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johnv2pt0

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Everything posted by johnv2pt0

  1. Thanks for the info guys. As for how bomb placement affects the airfield, I've found that it has to be within the path of the aircraft. So runway, centerline taxiway, etc. A hit on the ramp/taxiway that isn't in line with the pathfinding doesn't seem to close it. That said, I haven't tested this extensively...
  2. Thank you gents...much appreciated.
  3. I can't get this script to work anymore and I don't see anything wrong based on the latest MIST documentation so I'm wondering if one of the functions in DCS is broken. Would one of you smart fellas please take a min to look at this? Attached test mission and script. Runway Bombing Detection Script.lua BOMB ON RUNWAY TEST.miz
  4. ....a mystery then! How interesting! I will continue to press face into keyboard at a high rate of speed.
  5. If you damage a runway AI flights will no longer be allowed to taxi or takeoff. How does the scripting engine determine the status of the runway? Thanks ~
  6. Thanks for responding to this...I've been trying to find something for this for a while now. Now I know I should just go cry in the closet with my good friend Jack.
  7. That post was 4 months ago...hardly seems to a laymen that it should take that long to fix. Kind of feels like they are just allocating their time elsewhere which is very frustrating. I love their products but it seems like there are things on each of their modules that they simply never go back to fix. It's weird that gun accuracy has been an issue on both the American jets and not on the 15...
  8. Great criticism. Could this be sent up the chain for the devs Skatezilla?
  9. I'd just write it off...better for your mental health. That's what I've done...along with noting information germane to future purchases.
  10. Outstanding! Love it
  11. thanks
  12. Oh thanks...so obvious! :thumbup:
  13. "Those that took part in the DCS: World War II Kickstarter campaign, and provided a high enough contribution to receive the Normandy map, will receive the assets pack for free." What pledge dollar amount is this? How do we know if we reached that standard? I don't see it on the kickstarter page.
  14. Apologies if this has already been addressed, but I've only found two references to this topic neither of which has had any official response. The gun dispersion seems quite a bit larger than it should be. I don't have any data to share, but I'm wondering if this is something that is on the bug to do list or if it's already been looked at and decided it's as it should be. I know this is a burning question for quite a few people, so if you can shed any light on it I'm sure a lot of people, myself included, would appreciate it!
  15. Confirmed on my end for what it's worth in 2.05. Haven't tested anywhere else.
  16. I might just not be understanding something, but I'm having an issue getting my AI wingmen to actually attack the mission objectives. I've found like others that if you wait for the other AI flights to take off before taxiing, and then tell your flight to "go to route", and then tell to rejoin formation after airborne they'll take off and rejoin. However, when approaching the target area I give them the command to engage mission and rejoin and they peel off and fly to some random place on the map instead of attacking the assigned mission targets. Am I doing something wrong?
  17. Tried the autoexec.cfg to no avail. Your server crashes my game. Is simple radio required?
  18. I think I've read about this before and the answer is no. I believe this is because the dynamic weather starts with a certain set of variables and then progresses from there. Season/time is also a set variable so the time can progress in real time, but you can't change it mid mission from say 1000 to 1800. You might be able to create a .bat file or something that could delve into the .miz and change the date/time within the lua, but I think if you start manually editing the .miz some weird things can happen too. I'm sure someone will correct me, but like I said I'm pretty sure you can't do what you're asking.
  19. Thank you for all the work developing MOOSE and making these extremely well done videos explaining everything! I know how much work is involved in the video creation and can only imagine the number of hours it took for MOOSE itself. This is really great stuff and the DCS community is really going to benefit from it. Thank you ~
  20. Great, I'm an idiot when it comes to this stuff, but you've given me a lot to chew on. Thank you!
  21. Cool. Are there any significant negatives to a script like this? Like high cpu workload or huge mission sizes? Do the sounds included in the DB get saved into the .miz or does it draw them from the client's game folder (ie. how careful do I need to be about populating the DB)?
  22. Gents, I'd like to use the speech sound files in a trigger to form a sentence, but I'm not sure how to do it without making multiple triggers in succession. Example sentence would be something like, "TOT 05." I thought I might be able to use a sleep command between the ACTIONS within the trigger, but that doesn't seem to work. It would be nice to have the ability to do this instead of recording a custom sound file. TYIA ~
  23. I just took a quick look into a .miz and found what I was looking for. Set the number of systems in the ME that you want and then open up the mission file within the .miz The different systems are listed like this: ["cyclones"] = { [1] = { ["pressure_spread"] = 925870.38843639, ["centerZ"] = 312642.66796523, ["ellipticity"] = 1.3026829160689, ["rotation"] = -0.12417258818243, ["pressure_excess"] = -1093, ["centerX"] = -114216.92886758, }, -- end of [1] [2] = { ["pressure_spread"] = 1017592.6747109, ["centerZ"] = 122565.7275902, ["ellipticity"] = 1.3026829160689, ["rotation"] = -0.12417258818243, ["pressure_excess"] = -713, ["centerX"] = -1174783.5900005, }, -- end of [2] You can edit this to place them in a way that will give different crosswinds at the different airfields. It's a lot of trial and error but it's doable. In one of my old missions I was able to place multiple systems in a row to make a weather front. It was very cool, but like I said it's a lot of work. And I take no credit for figuring any of this out, there was that thread on it years ago that looks like it's been deleted.
  24. There used to be a thread entitled "Dynamic weather - a look under the bonnet/hood" that I have saved but it seems to have been removed. It went through the process of hand editing your weather file in the .miz if I remember correctly. I stopped doing it because it was just extra work and most people didn't appreciate it lol. I did just now find this, but haven't tried it. https://forums.eagle.ru/showthread.php?t=144855&
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