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cj43g3r

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Everything posted by cj43g3r

  1. Eagle Dynamics seems to have mostly fixed this issue in DCS 2.9.17.11733, at least for mods based off F-15C. This means mods dependent on FC3's F-15C no longer require the "Global fix for all FC3 Dependent Mods" (e.g. "load_immediately = true,") which breaks IC, so they can be used online with IC. Some mods which seem to be working: Grinelli Designs F-22a VNAO T-45 Goshawk Spino Simulation's F-15EX Some mods which are partially working: JAS-39c Community Mod can't load into the cockpit for the Instant Action Meteor BVRAAM test mission but seems to be ok for others Instant Action missions. VSN_F22, VSN_F35, and VSN_YF12A can load into the cockpit but only the hud is visible. There now seems to be an issue loading some textures. But if you set the F-15C's entry.lua with "load_immediately = true," then the mods seem to load the F-15C's cockpit without an issue. This needs additional testing for these mods and also mods based off other FC3 planes.
  2. @Fireman1979 I believe there are training missions included with the mod. You can use the mission editor to browse the contents under <Saved Games>\DCS\mods\aircraft\JAS39\Missions You can also download Rudel-Chw's missions and copy them to that folder https://www.digitalcombatsimulator.com/en/files/3324687/
  3. https://www.digitalcombatsimulator.com/en/files/3344319/ Here's a mission based on the C-130 Hercules aircraft carrier trials on Oct 10, 1963. You will be attempting takeoffs and landings at various weights. Takeoffs will be without catapult assist. Landings will be without a tailhook. You should map controls (perhaps airbrakes controls) for "Throttles Beta Reverse" and "Throttles Flight to Beta Full Reverse". Or you can pretend to be the stunt pilot for JAG Season 9 Episode 5 "Touchdown". For simplicity, the Forrestal is headed due north at flank speed to give you a headwind. Records indicated 40knot winds that day. You can use the mission editor to change the direction or disable the winds under the weather options. The readme.txt includes the instructions to make the Anubis C-130 mod aircraft carrier capable. It also includes instructions to fix the CJS SuperHornet compatibility issue with recent DCS 2.9 Have fun!
  4. @MAXsenna I apologize if I offended you. That was not my intention. You provided information to help others with head tracking. I'm just trying to doing the same. Additional configuration examples will help since I'm sure there's many cases that the ones you and I provided do not cover. i believe you may be overly sensitive to the term "realistic". As an analogy, I tend to fly with "full" labels and use the controls to zoom in and zoom out. Is it realistic? No. Do I get a better gaming experience? Absolutely. It also seems that DCS has already implemented a "misc" option "head movement by g-forces in cockpit" that is disabled by default.
  5. @MAXsenna The title says Head Tracking Help, so I believe this applies. When I was researching head tracking for DCS, I didn't even know this forum existed. And I only recently found out about this thread involving head tracking. I couldn't find any opentrack mapping templates. So I researched various medical websites, NIST, and took measurements of many cockpit videos freeze frames to come up with the numbers i provided. You can match up the numbers with the axis of the various mappings. It will help new opentrack users to understand what they mean. I used a linear mapping since it's easier to control. There is also a deadband when looking straight ahead to avoid jitter from micromovements. I would also recommend using any of the opentrack filters to reduce jitter when moving. If you are flying warbirds instead of jets, it would be applicable to have linear curves for the X, Y, and Z axis. These are just recommendations after all and the user can adjust them to personal preferences.
  6. @SharpeXB Then why don't you post more realistic opentrack mappings ? At 9G's it's not the straps but the G's holding your head against the headrest. I see lots YouTube DCS videos where the pilot's head tracking is easily moving in all 6 degrees despite pulling high G's. And current head tracking software doesn't use DCS telemetry to scale the mappings.
