

RyanR
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Everything posted by RyanR
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Since there's no canopy frame to reference, one thing I have found that helps when refueling the F-16 is to toggle head tracking off. Edge of your screen gives you some more reference to fore-aft position. With VR, you've at least got depth of field and natural head movements. Additionally, when forming up on the tanker, you can use your radar to get the tanker's speed in CAS. The F-16 does not have IAS, and 300knts IAS isn't 300 CAS. -Ryan
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I thought this was fixed? Slick Mk-82/84 are falling short in CCIP. Drop in CCRP, and they're almost spot on. Is it just me? I know, I know.... no track file. -Ryan
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RWS is noisier, but definitely get you a target on the scope before TWS does. If you have datalink, you know what to look for. -Ryan
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Wow. This is really bad. The plane also feels very sluggish suddenly around the roll axis with gear up and at speed. Almost like CAT III gains in CAT I config. -Ryan
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With a good plan, the F-16 is the winner for SEAD/DEAD. The F-18 guys are always jealous of our toys. MFD setup makes this all quite easy. Honestly, any SAM that a HARM can target should already be on the list of things to deal with. Setting up the HARM's to fire in POS mode becomes handy. -Ryan
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Where's tech support for this? I put an image in "bug reports". -Ryan
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This drove me crazy trying to figure it out. "Glad" I'm not alone. -Ryan
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I know we've no support at this point, but has anyone noticed that "PCM" is in the upper left of radar display since the latest patch? I'm 90% sure that it wasn't there before... and there's nothing I can do to make it go away. It overlaps with "TAF" when you're have GCI going. Hmmm? Thanks! -Ryan
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normal behavior Markpoint from FCR: Normal behavior or bug?
RyanR replied to RyanR's topic in DCS: F-16C Viper
Thanks! This makes sense. I could have sworn I was in a track mode.... maybe not. I'll keep an eye on it. -Ryan -
normal behavior Markpoint from FCR: Normal behavior or bug?
RyanR posted a topic in DCS: F-16C Viper
This seems to be new: I have the FCR in GM mode. Select a target (that I put there). I went to make a mark point. DED shows HUD instead of FCR, and the radar kicks out of GM mode and into AGM mode, which undoes all the work of finding the target. Nothing is in CCIP, so I'm confused. In the past, choosing to make a markpoint with the FCR as SOI, automatically chose the FCR.... not the HUD. FCR stayed in GM mode, and a TMS up made the MKPT. Track is attached. Thanks! -Ryan MKPT to AGM.trk -
cannot produce and mssing track file HARM with HTS and HAD Misses
RyanR replied to bonesvf103's topic in DCS: F-16C Viper
As long as you're in the envelope with a PGM2, you can fire a HARM over your shoulder. The system is *designed* to work this way in EOM. When you really need to wail on something, get a steerpoint on it and fire in POS/PB mode. -Ryan -
cannot produce and mssing track file HARM with HTS and HAD Misses
RyanR replied to bonesvf103's topic in DCS: F-16C Viper
Between the SAM shutting down, and/or an SA-15 being parked next to it, HARM shots can be pretty hit or miss. Either way, HARM's are good decoys when you go in with other weapons. They'll either kill the site, or let you go in for a popup attack. IMHO, ED needs to tweak the SAM shut-down logic. Going cold is perfectly reasonable.... but going cold instantly when a HARM comes off the rail, not so much. -Ryan -
Where to look for the "most current" procedures and workarounds?
RyanR replied to Razor18's topic in DCS: F-16C Viper
Worth checking Chuck's guides for revision dates. His guides are otherwise the best thing for most modules. I got super frustrated when I got into the F-16 module early this year. There was so much conflicting information on the web, YouTube, and here in the forums. Too many folks on the forum would then tell me I should have simply searched the forum. Thanks. I've finally gotten to a place where I can keep up with the changelog and know what's new, and understand what's changed (for better or worse). The answer here is that, as a community, we need to help each other. Encourage people that there are no "stupid questions", and often we can ask "angry" questions when we get frustrated (guilty myself!). This forum can be really pretty ruthless. ED hasn't done a great job with the manual. But whatever. I've gotten a lot of fun out of this module. -Ryan -
Nice... but canopy is sooooo hazy. -Ryan
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Where to look for the "most current" procedures and workarounds?
