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johnv2pt0

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Everything posted by johnv2pt0

  1. Voted Cannon. While I'd love a C-17 "just because", as someone has already stated there is zero reason to have something like that unless it can be used for it's intended purpose. For a transport that would mean integration into the ME supply system. If you want to fly aerobatics, then fly one of the jets that's already in and capable of doing that. DCS is great at the combat part and absolutely atrocious at everything else that makes the real world of flying go round. ATC? no. Weather? no. Instruments? no. Flight planning (distance, TOLD, WBC, fuel management, etc)? no. Air refueling? marginal. Interesting locations? no. ...you get the idea. Resources should definitely be directed where they're needed. I mean come on, we still don't have a Nevada map that was promised in A-10C Beta. Not to mention all the models and stuff in game that were created for Flanker!
  2. Another member posted this info in another thread. This is from the real manual AFAIK but we don't really know if DCS has modeled it true to real life. Looks like absolute minimum range is 900m and max at 10,000ft is 1000m! pretty small window... http://forums.eagle.ru/showpost.php?p=2136016&postcount=13
  3. What range were you at when you tried? I can't remember the numbers exactly, but it seems to me that the minimum range for these are 1km or so. It's really easy to get too close and the missile won't track properly. Also I think weird things happen when the seeker head has to contend with the sun or weather. If you guys were flying towards the setting or rising sun that could mess with your results. I'm not sure if weather actually affects the missile in DCS though.
  4. Mainstay, did you ever get a response on this? I'm interested as well
  5. Woot! Can't wait!
  6. Awesome! Too bad you don't have time to finish it...I really like some of the shots you have in there. I prefer the second sound track
  7. I love it. It's one of my favorites and I can't find too much fault except for the way the rudder acts. The thing that drives me nuts is the lack of a manual...but that's something I've complained about plenty before so I'll leave it at that!
  8. While you're mostly right, don't fool yourself into thinking that having real stick time in one military aircraft doesn't translate into others. There are some very fundamental truths on how airplanes work and anyone that has thousands of hours in military aircraft knows better than most when talking about subjective impressions.
  9. Wrecking Crew and I do it pretty much the same way. I would just recommend doing it earlier rather than later because if a client decides to join the mission late it can really affect the mission balancing.
  10. Hey Harm, No it's not possible. The only way that's similar that I know of is to have it based on the status of the client aircraft at mission start (or whatever time interval you want) using separate units. So, as an example I have a mission that has different enemy units spawn depending on if there is a human F-15 pilot or an AI F-15. 2 F-15s are placed on the map (Client version and AI). Trigger goes like: if someone is in the client f-15 at mission start then option A decision/trigger tree starts but if nobody is then option B decision/trigger tree starts. Probably a much more elegant solution just using lua, but I'm a scripting moron.
  11. Good catch, thx
  12. Small update to our server. The blue tanker has been moved so as not to be so close to the red objective area. Also, we have set up a Teamspeak server. Information is updated in the original post. TS3 Server 71.119.124.108 password: "dcs"
  13. Ok, thanks gents. I'll give it a whirl tomorrow.
  14. Hi thanks, Windows 7 64 bit - using 64bit TS3 server and client I am trying to connect on 71.119.124.108:9987 I am unable to connect on the same machine or through LAN or over larger interwebs. I have the server set up with a "dcs" password atm.
  15. I have been trying to set up a free teamspeak server for my DCS server, but can't get it to work and am looking for some help. I've followed the instructions from the teamspeak and portforwarding sites on how to do it and what ports to open etc. Server has: - static IP - windows firewall off (in an attempt to get it to work) - three ports open and verified open - and the TS3 server has been accessed and set up on the host machine Does anyone have any advice?
  16. Yeah, it's fairly similar to the one you guys are running :thumbup:
  17. Pacifc. GMT -8
  18. Thanks Blooze, I really appreciate the info.
  19. Hello all, I'm pleased to announce that VTAG is opening up it's server to the public. The public server mission is much different than our in house operations. This is to foster competitive play in a more realistic setting while keeping a less complicated mission that will be more stable and enjoyable for all. Here are the basics: Novo VS Maykop. Each side has a kill box in the center of the combat area plus infrastructure near the enemy's airfield. Once all three objectives are destroyed, a winner is declared, and the mission will restart about 5 minutes later. Regular status updates will notify the player of the overall situation. Because of the differences between coalition equipment, different tactics will likely be used by the sides. Also, some "sim-ism" disparity has been compensated for without breaking the gameplay via different mechanisms. External views disabled. Fog of war. Coalition specific equipment. Some restrictions on weaponry to foster better gameplay (only SARH missiles for CAP and in restricted numbers, restricted numbers of mavericks and vikhers, etc) Protected refueling operations for Blue. Enforced. No Taxiway takeoffs. Enforced via scripts. Dynamic Wx. Aircraft: Blue: A-10C x6, SU-25A x2 (Georgian partners), F-86 x4, F-15C x2 (Only 2...once destroyed gone forever), UH-1H x8. Red: SU-25T x8, Mig-21Bis x4, SU-27 x2 (Only 2...once destroyed gone forever), KA-50 x4, Mi-8 x4. This is new for us and thus the mission is very simple at present. I'm sure the mission will evolve over time with a possibility of new content to come assuming stress tests are passed. Any feedback is appreciated and will be considered. See you in the skies ~ TS3 Server 71.119.124.108 password: "dcs"
  20. It's members only atm sorry.
  21. You can check out our server VTAG. I recently changed it to a public mission and it has red v blue with the appropriate equipment on each side. External views off...restricted taxi speeds to prevent taxiway takeoffs...some limitations on weaponry (No spamramming or flying a hawg with 32 Mavs or 25Ts with vikhers, etc.). It's new and will likely evolve, but it might be up your alley. VTAG
  22. Last Bump I promise :) Is this really not possible?! It has to be coded somewhere!
  23. Thanks. I didn't know about the excellent setting making a difference. Good info all around. I'm making a mission that I want only 1 long range sam site per side as part of the objectives (multiplayer), so I'm stuck with Patriot and SA-10, based on placement and ranges. I think I can make it work though. Cheers
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