  7. @SharpeXB Notice how the pilot's straps are very loose that they're constantly falling off. You don't want to do that if you don't want neck/back issues. But to each their own... An average human head is around 11 lbs. At 7.5G's, 82.5lbs. At 9G's, 99lbs. I think you get my point. And I know I'm replying to a 4 year old thread because there are DCS users that still use head tracking. I see a lot of YouTube videos using head tracking unrealistically with 180deg yaw or pitch.
  8. Wanted to mention that opentrack has built in Kinect Face support for Kinect V2. But only if you can get it at a reasonable price from a reputable seller. I originally used AITrack v0.6.5 which worked well with a PS3 Eye but is sensitive to differences in ambient lighting conditions (backlighting in particular and works best with overhead lighting) and required adjustment in gain and exposure at different times of day. Its a good low cost solution and I did not want to wear a hat/headset for an extended session. AI Track v0.7.0 and later uses a different face model and attempts to optimize performance by reducing the detection rectangle surrounding the face. This is ok when sitting at a desk but not at a distance. I am using it on a sofa approximately 2 meters away from a tv and this causes detection problems. I was intending to use kinect to do IR face tracking without wearing any clips. But Kinect Face does video face tracking with auto gain/sensitivity which works without any adjustment. From a completely dark room only lit by the tv to a brightly lit sunny room. The caveat is the Kinect V2 is a discontinued product and you should only consider it if you can get one at a reasonable price from a reputable seller. I bought my Kinect V2 for $15 and its power adapter for $25 and have been using it for around 2 years. Since the Kinect is much larger than a webcam, you will need to mount an above tv shelf to support it.
  9. I would also highly recommend opentrack with built in Kinect Face support for Kinect V2. But only if you can find one at a reasonable price from a reputable seller.
  10. I would recommend the following opentrack mapping curves based on the following for added realism: you are strapped tightly into the ejection seat for high G maneuvers so there will be little to no X, Y, Z axis movement typical camera on top of display can detect approximately +/-30deg face yaw and +/-30deg face pitch as input a human neck can do approximately +/-20deg roll a human neck can do approximately +/-75deg pitch with 5 degrees added for vertical eye movement. But you may be able to look +90deg in an inclined seat. And may require -90deg for cockpit controls. a human neck can do approximately +/-90deg yaw, but with some torso rotation and horizontal eye movement can reach approximately +/-160deg Y and Z mappings are the same as X null null nullnull
  11. Carrier spawning seems be resolved by DCS 2.9.14.8394 for compatibility with: dofile(current_mod_path .. '/Weapons/Loadouts/jas39_a-darter.lua') dofile(current_mod_path .. '/Weapons/Loadouts/jas39_mar-1.lua') but still requires: --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_arm.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_tv.lua')
  12. Carrier spawning seems be resolved by DCS 2.9.14.8394
  13. Seems to be resolved by DCS 2.9.14.8394
  14. RAFALE PACK EVOLUTION II 2.8.7 2023. you will need to create a case1 mission in the mission editor: 2025-03-26 03:07:09.118 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-26 03:07:09.119 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr 2025-03-26 03:07:09.160 INFO APP (Main): MissionSpawn:initScript
  15. For DCS 2.9.14.8222, the following JAS39C loadouts has conflicts with the A-4e-c, F/A-18C, T-45 not spawning carriers. It's resolved by commenting out those loadouts with only those mods: --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_a-darter.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_mar-1.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_arm.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_tv.lua') But I also see other mods now causing the same symptom A-4e-c, F/A-18C, T-45, UH-60L not spawning carriers: MiG-31K and MiG-31BM RAFALE PACK EVOLUTION II 2.8.7 2023 VSN mods The A-4e-c, T-45 and UH-60L all have exceptions in scripts function copyFile where iniFile = nil, caused by scandir not finding any mission file. It does not seem to be the cause of the carrier spawning issue since these exceptions also occur in the case of successful carrier spawning. The carrier spawning issue seems to be related to M61_20_HE_gr and M2_12_7_T. Perhaps a missing core resource ? 