RyanR replied to Razor18's topic in DCS: F-16C Viper
Honestly, I'd just ask here in the forums when you get in a jam. Keep an eye on the change log going forward. I feel like things have stabilized a bit after some *big* changes in 2024. -Ryan -
Is this for serious still broke?? -Ryan
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Thanks. My brain is farting on where (AKA what sim) I used radio-nav on a USAAF plane. Maybe I'm just thinking of the F-86. All my memories seem to merge into one these days. I've mostly been doing WWII sims for the last 30 years.... but got sucked into the jet age in DCS, now I'm trying to get back into taildraggers again. First time in DCS. It's just odd that this stuff basically isn't implemented, considering the "every rivet" mindset in the sim. -Ryan
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To which, I gotta reply: "Yeah, but..." The tech being in its infancy doesn't explain its complete absence in DCS on the WWII maps.... and that it apparently only works in-game on modern-ILS frequencies. -Ryan
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For the life of me, I can't get radio compasses going. A key piece of navigation for the period. Chuck's guides say that this is because ED has failed to implement any of this infrastructure.... and if we're lucky, these instruments might work using ILS frequencies? Which didn't exist for the period? So, are we relegated to the F10 map, or kneeboard markers? Might as well just make GPS available for 1944, too. NS430. Sheesh. -Ryan
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It's like there's no friction on the wheels. It just goes sideways. Like the ground crew greased the wheels. The training mission (one of which has Tu-95's in it, but whatever) says the plane won't come unstuck until 200kph. But it lifts straight up and rotates 90 degrees at 100kph. That's 62mph. None of the other warbirds in DCS do this. No other simulated D-9 does this.... in the history of simulated D-9's. I'm old. I've been doing WWII sims for 35 years. What gives? This module seems barely simulated. A caricature. I can bank and crank on it, too without it dropping a wing. That's like sacrilage to the 190 folks. Full difficulty is on, too. -Ryan
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Punt. Why is this not working or implemented in the maps? -Ryan
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Just solved this. I noticed the Phantom and Viggen have a pop-up helper ("enable mirrors") when you hover the cursor over a mirror. The F-14 simply lets you "adjust the mirrors" when you hover. Thinking that HB must have used a similar command in the F-14, I popped into the "adjust controls", searched for mirrors and found that there's a keybinding for enable mirrors. The default key is "M". Back into the cockpit, hit "M", and I have crystal clear mirrors again! I feel a bit dumb. I dunno if the new launcher changed a hidden default. I did notice that "Rain Droplets" was set to "true"... a carry-over from before the launcher came around. The launcher gives you low, medium, and high quality for droplets.... and if you choose one, you can't go back to true. There's some voodoo in the new launcher for sure. Thanks! -Ryan
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Hoping this is a something someone has seen. My mirrors have suddenly gone blurry in the F-14, and only the F-14 modules. Mirrors work fine in all of my other planes (F-4/Mirage/F-86/etc/etc) with mirrors. All I can think is that I tweaked a graphics setting in the new DCS launcher. All seemed fine until I popped into the F-14 again, and then I notices the blurry mirrors. I changed the setting I tweaked, but no joy. Blurry. I have all the graphics settings pretty much at "max" and am getting 150-200fps. I've an nVidia 3080 and 32GB of RAM. Any help would be terrific! I can't think of where else to look. Thanks! -Ryan
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Very odd..... a remap fixed the hide/show stick problem. I was using backspace (which I think was default), and it would stop working once the chatter started. A fresh reboot seems to have cured my no-guns issue. Thanks for confirming everything works. I was thinking that latest DCS patch might have broken something. Excited to give this a go. Looks like a very cool campaign! Thanks again! -Ryan
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No mods or anything..... hmmm. Will look into it some more. Thanks! -Ryan