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Everything posted by Arecibo
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I have Winwing gear for my DCS jets, but I’ll be using the Turtle Beach Velocity One for the C-130J. https://uk.turtlebeach.com/products/velocity-one-flight I bought it for X-Plane to complement IRL Cessna training (it’s the only unit on the market with vernier controls), so it’s nice to get some more usage out of it (arguably why I even considered purchasing the C-130). Four throttle levers and a host of buttons to map. Hopefully Turtle Beach/ED will add support and allow mapping of the warning lights.
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Thought you guys might enjoy these videos that popped up in my feed. Should get you in the mood for the new Fulcrum:
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Not sure if this has been covered, but I was just wondering if things like random engine/electrical failures etc will be modelled? Also, will there be a persistent plane option like the F-4? I've preordered and really looking forward to flying this (over Xmas hopefully)! Cheers!
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Awesome. This means I'll be able to fly around Tre Cime Di Lavaredo in the Dolomites! (I've climbed the Dibona Arete on Tre Cime, such an epic place). Hopefully it's got a decent amount of detail there.
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How did you get on @Burky?
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I had the same issue.
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Just purchased for an early birthday present. It'll be nice to get some use out of my Turtle Beach Yoke outside of X-Plane 12. Hopefully there'll be some good Afghanistan campaigns and missions for it coming out soon.
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I was just thinking this today. I'd definitely love some mod patches and other DCS merch.
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Cockpit retexture, for the Viper.
Arecibo replied to Xtorris's topic in Texture/Map Mods for DCS World
I meant the HOTAS switches - they don’t rotate or move. Regarding the joystick, I meant the trim switch and pickle button etc. Maybe I’ve been spoilt, as the F-4E was the first module I bought, and everything in the cockpit moves as expected. -
Cockpit retexture, for the Viper.
Arecibo replied to Xtorris's topic in Texture/Map Mods for DCS World
Looks good! Maybe the glass could have a bit of dirt in the edges, a few scratches and be less clean? I hope at some point ED add animations for the throttle and joystick. -
Nice, thanks DP, I'll give that a try. I've just been watching Top Guns: The Next Generation and it inspired me to give mod this a try!
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Hi all, Has anybody had any luck landing on the carrier? I just tried the instant action in the Caucasus, chose one of the 'air' slots, but I can't seem to catch the wire. This has happened several times. I'm not sure if it's a bug, as I was on AoA at about 130 knots and the track shows that I should have caught it. I'm not sure if the carrier is a 'dummy' ship or something? T-45_Carrier_Landing.trk
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Oh, my bad. If you're not a military aviator, it's easy to forget these things are classified! That's great, thanks Rudel
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Just installed this and it looks great! Does anybody have a PDF of the NATOPS so I can start this thing up? Google has loads of false links.
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Is there any update on this? I've just seen a fantastic implementation on the Black Hawk mod. Timestamped vid:
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Tried it on 1, tried it on 5. Still an issue unfortunately. It’s a shame they’re not hall sensors like the two sliders.
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You'd think Winwing would have tested this. I wonder if it's something that could be fixed on a module level. For example, detecting different speeds of inputs would move the dial x10° / x50° / x100° That's a really solid suggestion actually. Thanks for that!
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I never have the problem. For me it was just a case of finding the right Allen key tension (using really small increments). Like I say, it needs the odd tighten every now and then (rarely), but on the whole I just don't think about it. I have the Strike Eagle and Viper grips, so different weights of handle and they're both fine. There's no way I would have started ripping the thing apart to make it smoother.
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I think it might just need 'bedding in' with usage. I have two bases that are smooth as butter, although tbh I didn't really notice 'stiction' as such when I bought them. It took a while to find just the right amount of friction with the allen key though and it needed retightening over time. Give it time, it'll be fine.
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Hi all, I have a real issue with the speed that the heading and course bugs rotate on the Orion2 base, specifically in the F-4E. I end up having to spin it wildly to get it moving at a decent speed. Then it overshoots and I have to wait for it to finish before I can roll it back. I get so frustrated that I end up having to dial it in onscreen using the scroll wheel, which works fine. Is there a way to fix this or is this a firmware/Winwing support question? I have the speed dialled up to max (5) in SimApp Pro, but it needs to go higher. Cheers, Tim P.S. Do Winwing monitor this forum?
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Hi all, I’ve just watched the @ralfidude landing video with a co-pilot (first officer?), but I’m just wondering: Is there a ‘Jester’ for solo players? I couldn’t see anything in the release marketing. I’m not clued up on the C-130, so I don’t know if it can be flown 'solo' or not. Thanks in advance
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Same here, although I’m tempted to buy it, just so I can get more mileage out of my Turtle Beach Velocity One yoke outside of the X-Plane Cessna!
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DCS Hotfix | F4U-1D Development Report | DCS 4 Disabilities
Arecibo replied to Graphics's topic in Official Newsletters
Incredible. DCS just gets better and better. Thanks for all your hard work! -
That makes sense, but why on the Afghanistan map was I able to talk to the tanker on Jester's frequency, whilst still having COMM CMD in the front? I double checked and I was on a completely different frequency.
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Hi all, Hopefully someone can help me understand some issues I'm having with the radio. I've been practicing the 'Landing in Clear Weather' mission from @Dallatorre's Phantom Proficiency tutorials. The mission requires me to tune into Kobuleti Approach on 262mhz. I ask Jester to do this for me, then contact Approach, but I get no response. I realise I have to give Jester COMM CMD to use the frequency he's tuned, which makes sense, but why didn't he take comms control when tuning the frequency? Is this something that would be set in the mission itself somehow or is this a procedural 'bug' in the module? Then in free flight in Afghanistan, I ask Jester to tune to the KC-135 Tanker on 251mhz, which he does, but now, I CAN contact the tanker for refuel whilst having COMM CMD on a different frequency (I assume, as it's on preset). So basically it seems there's no consistency in how to use the radio correctly. Is there something I'm missing here? -- And final question: I get automatically handed off the the Tower frequency in the landing mission without Jester or myself tuning into 133mhz. Is this just a DCS thing for easier gameplay? Cheers all,