2025-03-25 23:27:23.287 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-25 23:27:23.295 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr 2025-03-25 23:27:23.303 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M2_12_7_T 2025-03-25 23:27:23.358 WARNING LOG (10036): 1 duplicate message(s) skipped. Seems this can be easily reproduced with only the VSN F-4 mod installed using it's case1 mission: VSN_F4 v2.8.2.102 standalon case1 succeeds spawning aircraft carriers. VSN_F4 standalone V2.9.5.206 case1 fails to spawn aircraft carriers. 2025-03-26 02:14:05.992 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-26 02:14:05.996 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr 2025-03-26 02:14:06.200 INFO APP (Main): MissionSpawn:initScript
  16. For DCS 2.9.14.8222, the following JAS39C loadouts has conflicts with the A-4e-c, F/A-18C, T-45 not spawning carriers. It's resolved by commenting out those loadouts with only those mods: --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_a-darter.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_mar-1.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_arm.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_tv.lua') But I also see other mods now causing the same symptom A-4e-c, F/A-18C, T-45, UH-60L not spawning carriers: MiG-31K and MiG-31BM RAFALE PACK EVOLUTION II 2.8.7 2023 Seems like all VSN mods The A-4e-c, T-45 and UH-60L all have exceptions in scripts function copyFile where iniFile = nil, caused by scandir not finding any mission file. It does not seem to be the cause of the carrier spawning issue since these exceptions also occur in the case of successful carrier spawning. The carrier spawning issue seems to be related to M61_20_HE_gr and M2_12_7_T. Perhaps a missing core resource ? 2025-03-25 23:27:23.287 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-25 23:27:23.295 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr 2025-03-25 23:27:23.303 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M2_12_7_T 2025-03-25 23:27:23.358 WARNING LOG (10036): 1 duplicate message(s) skipped. Seems this can be easily reproduced with only the VSN F-4 mod installed using it's case1 mission: VSN_F4 standalone V2.9.5.206 case1 fails to spawn aircraft carriers. VSN_F4 v2.8.2.102 standalon case1 succeeds spawning aircraft carriers.
  17. For DCS 2.9.14.8222, JAS39C v1.8.5 Beta compatibility with spawning aircraft carriers (A-4e, F/A-18c, T-45 case1 missions) seems to require commenting out (via preceding --) the following weapons from <SavedGames>\DCS\Mods\aircraft\JAS39\Weapons\Loadout.lua: --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_a-darter.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_mar-1.lua') ... --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_arm.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_tv.lua') Dcs.log doesn't seem to provide any reason why it's affected by jas39_a-darter or jas39_mar-1
  18. @VictorDavion It was not intended as a solution. I am just pointing out my observations with DCS 2.9.14.8222 which did not exist in the previous version. It indicates there is one or more weapons in <SavedGames>\DCS\Mods\aircraft\JAS39\Weapons\Loadout.lua in addition to the previously 3 mentioned that is causing a carrier spawning issue. It's a shortcut to avoid some of the work involved in isolating the problem for those who may be trying to find a solution.
  19. @avgyst Is the AB9 base detected but not the joystick ? I received my Z-axis extension and tried installing it. Afterwards, Moza Cockpit still detects the AB9 but not the joystick. Upon examination, the center black cable connector of the AB9 is no longer flush with the surrounding surface. It is recessed approximately 1/4 in and cannot connect with the cable connector of the joystick. It is currently under RMA. Yes, it is difficult dealing with the language barrier and time difference of Moza's support. If you have the same issue, I would suggest taking a picture showing the gap with markups to highlight it. It's how I was able to convey the issue. To everyone else, I would recommend to not change joysticks frequently or at all if possible. When attaching the joystick or z-axis extension, I verified the connectors were inserted correctly before mounting the joystick or extension. But somehow the cable in the base was pushed down.
