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McVittees

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Everything posted by McVittees

  1. Btw does anyone know if you can remove/hide/change colour of the padlock flag?
  2. Padlock button locks your view on an object, so as you fly around it remains in the middle of your screen. You'll see a little red flag over the object you've padlocked. The game has a logic to the order in which it padlocks objects depending on the flight mode your in. (e.g. in AA mode padlock will track aircraft, in ground attack mode it will padlock tanks), how far away objects are, how near to the centre or your screen etc etc . I think there are also different buttons the padlock specific things - e.g. incoming missiles. I use it to track airbourne targets with the HMS but at all other times prefer to control where I'm looking with my joystick hat switch.
  3. Nice pic. Be cool if DCS had some depth of field in the external views...and bloom...and grass...and...and....
  4. My computer doesn't have a purple circle on the keyboard? (Panics)
  5. I'm suprised you say that, as I thought civilian traffic was a big resource hog and so always leave it off. I'll have to test it...
  6. We all gotta wait for some serious improvements in CPU technology!
  7. Right click on the file, select 'Rename' and change the extension from .zip to .miz .
  8. I tried shutting down and waiting at a FARP for three minutes and i did not get a new helicopter and it did not fix my laser. Perhaps it is because I had no battle damage and had already landed for re-arming.
  9. Never say impossible! Reasure yourself that lots of people have managed to get over the mountains so it is only a matter of time before you manage to do it to! :smilewink:
  10. Does anyone know what sort of benefits can be realised by making a program 64bit? Does it mean 64bit cpus can execute more complex instructions per cycle or something?
  11. I'd like to see internal (i.e. in-cockpit) damage effects: smoking, broken and smashed panels - the works! A blood effect if the piolet was injured would be nice and the possiblity for rounds to crack/splinter/etc cockpit windows (I haven't experienced this so I'm assuming it's not modeled). Can you imagen trying to get the your bird down with one engine out, smoke from your smashed panels blinding you, blood spots in your eyes?...maybe going a bit to far now but you get the idea!:joystick:
  12. In all seriousness, this is really what lets rockets down at the moment - the blast radius seems a bit underwhelming (although I don't actually have any knowledge to base this impression on). I'm sure they'll sort it out. Right, time for my 5m duel...:gun_smilie:
  13. Like I said, leave them at home and make a bonfire with them. Much better effect.:P
  14. Hang on, does this mean that the campaign uses your average score to advance you to the next stage, not the score in the mission you've just flown? If it is your average score that matters, then scoring <50 in a mission won't set you back a stage unless it pulls your campaign average below 50. If my reasoning about average scores is wrong, what does the average mission score value in the campaign progress screen effect?
  15. I have to agree that the rockets (well S-8's anyway) s-u-c-k! :) Far to hard for me to aim and then don't do much unless you score a direct hit! Look way cool though... Seriously though - is there anything an S-8 can do that your 30mm can't do better? I leave the inner pylons clean and save the wieight.
  16. Nope, your not missing anything. Really if you get a mission score from destroying enemy forces, whether or not you survive won't impact its effect on the enemy...(until of course your helicopter isn't there to fly the next mission, but in BS it is!). I guess your stuck with sobek's suggestion! :)
  17. :thumbup:
  18. While that is true, it also true that in real life there are far more hinderences to spotting things than those simulated in BS: many more and complex structures, far more complex terrain, far more foilage, deliberate camoflage and varied atmospheric conditions to name a few. Also, the the AI doesn't know how to hide or take cover - this alone would multiply the difficulty of finding and destroying targets considerably. I'm certain, all weighed up, it is far easier to find and prosecute targets in the game than it is in real life, regardless of resolution. I believe that the solution ED (and most other sims) use of increasing the contrast of vehicles at long ranges, is the most workable solution to spotting at distance.
  19. Not true - the Kh-25L although not a standard weapon is loadable if you create your own payload. It will guide with the laser set to designate mode.
  20. Option for campaigns: I'd like to see an option for adding a 'flown' tag next to missons in campaign stages. When a mission is flown it is flagged. If you have to fly another mission in that stage a mission you haven't already flown is automatically selected. Alternate text outputs that can be presented to the player at the end of the mission depending on mission score/events. E.g. 'well done, you sufficiently degraded the enemies armour to help our forces advance - mission accomplished'. For the AI: - 'weapon check' command - 'engage with...' command
  21. I personally don't like any kind of labels - real immersion killer for me. Being able to create SA is half the game. However, if I really want to check the ID of a target I just look at the F10 map (enemies set to hidden - of course ;)). From it you can easily deduce if you about to conduct some red on red combat.
  22. I had an issue like this when I first installed BS - I couldn't map certain buttons in simulation mode but i could in game mode. I will dig up a link to the thread where I got the solution. Here you go: http://forums.eagle.ru/showthread.php?t=34158&highlight=map+controls Hope this helps - my problem was not related to having a X52 pro.
  23. I was wondering how this was done - thank you Frederf!:thumbup:
  24. Thank you for your explanation - that cleared it up for me! Rep inbound! :thumbup:
  25. Very cool, but having read it I still don't understand how it works! Doh! :huh: Is the bit in the middle the seperator? Which thing is the inner baffle? How is the air cleaned by rotation through the channels? Sorry to be a bit dim but I'm just very curious.
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