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Everything posted by Raffi75
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This knowledge is only a few years of working with the equipment. And I still think I know too little.
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You read too much and take everything literally 1:1. In fact, 250-260 km/h is the cruising speed and the most economical according to calculations. And I'm not saying that's not how it's flown. Of course, we also fly at these speeds, but it's not always necessary. However, life shows that you can fly at other speeds. It all depends on the configuration, load, the task being performed, the weather conditions. In the flight training program for the Mi-24, there are exercises where you only fly at 150-170 km/h.
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I'm writing from my own experience. To be precise, I'm writing about version D, but I think it doesn't matter much.
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The average cruising altitude on the route, if conditions allow, which we use in real life, is 600-800m at a speed of 220/230 km/h.
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+1
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Great idea. I'll ask for that too.
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Just as in the description.
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No 8xATM suspension with select other loadout.
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Yesterday I spoke with a colleague from my unit and we had exactly the same conclusions. Copilot is able to tell which flare/chaff cartridge it used. Besides, there is no counter for how many flares were fired. However, I do not think that the information in the kneeboard is a fraud. It would be possible to just replace it and the number of charges fired with the number of cartridges used. This is just a game and when playing single player, you had to somehow compensate for the lack of other crew members. See how many things Jester does in the F-14 and how many you can get from Petrovitch. ps. Where do you get the cartridge selection? My countermeasures menu looks different.
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Why is this supposed to be a cheat? The crew consists of 2 (3, with the flight engineer) crew members and there is cooperation between them, which we are deprived of in the game. The copilot can provide information about the amount of combat resources at any time, is this also a cheat?
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About 2 hours
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OH-6A by Tobsen and Eightball
Raffi75 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Do exactly as I wrote in these posts. Really, all you need to do is read with understanding. -
I'm digging up the topic. Golden shovel. Is there any chance of the pilot returning to the cockpit? It's been so long since the introduction of the new helicopter model, and the cockpit is still empty.
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OH-6A by Tobsen and Eightball
Raffi75 replied to tobi's topic in Flyable/Drivable Mods for DCS World
You need to delete all old OH-6A related folders located in C:\Users\...\Saved Games\DCS\ mods (aircraft, tech) and scripts. Now you install new version 1.51 (or just add 1.51 fix for version 1.50). Finally you add skins as I wrote in my previous post. -
I did some more searching and I think this will be what you are looking for for the German Mi-24. top: FS 34255/FS 34094 bottom: FS 35450
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I found it in some manual, maybe it will help you. green: version D - FS 34128 version V - FS 16165 gray - FS 36595 brown - FS 23448 light blue/gray: version D - FS 35414 version V - FS 16473
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Yes. It could have been like that. The paint scheme I showed was in Pruszcz Gdański, near the sea. The paint scheme you showed was in Inowrocław, they had the Mi-24W version. Instead of grey it was sand (yellow-green?) and olive-green. The bottom was also light blue (I used Humbrol 65 paint when making the model). Here is a graphic with both paintings. On top is Pruszcz Gdański, below is Inowrocław. Both paint schemes were based on original Russian patterns. ps. If you look closely, you can actually see the yellow color coming out from under our camouflage on the 156 helicopter.
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They were painted the same as our helicopters: light grey - olive green - blue (bottom). Here is one of them And here another one, had badly applied paint that quickly rubbed off and the German camouflage started to show and after some time even the markings and side number were visible. That's why I know they were painted in the same colors. It wasn't the same, it was like in Inowrocław
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The regiment I served in received several Mi-24D helicopters from the former DDR. I plan to make some skins from that period in a three-color scheme someday.
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OH-6A by Tobsen and Eightball
Raffi75 replied to tobi's topic in Flyable/Drivable Mods for DCS World
After adding the OH-6A in the ...mods/aircraft folder, I had to create a liveries folder and add all the skins there. C:\Users\...\Saved Games\DCS\Mods\aircraft\OH-6A\Liveries\OH-6A I have no problems displaying the skins. -
Rocket burst length incorrect behaviour when using 4 rocket pods
Raffi75 replied to NumberTwo's topic in Bugs and Problems
I found some free time and played around too. For me it looks like this . Long series: Medium series: Short series: It is a bit different from the instructions and dividing the number of rockets into equal salvos. -
In my career of 28 years, I have only encountered damage to the rear support once. Interestingly, it was on an Mi-2 during a "hard" landing. It never happened on an Mi-24.
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Rocket burst length incorrect behaviour when using 4 rocket pods
Raffi75 replied to NumberTwo's topic in Bugs and Problems
In the "Training Methodology Part II - Armament" for the Mi-24 it is written about the switch: "Варианты стрельбы" "ПО 16 - ПО 32 - ПО 64". I had a problem that the salvo was too short and I couldn't fire one big one. I had to switch the AZS several times until it finally clicked and worked. I'll take a look at it out of curiosity. -
These are the shadows after disabling the armor plates. You have it on one of the templates layers. There you can remove them. https://www.digitalcombatsimulator.com/en/downloads/texture_templates/filter/aircraft-is-mi-8mtv2/apply/