Jump to content

cesarferrolho

Members
  • Posts

    127
  • Joined

  • Last visited

Everything posted by cesarferrolho

  1. Maybe what induced me in error is that, in some missions, the TACAN was set to the carrier to start with, and i thought Jester had set it when i told him to, via Radio menu
  2. Oh damn! I always thought Tune TAC on the radio menu meant TACAN, and i also think i did work in the past. But you are right it does work that way. Thanks !!!
  3. I think it doesn't happen all the time (or at least, it didn't use to), but a lot of times, Jester simply can't tune a TACAN as requested via Jester wheel. He tunes the radio to the carrier (in the attached track file example) but does not tune the TACAN. I have to manually tune it myself. In the track file you can see i change several times the TACAN from PLT to NFO, back and forth, and.. he doesn't tune it correctly. Even telling him again to do it. The mission is even a Heatblur Instant Action mission. The TACAN number in the kneeboard is correct as well. Jester_no_TACAN.trk
  4. Apparently yes, i found this video of it, but there is little info from the company, and their terms and conditions and stuff... i don't know...
  5. Yeah, i was just flying with a human RIO and several times he actuated my controls. Flares, a bomb drop... Not really possible to fly like this with him He also plays as a pilot, when by himself. So, some buttons have double actions depending on what seat he's on. But it shouldn't trigger both, of course. I see this post is from 2022... Does @IronMike or anyone from Heatblur acknowledge this? Can we expect it to be adressed soon? Or is there some workaround? So far the only option i see is using diferent bindings for each seat or even different controllers
  6. That's odd. I just tested real quick and every AP mode is working for me. Also working: automatic steerpoint switching and the AP disengage lever/button on the stick
  7. Same here!! I have no mods installed except Tacview, and flying lead on a 2 ship. And i can see other (Very good) changes like the corrections to the S-3B Tanker.
  8. Thank You @OpticFlow !! Your solution did it for me !
  9. Ok. Already done. By the way, like suggested some comments above... I think a centralized bug reporting tool is a great idea. I know it might take some time to implement, but it should be very useful
  10. Since this post seems to have a bit more visibility/traction... here goes another report: MiG 21Bis - RWR lights seem to be innoperative !!
  11. Is it just me, or with the latest update (2.9.12.5336), the RWR lights don't work anymore? I hear the RWR sounds, but i see no lights LastMissionTrack.trk
  12. I was going to post the exact same thing! It seems unchanged after the update. The same graphic bug as before
  13. Hey Kaba, i just want to thank you for this great campaign! Pretty enjoyable from start to finish. Challenging enough without being crazy. I felt no issues except difficulty to connect to a tanker once, but it's likely not campaign related. Here is a campaign playthrough, if anyone finds that interesting:
  14. Hi! I just installed and tried this mod, using that version. The main control surfaces don't move (ailerons, rudder, nose wheel), but inside,the stick and pedals move. Still, impossible to fly like that. Also, the throttles seem to stutter, and the area for the mouse control/tooltips over the left throttle is way too big.
  15. So, not really a big deal. But, it would be nice that it would work like other jets, like the F-16 for example. The exhaust from the nozzles blowing the nearby grass depending on the thrust level. Wake turbulence works though...
  16. Hello All I'm trying to export from Blender into DCS a simple soldier walking. I have the rigged and animated (Mixamo) soldier walking in Blender, but i don't know how to export him with animations into DCS, so that i get a walking soldier in DCS. Whether i make him walk through AI actions or like a pilot who ejected, doesn't really matter right now, i just want to show him walking (with my animations) in DCS. Do you know how i can do it or point me a good tutorial for that?
  17. The F-14 AI wingman connects to the basket, but stays there without fuel flow, apparently. He will stay connected until the player orders him to RTB AI_F14_S3TankerBug.trk
  18. Yeah. I didn't watch your track, but in my pc the light looks like a yellow square texture: null
  19. I imagine someone already asked for this. Feel free to merge this topic with other(s). I would ask maybe an extra command to tell wingmen to select right target(s) or left target(s) or cardinal directions or bearings. Something along those lines to be able to sort targets when flying with wingmen and facing formations of bandits, more easily and quicker.
  20. I disagree. A quick browsing might not tell me much, i'd have to know what to look for exactly. And each RAG mission is, at least, an hour, except for the Carrier Qualifing ones.
  21. JayHawk, i already spent hours and hours playing the RAG, trying to figure out triggers, why the AI is doing this instead of that... etc... i'm ok with my grades. I don't feel any motivation to play the other missions in that format. If you can't deal with my criticisms and understand them, while disagreeing, then i don't have anything else i can say. I already explained the problems. If you don't agree, fine.
  22. First of all, i was not disrespectful about it. Criticizing a product you buy isn't being disrespectful. You can also search for the campaign feedback topic, where i criticize but thank the work behind it, even though i didn't like the product. It's rather odd you say such a thing... Yes, i didn't look at all the playthroughs on youtube and i also said it was a mistake of mine getting the campaign. But, are you suggesting people should look at hours of playthroughs (revealing the whole story) before buying??!! I didn't buy the campaign through Youtube, there is a DCS store page for that, where for instance, there isn't a text stressing it's not aimed at beginners even though there is a Youtube video just about that. But the difficulty isn't really the issue, it's the excessive scripting, even during the actual fights making everything too artificial
  23. So, this was my first paid campaign. I don't know how the others are in terms of structure, if they are similar or not. I had tried 2 free campaigns before. They were quite alright, not without some issues, but nothing big or terrible that totally ruins the experience, because they actually use the DCS sandbox game and its "systems". One even had a certain interesting randomness on wether you're getting attacking bandits or just "trespassers" on each mission. With this one I'm pretty dissapointed by the HEAVY scripting, mostly during the actual missions. Even an apparently simple mission of CAP can be heavily scripted with irrational things happening like, your wingman cruising along with an enemy that is attacking you, while doing nothing to help you. I apprecciate the effort and the voice work and the tactical teachings, but the gameplay should be the paramount asset. There is no dynamic campaign for DCS yet, as far as i know. This one is the exact opposite of such a concept as dynamic. ...Sorry, but i didn't like it. Just my honest, hopefuly constructive oppinion: In future ones, maybe sacrifice some voice work and let the whole thing be more natural DCS dynamic playing. I'm pretty confident it's possible to do.
×
×
  • Create New...