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TFS

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Everything posted by TFS

  1. I must have turbomode enabled from when I used it for MSFS, I never needed turbomode, I will try disabling that and see if that fixes it.
  2. Looks good, and plays well! YES!!!!
  3. Perfect found it and turned that bypass on, hopefully that works around it. I play with Link Cable anyways so it's not like the HMD would ever lose power if left on. Thank you for the workaround if this works. I don't know what changed in the recent months.
  4. Oculus debug tool you say... I will look into downloading this right now, thank you!
  5. Hello y'all, been using the Quest 3 since launch in DCS and I have always been able to take the headset off and leave for either a break, or a brief moment to do something on the PC and return to the game no problem. As of the past few months anytime the internal sensor isn't blocked and I leave the headset while in game, it is a 100% guarantee DCS crash due the headset going into whatever mode it does when you take it off. This was never the case. I use link cable, I have Virtual Desktop but Link is better for me in DCS. This is a pain as if I am flying quite the distance and need or use the restroom or take care of something it's a guaranteed crash to desktop for DCS. This is the only game this occurs in. I tried taping over the sensor and this did not work. Anyone else encounter this, or have any ideas? Thank you.
  6. Little montage I made with vr and my motion simulator for helicopters
  7. Just got a motion rig for flying in VR, it's amazing, I can't believe how awesome it feels.
  8. https://youtube.com/shorts/vxwItB_kDcQ?si=jQsAFARei6-M-hsY
  9. https://youtube.com/shorts/vxwItB_kDcQ?si=jQsAFARei6-M-hsY Scouting for friendlies, couldn't bring smoke, so I was guiding them in with my location. Super awesome view of a close hellfire and explosion. In VR, I nearly pooped myself lol
  10. To combat this, I moved my mouse out of the Quests camera FOV, so my hand isn't captured by the tracking, this is purely an HTCC feature, Slugmouse is merely mouse clicks.
  11. Sorry haven't been around past few weeks. Yes I have the slugmouse, had it for a few months now, used it daily in DCS, I use it in the Apache a lot. I've gotten extremely good and quick with using it. I just can't get the power levers to move to idle so I use voice attack command for that. Otherwise everything works smoothly and I can't... I repeat CAN'T play without them in DCS. Just imagine the benefit of flying with a cyclic in vr in a helicopter and not having to take your hand off the cyclicbto find the mouse, find the cursor. I just use my left hand for basically everything unless I am in a trimmed hover or on the ground. Any specific questions hit me up, I'll try and pay more attention to the forums. Had some changes in life lately so I've been away from my pc.
  12. In just a short break from this thread, I am now over a dozen pages behind. So just my $.02, dots after update in VR on Quest 3 is so much better now. My interest would be if there's an option to have off/on... this can be the on. Kinda barely even noticeable in current state.
  13. Fast paced Apache Action
  14. Apache Action coming at you fast
  15. I have the slugmouse and use HTCC. It does work very well and I've become extremely good at them together. Having my hands tracked visually would be neat, using just the cursor is fine but my Quest is already tracking my hands so if someone figures a way to cross the threshold that'd be cool. As for being able to move your hand, with inside out headset tracking there's no way around that without external tracking separated from the headset.
  16. Idk, this is a video of max VR movement I can produce in a chair and using neck safer. This is in the CH47, which like the 64 is made by ED. They did it correctly on the 47, like the other helos. It should be this way consistently as it works and is has no visual conflicts. Just remove the head rendering in VR.... Ch47 NoHead.mp4
  17. Intended? This is not the case on other helicopters though, so what's the thought behind it on the Apache? The other helicopters just don't have a pilots head in VR. It's already a thing, just not the Apache so far as I've noticed on the helicopters I own. This saddens me to see this is on purpose, I feel like it's an oversight really. Otherwise a workaround is fly with pilot models off, which defeats the purpose altogether.
  18. I have this issue that I can replicate time and time again in VR. When tilting my head IRL my view exits the pilots eyes and I can see the head and helmet. This does not occur in any of the other helicopters as I believe it appears the pilots head does not render in the other helicopters to avoid this precise issue. I've included a simple demonstration to showcase this. Helmetclip.mp4
  19. I got greedy, he fired first, I held till shack... or.. I wasn't paying attention till I saw it in the MFD lol
  20. Dodge last second.. he fired first, I held on to Shack...I got greedy,, pulled it off
  21. Hilarious CPG WHOOPSIE
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