  20. In the most recent DCS 2.9.14.8222, there also seems to be a compatibility issue between the JAS39C v1.8.5 Beta (with the fixes mentioned in previous post) and either the A-4e-c v2.2 or T-45 v1.0.1 preventing spawning of carriers. It also prevents carrier spawning in the F/A-18c instant action case1 mission. With only the JAS39C mod installed, the F/A-18c instant action case1 mission does successfully spawn a carrier. With only the A-4e-c and T-45 mods installed without the JAS39C, they also successfully spawn carriers in their case1 missions. If you comment out all weapons from the <JAS39C>\entry.lua, then it allows the F/A-18c, A-4e-c, and T-45 missions to spawn carriers: --dofile(current_mod_path.."/Weapons/Loadout.lua") Dcs.log from F/A-18c instant action case1 mission: 2025-03-23 22:38:22.443 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-23 22:38:22.449 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr 2025-03-23 22:38:22.457 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M2_12_7_T 2025-03-23 22:38:22.522 WARNING LOG (26320): 2 duplicate message(s) skipped. 2025-03-23 22:38:22.522 INFO APP (Main): MissionSpawn:initScript 2025-03-23 22:38:22.522 INFO APP (Main): MissionSpawn:spawnCoalition neutrals 2025-03-23 22:38:22.522 INFO APP (Main): MissionSpawn:spawnCoalition red 2025-03-23 22:38:22.522 INFO APP (Main): MissionSpawn:spawnCoalition blue 2025-03-23 22:38:22.522 INFO APP (Main): MissionSpawn:spawnPlanes 2 2025-03-23 22:38:22.523 ERROR EDCORE (Main): Can't open file: /textures/liveries/s-3b tanker/usaf standard/description.lua. 2025-03-23 22:38:22.523 ERROR EDCORE (Main): Can't open file: /textures/liveries/s-3b tanker/usa/description.lua. 2025-03-23 22:38:22.523 ERROR EDCORE (Main): Can't open file: /textures/liveries/s-3b tanker/standard/description.lua. Dcs.log from A-4e-c instant action case1 mission: 2025-03-23 22:32:31.486 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-23 22:32:31.493 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr 2025-03-23 22:32:31.501 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M2_12_7_T 2025-03-23 22:32:31.558 WARNING LOG (23008): 1 duplicate message(s) skipped. ... 2025-03-23 22:32:31.560 INFO APP (Main): MissionSpawn:spawnLocalPlayer 2,A-4E-C 2025-03-23 22:32:31.569 INFO EDCORE (Main): Loaded C:/Users/********/Saved Games/DCS/Mods/aircraft/A-4E-C/bin/A-4E-C.dll 2025-03-23 22:32:31.570 INFO WorldPlugIns (Main): loading "A-4E-C": 0.009 ... 2025-03-23 22:32:32.148 ERROR Lua::Config (Main): Call error post_initialize:[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:49: attempt to index global 'infile' (a nil value) stack traceback: [C]: ? [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:49: in function 'copyFile' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:63: in function 'load_tempmission_file' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/avionics.lua"]:348: in function <[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/avionics.lua"]:346>. ... 2025-03-23 22:32:32.154 ERROR Lua::Config (Main): Call error post_initialize:[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:49: attempt to index global 'infile' (a nil value) stack traceback: [C]: ? [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:49: in function 'copyFile' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:63: in function 'load_tempmission_file' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Nav/nav.lua"]:473: in function <[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Nav/nav.lua"]:371>. ... 2025-03-23 22:32:32.155 ERROR Lua::Config (Main): Call error post_initialize:[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:49: attempt to index global 'infile' (a nil value) stack traceback: [C]: ? [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:49: in function 'copyFile' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Systems/mission.lua"]:63: in function 'load_tempmission_file' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Nav/ara63_mcl.lua"]:144: in function <[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/A-4E-C/Cockpit/Scripts/Nav/ara63_mcl.lua"]:136>. Dcs.log from T-45 instant action case1 final mission: 2025-03-23 22:40:32.980 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-23 22:40:32.988 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr ... 