudder I also use DCS-BIOS for a custom box i made
  18. Hi guys. Regarding this topic, and now that i have really good controls to play... It seems clear to me that AAR, with the Viper, has this problem where there is an air hole or well right behind the tanker, surely someone else has noticed this?? null I fly behind the tanker straight and level, getting slowly closer to the boom, then when i'm about some good feet away from it, the aircraft start going down and accelerates by itself, which seems to me, shows the presence of some form of air "hole/well". Other times the aircraft seems to want to go up.. and up. It makes connecting very hard. Also, after connecting, the plane wants to go down and lose speed, but not as dramatic. In the real world, pilots describe after connection, the boom pulling a bit the airplane around, which should be the opposite of what happens in DCS ! I fly with wake turbulence on, by the way, but i'm not so sure this is the problem. I think i always noticed those things even without wake turbulence
  19. Hi! In my limited experience, and even after watching some youtube tutorials... i find that boresighting on the ground is a waste of time, it will remain innacurate. I usually boresight in the air with the first target, and then, even if i need a second pass, locking the others will be much more accurate, sometimes automatic hand-off and lock will even work correctly.
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