Set a trigger zone 50-100 miles centered on the group, then make it so if any part of the opposing coalition is *out* of the zone, set group AI to off.
That way if any of your side wanders in, the radars activate.
So I was snooping around in this folder:
C:\Program Files\Eagle Dynamics\DCS A-10C\Scripts\AI
and noticed the "skills_factor" list, and tried adding a new skill into it "Superhuman" by copying the "excelent" skill and doubling what factors I could.
Unfortunately, it seems the game didnt want to recognize my new skill and didn't show it. Is there any way to properly do this or is it unavailable for now?
Yeah. I tried building a totally new Russian military base and woooo started slowin down like hell..
Then again I did surround it with a buncha AAA and SAMs.. D:
I turned it off because every time my game minimized voluntarily or no, and I returned to it, the HDR would be reset to off. So now no weird visual changes when I alt+tab out. :)
I thought it'd be the F-15C cause it's the other aircraft that has as much modeling detail as the A-10C and it also happens to be a popular US fixed-wing fighter and it was the other half of the USA planes included in Lock On.
So thats my thoughts. :p