2025-03-23 22:40:42.042 INFO APP (Main): MissionSpawn:spawnLocalPlayer 9,T-45 2025-03-23 22:40:42.049 INFO EDCORE (Main): Loaded C:/Users/********/Saved Games/DCS/Mods/aircraft/VNAO_T45/bin/VNAOT45FM.dll 2025-03-23 22:40:42.050 INFO WorldPlugIns (Main): loading "T-45": 0.007 ... 2025-03-23 22:40:42.052 ERROR_ONCE DX11BACKEND (12324): texture '/textures//liveries/t-45/default/T45A_cockpit_glass' not found. Asked from '' ... 2025-03-23 22:40:42.299 ERROR Lua::Config (Main): Call error post_initialize:[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/VNAO_T45/Cockpit/Scripts/Nav/MissionData.lua"]:47: attempt to index global 'infile' (a nil value) stack traceback: [C]: ? [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/VNAO_T45/Cockpit/Scripts/Nav/MissionData.lua"]:47: in function 'copyFile' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/VNAO_T45/Cockpit/Scripts/Nav/MissionData.lua"]:60: in function 'load_tempmission_file' [string "C:\Users\********\Saved Games\DCS\Mods/aircraft/VNAO_T45/Cockpit/Scripts/Nav/TACAN.lua"]:66: in function <[string "C:\Users\********\Saved Games\DCS\Mods/aircraft/VNAO_T45/Cockpit/Scripts/Nav/TACAN.lua"]:48>. ... 2025-03-23 22:40:42.540 ERROR_ONCE DX11BACKEND (1972): texture 't45_throttle_dif' not found. Asked from '' 2025-03-23 22:40:42.540 ERROR_ONCE DX11BACKEND (1972): texture 't45_throttle_dif_normal' not found. Asked from '' 2025-03-23 22:40:42.540 ERROR_ONCE DX11BACKEND (1972): texture 't45_cockpit_01_dif' not found. Asked from '' 2025-03-23 22:40:42.541 ERROR_ONCE DX11BACKEND (1972): texture 't45_cockpit_01_dif_normal' not found. Asked from '' 2025-03-23 22:40:42.583 ERROR_ONCE DX11BACKEND (23396): texture 't45_cockpit_02_dif' not found. Asked from '' 2025-03-23 22:40:42.584 ERROR_ONCE DX11BACKEND (23396): texture 't45_cockpit_02_dif_normal' not found. Asked from ''
  21. There were issues with JAS39c v1.8.5 beta which prevented spawning ships (e.g. aircraft carriers). This could be fixed by commenting out (using preceding -- ) for these weapons in <SavedGames>\DCS\Mods\aircraft\JAS39\Weapons\Loadout.lua: --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_arm.lua') --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_dws39_tv.lua') In the most recent version of DCS, there is an additional issue which also prevents spawning of aircraft carriers. From dcs.log: 2025-03-23 22:00:32.311 INFO APP (Main): DCS/2.9.14.8222 (x86_64; MT; Windows NT 10.0.26100) ... 2025-03-23 22:01:19.795 INFO APP (Main): MissionSpawn:spawnShips 2 2025-03-23 22:01:19.803 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M61_20_HE_gr 2025-03-23 22:01:19.810 ERROR woShip (Main): Failed to create ship: Descriptor not found weapons.shells.M2_12_7_T 2025-03-23 22:01:19.877 WARNING LOG (17764): 2 duplicate message(s) skipped. You can replicate this with only the JAS39C mod installed and using F/A18c Hornet Instant Action Case 1 Recovery mission. This can also be fixed by commenting out (using preceding -- ) for this weapon in <SavedGames>\DCS\Mods\aircraft\JAS39\Weapons\Loadout.lua in addition to the ones mentioned above: --dofile(current_mod_path .. '/Weapons/Loadouts/jas39_a-darter.lua')
  22. @nibbylot Thanks!!! The line "set_aircraft_draw_argument_value(8, 1.0-get_aircraft_draw_argument_value(9)*2.0)" added to the bottom of the update() function in <VNAO_T45>\Cockpit\Scripts\Systems\EFM.lua for the T-45 works for the player's plane. Adding it to the bottom of the corresponding update() function in <A-4E-C>\Cockpit\Scripts\Systems\flaps.lua for the A-4e-c also works for the player's plane. The AI versions of the T-45 and A-4e-c still don't catapult off the supercarrier maybe for similar reasons. Perhaps a similar technique could be used for that in the future.
