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RyanR

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Everything posted by RyanR

  1. I noticed that you can interact with the "wrong" IFF panel! Bizzarre. For multiplayer, you basically need to uncheck all of the "simple-logic" options: Landing gear, IFF, Unfolding the triggers, etc. I can't throw any stones at Aerges, they generally do great with the F-1. It's still a ridiculously good module. -Ryan
  2. Just about to complain about this. I've wasted hours with the F-1 since this patch. People who run MP servers aren't going to figure this out. That means the F-1 is going to be messed up for the people that own the module. -Ryan
  3. Seems every user option is screwed up in the multiplayer. This roll-out was poorly thought out. In situations with Dynamic Spawns, the F-1 is all kinds of messed up. -Ryan
  4. Plot thickens a bit... if I un-select the "Mode 4 IFF installed" in the special options for the F-1, the IFF panel in the EE is now clickable in multiplayer. The problem is this from the changelog: "Some options, such as: 'Simplified Gear Lever', 'Simplified Firing Safety', 'Mode 4 IFF installed', 'Delayed Oil warning light', 'Counters reset on rearm/refuel', are always read from the mission now. These options will be always in sync between seats in F1BE." I'm wondering if the problem is confusion between the client settings and the the server-side MIZ file. If I were Aerges, I'd just let the client settings rule the day. Most server folks aren't going to get all of the F-1 options correct. -Ryan
  5. Yeah.... problem seems to be MP vs. offline. Offline OK. MP not OK. Affects both the -EE and -CE. Two different looking IFF panels. -Ryan
  6. Same here! Even if I map the IFF functions, there's no animation. -Ryan
  7. The only problem with the waypoint tool is that you can't change it without re-planing. Soooo.... it's kinda limited. For the time being, I'm still using the DCS DTC app/mod. for the F-16.... just to set up steerpoints, comms, and now CMDS. I think the "official" DTC has tons of potential, but for MP servers, it's still pretty clunky. -Ryan
  8. Holy schmoly.... what's going on? -Ryan
  9. The F-1 really likes to slip around on the runway when landing, especially in a crosswind. It feels like the wheels aren't "gripping" the runway. Is there a trick to keeping the plane going straight after the nosewheel touches down? I seem to find myself chasing yawing oscillations. Should I turn the nosewheel steering completely off via the guarded switch? For the most part I'm OK if I pop the chute the second the nose wheel comes touches down and use differential brakes instead of rudder input until the plane comes down. Just curious if I;m missing something. Aside from the F-16, the F-1E is my favorite DCS module by a long shot. The Phantom is like driving a big, gloomy school bus by comparison! Thanks! -Ryan
  10. I was doing this in DCS last night. I dunno why I love the F-1 so much.
  11. Since there's no canopy frame to reference, one thing I have found that helps when refueling the F-16 is to toggle head tracking off. Edge of your screen gives you some more reference to fore-aft position. With VR, you've at least got depth of field and natural head movements. Additionally, when forming up on the tanker, you can use your radar to get the tanker's speed in CAS. The F-16 does not have IAS, and 300knts IAS isn't 300 CAS. -Ryan
  12. I thought this was fixed? Slick Mk-82/84 are falling short in CCIP. Drop in CCRP, and they're almost spot on. Is it just me? I know, I know.... no track file. -Ryan
  13. RWS is noisier, but definitely get you a target on the scope before TWS does. If you have datalink, you know what to look for. -Ryan
  14. Wow. This is really bad. The plane also feels very sluggish suddenly around the roll axis with gear up and at speed. Almost like CAT III gains in CAT I config. -Ryan
  15. With a good plan, the F-16 is the winner for SEAD/DEAD. The F-18 guys are always jealous of our toys. MFD setup makes this all quite easy. Honestly, any SAM that a HARM can target should already be on the list of things to deal with. Setting up the HARM's to fire in POS mode becomes handy. -Ryan
  16. Where's tech support for this? I put an image in "bug reports". -Ryan
  17. This drove me crazy trying to figure it out. "Glad" I'm not alone. -Ryan
  18. I know we've no support at this point, but has anyone noticed that "PCM" is in the upper left of radar display since the latest patch? I'm 90% sure that it wasn't there before... and there's nothing I can do to make it go away. It overlaps with "TAF" when you're have GCI going. Hmmm? Thanks! -Ryan
  19. Thanks! This makes sense. I could have sworn I was in a track mode.... maybe not. I'll keep an eye on it. -Ryan
  20. This seems to be new: I have the FCR in GM mode. Select a target (that I put there). I went to make a mark point. DED shows HUD instead of FCR, and the radar kicks out of GM mode and into AGM mode, which undoes all the work of finding the target. Nothing is in CCIP, so I'm confused. In the past, choosing to make a markpoint with the FCR as SOI, automatically chose the FCR.... not the HUD. FCR stayed in GM mode, and a TMS up made the MKPT. Track is attached. Thanks! -Ryan MKPT to AGM.trk
  21. As long as you're in the envelope with a PGM2, you can fire a HARM over your shoulder. The system is *designed* to work this way in EOM. When you really need to wail on something, get a steerpoint on it and fire in POS/PB mode. -Ryan
  22. Between the SAM shutting down, and/or an SA-15 being parked next to it, HARM shots can be pretty hit or miss. Either way, HARM's are good decoys when you go in with other weapons. They'll either kill the site, or let you go in for a popup attack. IMHO, ED needs to tweak the SAM shut-down logic. Going cold is perfectly reasonable.... but going cold instantly when a HARM comes off the rail, not so much. -Ryan
  23. Worth checking Chuck's guides for revision dates. His guides are otherwise the best thing for most modules. I got super frustrated when I got into the F-16 module early this year. There was so much conflicting information on the web, YouTube, and here in the forums. Too many folks on the forum would then tell me I should have simply searched the forum. Thanks. I've finally gotten to a place where I can keep up with the changelog and know what's new, and understand what's changed (for better or worse). The answer here is that, as a community, we need to help each other. Encourage people that there are no "stupid questions", and often we can ask "angry" questions when we get frustrated (guilty myself!). This forum can be really pretty ruthless. ED hasn't done a great job with the manual. But whatever. I've gotten a lot of fun out of this module. -Ryan
  24. Nice... but canopy is sooooo hazy. -Ryan
  25. Honestly, I'd just ask here in the forums when you get in a jam. Keep an eye on the change log going forward. I feel like things have stabilized a bit after some *big* changes in 2024. -Ryan
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