-
Posts
876 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by _Hoss
-
A guy in my group has found that if the carrier is on a certain heading the tail hook or wires don't work as advertised ... these are his findings.... For you folks that are building missions for the Corsair to fly off the Essex class boat, Please make sure that the boat is not on a course of 181 through 270. For some odd reason, the arresting gear will not engage the tailhook as long as the boat is on a course in that quadrant - between 181 and 270. Any other course is fine, from 271 around to 180. Not yet sure if this is map dependant. I will do some tests. So check your mission files and see if that may be a problem.
-
You feel the weight of the Jug, the Hog feels light even with a full load out. I feel the engine sound of the Jug, not so much in the Hog. Once they refine the Control settings (fuel selector, weapons switches... etc..) and make them more like the other warbirds, it will greatly reduce the usage of the mouse. The WWII map is beautiful, but a resource hog.... I turn off the mirrors and that helps a lot. It is definitely the Hose Nose Widow Maker, or Ensign Eliminator, when it comes to CQ on the boat. I can't tell how annoying the Island and Gun mounts are when they get in the way of a great approach...... the cat walk rails are a life saver when you're hanging from them like a dingleberry noob.... But I really like it....
-
Hayrake navigation had seperate codes for each boat, and it changed everyday. That pie chart in the aircraft was what was used to find the sector you were in by the Letter and Morse code you were receiving. Land based systems code never changed. I hope they put a code cheat in it for the morse like Pacific Fighters did for the system. I sucked at figuring it out...... We'll need printable pie charts like we used in PF, and get the boats code in the briefing.
-
Cannot fire HVAR & Tiny Tim rockets in Training Missions
_Hoss replied to GeoS72's topic in Bugs and Problems
I fixed with a reinstall, I figured it somehow got corrupted on the initial install. It's all good now. -
It wasn't set in my driver at all. I ensured that when I updated my BIOS a few months ago, it was still enabled. I believe it's enabled by default in my BIOS. However, after watching the video, I found that the settings the video refers to were not enabled in the NVIDIA driver settings via NVIDIA Profile Inspector. I posted this to another page a couple of days ago after I found mine were not enabled, and figured others might not be aware that the driver setting on their system might be off by default. I don't run benchmark programs, so I'm not sure whether there's any benefit on my computer.
-
I like the Hornet stick over the F-16 stick, the ergonomics of it feel better for center mount. The TM stick is compatible with Virpil's CM bases without an adapter if I'm not mistaken. These manufactures should make their bases all except the same pin patterns. They would probably get more sales of bases.
-
Sorry, don't know why the pics disappeared from the post. I need a new phone with a better camera...
-
I'm lucky I have a trim box with wheels, so I don't have to use the trim hat on the stick. I had to really de-tune mine because they moved to fast. I have that problem with other modules, too. The F-86 is a pain because I use the stick trim hat. It does move way too fast.
-
Cannot fire HVAR & Tiny Tim rockets in Training Missions
_Hoss replied to GeoS72's topic in Bugs and Problems
All mods are disabled, I thought of that too. I'm reinstalling the game and we'll see what that accomplishes. Maybe the F4U-1 install was corrupted in some form in download. It wouldn't be the first time that's happened to me with some module or update.. That file the guy posted above did fix the Tiny Tim training mission but everything else was still hosed. -
Here's my problem... Nothing on the arming screen, in mission builder.. no drop tanks, no smokes, no Tiny Tims, no Bat Bomb... Those original three items are all I see, and the delay set is one I made. You see no Tiny Tims in the it's window. no drop tanks, no Bat Bombs, no smokes, nothing but the one bomb, rocket load and the eight rockets. This is how I spawn into the Tiny Tim training mission... sans little Timmy..... It's really pissin my off, I can't figure out what the hell is going on. I need a solution to this problem... soon... Nope, stock out of the box F4U-1 install, this is what I see. That's why I'm confused about what's going on with it.
-
Cannot fire HVAR & Tiny Tim rockets in Training Missions
_Hoss replied to GeoS72's topic in Bugs and Problems
I get no Tiny Tims loaded in the Tiny Tim training mission, I get no Tiny Tims when I load them on the ground. This is what I get on my system. This is on cold start loading munitions. It doesn't even show the Tiny Tims. This is after spawn on the Tiny Tim training mission. I never see drop tanks or any other size bombs on any mission or even in the mission builder. There is something definitely wrong with my install. -
I don't know what it is with my F4U-1 install but I only see bombs, HVARs and ammo on my loading screen, no drop tanks, Tiny Tims or Bat Bomb. I don't even see the Tiny Tims in the Tiny Tim training mission. Is there something in my install that's messed up or is there a radio button somewhere I need to push to see these items in my arming screen? Inquiring minds want to know.....
-
I have the 200 mm example of theirs. SimFab also offers an extension kit with three different extension lengths, made of metal. And examples for other manufacturers besides TM. https://simfab.com/product/simfab-flight-sim-configuration-7-stick-grip-extension-kit/
-
Just in case they ran out, here's a new one for them... like it says, keep it safe and guard it well.
-
The old Office Pit.... hated it, when I needed it to be an office.. The SimFab simpit sitting right behind the office. Much better, Grace thinks so, too.
-
A standoff in the Strait of Hormuz - my first f16 campaign
_Hoss replied to evangelic's topic in Missions and Campaigns
The USN operates in the Gulf off the coast of Oman or GONZO Station. Gulf of Oman Naval Zone of Operation. I spent a lot of time there between 1979 - 1988 doing circles, on the Connie 80 & 82, and the Enterprise, with VA-94 on 86 & 88, WESTPACS. We we're transiting the Straights Of Malacca on the Connie to releave the Nimitz when they attempted the rescue of the hostages. Fun times... -
Maneuvering On The Ground With Differential Braking
_Hoss replied to AG-51_Razor's topic in Bugs and Problems
When unlocked it turns quick for me Razor. What they need to fix or upgrade is all the Toggle, and + - commands. With up/down, On/Off, and rotary switch capability with the fuel selector knob, magnetos switch, much like the way the Jug has been done. I really like it but there is a ton of refinements needed to bring it up to the Mustang, Jug, Spitfire and Mosquito level of control in the cockpit. Happy Birthday old man... the Corsair came out on mine.... -
Thrustmaster AVA flightstick stuttery behavior with 2.9.17.11733 - FIXED
_Hoss replied to jackd's topic in General Bugs
This video shows you how to do it. Anytime you update the firmware, change cams, springs, or collars, do the calibration on it. Or if it just starts acting wonky https://youtu.be/pjoY0yLZXn0?si=n9WYtwJigkHm55YZ -
Thrustmaster AVA flightstick stuttery behavior with 2.9.17.11733 - FIXED
_Hoss replied to jackd's topic in General Bugs
Firmware updates are the only reason I run TARGET or SimAppPro. I use RSMapper for programming now. Don't forget to recalibrate your stick base. Push the button, wait for the slow flash, center the stick, push button again for the quicker flash. Move the stick in full pitch, and roll range of motion. Return to center. Push button, get the steady green light...... I've got a 200cm curved extension. I went with the small collar, hard springs and jet cams. -
Make sure the boat is heading into the wind... 15kts on the boat, 10 - 15 knots of wind.