  23. Can the folded wings keybind be tied to flaps instead of canopy or air brakes? Flaps up => folded wings. Flaps no longer needed after landing. Flaps down => unfolded wings. Since flaps should deployed for takeoff. In the lua, is the "Arg" 85, the same as "85, -- launch bar" ? FoldableWings = {-- necessary for AI to not get stuck at end of cat launch {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 85, "to", 0.0, "in", 5.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 85, "to", 1.0, "in", 5.0}}}}, Flags = {"Reversible", "StepsBackwards"}},
  24. Using latest DCS/2.9.14.8222 with CJS Super Hornet Mod v2.4 (not latest v2.4.2) without crashes. You may want to check your <SavedGames>\DCS\Logs\dcs.log for clues. If you're using CJS Super Hornet v2.4.2, try rolling back to 2.4. If you're on a server, check if you're using the same version as the server.
  25. Ran in to this issue and just wanted to provide additional information so each can make a better informed decision/risk assessment. <DCSWorld>\Mods\aircraft\F14\bin\F14-HeatblurCommon.dll https://www.virustotal.com/gui/file/ea7acd71512534ec48808cd0e88047c869e4204b7d4a1c53ec19ba3d82564cb3/detection <DCSWorld>\Mods\aircraft\F-4E\bin\HeatblurJester.dll https://www.virustotal.com/gui/file/8c92a01f221c39be9aa16f386ceb940d8a9b50224545b0251a90f07b5d070a26/detection on the virustotal website, select the behavior tab and select the "full report" to see a report of the file's behavior. F14-HeatblurCommon.dll is categorized as a Win32 VMProtect etset trojan HeatblurJester.dll is categorized as a Win32 VMProtect trojan https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?Name=Trojan:Win32/VMProtect&ThreatID=2147725485 it is purely based on usage of VMProtect https://vmpsoft.com/ VMProtect is a Russian-made security envelope and file compressor utility that makes reverse engineering of protected software quite difficult. But its usage is also abused by trojans so it will trigger false alarms as well as legitimate detections. Neither files are digitally signed. Digital signatures on the files would help authenticate that the files originated from Heatblur and remain untampered through distribution. Let's Encrypt (https://letsencrypt.org/) can provide free certificates for signing. You can submit the files to your antivirus provider for disassemble/analysis and wait for a response. Large corporations do run product releases against major AV vendors. Likewise AV vendors also run their scanners against the most common major products. But this is a very huge task with a long list of products. Exclusions are provided as a workaround because there is no way to absolutely prevent false positives with the sheer number of users and the file permutations that are possible. If you do add exclusions, individual file exclusions are preferrable for least additional exposure. @MAXsenna and @Draken35 VMs were considered safe barriers against malware around 15 years ago but should not be considered as such today. Although relatively still few, there are malwares that can escape from a VM. You can use VMs as an additional layer of protection but regular backups/clones are the only solution. I use a dedicated gaming PC under a standard user account that is separate from other PCs to minimize the risk. @MAXsenna Urbi is correct where adding an exclusion to the dll file allows it to be run under the context of the current logon user and access to that user's resources. @Urbi No need to delete the F-14 DLC since F14-HeatblurCommon.dll has been quarantined. The file has been moved and isolated.
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