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AlaskanGrizzly

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Everything posted by AlaskanGrizzly

  1. It was happening with all aircraft. Deleting the config files and repairing didn't work, so I just did a complete re-install and everything works fine now.
  2. View Switching Crash I have the same problem. Crashes every time I try to switch back to F1 view from an external view in version 1.2.8.27303. It is unable to save a track. Works fine in open beta version 1.2.8.27529. DxDiag.txt Logs.zip
  3. I am not sure if anyone has figured out a script for it yet or not. This is the only thread I have seen about it. http://forums.eagle.ru/showthread.php?t=123099
  4. My guess is this will be improved with time, as it is still in beta. As of now, the method I described above is really only valid for singleplayer as there isn't really an easy way to distinguish between which client has the cargo loaded in multiplayer; at least not that I have been able to discover yet.
  5. Loaded Cargo In Zone Triggers Here is an explanation of what happens to cargo when they are on the sling: http://forums.eagle.ru/showpost.php?p=2038435&postcount=2 As I explain in the above post, cargo seem to 'disappear' from the mission while they are attached to the sling, so they no longer throw triggers. In order to accomplish what you want to do: (1) Setup up triggers to check if the cargo is loaded or unloaded: For the 'Cargo Loaded' trigger use: Switched Condition -> Flag is False(10) AND Unit Dead(cargo1) -> Flag On (10) For the 'Cargo Unloaded' trigger use: Switched Condition -> Flag is True(10) AND Unit Alive(cargo1) -> Flag Off(10) (2) For the destination smoke to activate, you will need a trigger to fire when the player enters the zone and the 'Cargo Loaded' flag is true: Switched Condition -> Unit Inside Zone(player) AND Flag is True(10)-> Smoke Marker(Blue, 1, Destination Smoke Zone) (3) Then to check if the cargo is destroyed use the 'ON DESTROY' event. ONCE - ON DESTROY -> Flag is True(10) -> Message to All ("Cargo 1 has been destroyed") You will need to setup the four triggers above with a different flag for each cargo unit you have in the mission. Attached is an example mission demonstrating what I think you are trying to accomplish. Transport Cargo Example.miz
  6. Thanks for the mission. Great job in getting it all working. Here is my video:
  7. Cargo Destroyed Triggers The problem is when cargo is hooked to the sling it is no longer alive, yet not technically dead. It seems to go into 'DCS purgatory'. However, it still activates the 'unit dead' trigger. A way around this is to create a Switched Condition trigger that turns on a flag when the cargo goes 'purgatory dead' and switches the flag off when it becomes 'alive' again. For the 'Cargo Loaded' trigger use: Switched Condition -> Flag is False(10) AND Unit Dead(cargo1) -> Flag On (10) For the 'Cargo Unloaded' trigger use: Switched Condition -> Flag is True(10) AND Unit Alive(cargo1) -> Flag Off(10) Then to check if the cargo is destroyed use the 'ON DESTROY' event. ONCE - ON DESTROY -> Flag is True(10) -> Message to All ("Cargo 1 has been destroyed") Unfortunately, the cargo can only be checked if damaged or dead when it is no longer connected to the sling and 'out of purgatory'. So if someone damages their cargo mid-flight, they cannot know whether it is damaged until they release it from the sling. Attached is an example mission using the method I have described. Damaged Cargo Example.miz
  8. Here is my Blackshark profile. Remember to setup your axis commands in game. I find the SST software easy to use and the upside to using it is not having to rebind all the commands if a new update for DCS resets all key bindings or when I have to reinstall a DCS module from scratch. A lot of problems can be avoided by completely clearing the default button bindings in DCS as they can conflict with the SST commands. Also, if you make changes to a profile yet the correct key commands aren't being recognized in DCS, just briefly switch to a different profile and then back to your desired profile using the Saitek Profiler icon. DCS Blackshark Profile.zip
  9. DCS Hawk for me.
  10. Here is how I just did it: In your DCS World installation folder, go to the 'Mods\aircrafts' folder. There you will find all of your installed modules. Open the 'bin' folder for each module and you will find the 'protect.exe' specific to each module. For example, for A-10 on my rig: "F:\Program Files\Eagle Dynamics\DCS World\Mods\aircrafts\A-10C\bin\a10_protect.exe" 1) Open the 'protect.exe' for each module and select the 'Activate or Deactivate product' option and hit 'Next'. 2) When the activation screen appears, click on the blue 'deactivate' link in the last sentence (Not the 'Next' button). 3) On the next screen click the 'Deactivate' button. Repeat those steps for each of your modules and you will be all set.
  11. I am not sure how to do it with Lua, but both can be done using triggers in the mission editor: #1: Set the action for the trigger to "X:cockpit perform clickable action(Cockpit Device, Command, Value)" Left Door Open: "X:cockpit perform clickable action(9, 3036, 1)" Left Door Close: ""X:cockpit perform clickable action(9, 3036, 0)" Right Door Open: "X:cockpit perform clickable action(9, 3035, 1)" Right Door Close: ""X:cockpit perform clickable action(9, 3035, 0)" #2: Set the action for the trigger to "Set Failure", choose one of the available failures and set the failure probability and time frame.
  12. Have you tried just turning the squad's AI off to see if that would stop them from moving?
  13. Use a triggered action to start firing instead of a waypoint action. I've attached an example. Remember that it takes approximately 2 minutes for the artillery to get set up and actually start firing. Kobuleti RUS Triggered Action.miz
  14. That was a blast. It felt like DCS: Arma. Thanks!
  15. Attached is an example mission with dynamic spawn insertions using the Huey. Just land anywhere (even on top of buildings) and use the F10 radio menu to tell the soldiers to "get out". The script resets itself, so you can repeat landing and spawning to your heart's content. Here is the script: local rescue = Unit.getByName('Pontiac1'):getPosition().p local data = { ["visible"] = false, ["groupId"] = math.random(10, 20), ["tasks"] = { }, -- end of tasks ["hidden"] = false, ["units"] = { [1] = { ["y"] = rescue.z - 4, ["type"] = "Soldier M4", ["name"] = string.char(math.random(35,80)), ["unitId"] = math.random(40, 50), ["heading"] = 0, ["playerCanDrive"] = true, ["skill"] = "Average", ["x"] = rescue.x + 7, }, -- end of [1] [2] = { ["y"] = rescue.z - 6, ["type"] = "Soldier M4", ["name"] = string.char(math.random(15,55)), ["unitId"] = math.random(40, 50), ["heading"] = 0, ["playerCanDrive"] = true, ["skill"] = "Average", ["x"] = rescue.x + 9, }, -- end of [1] }, -- end of ["units"] --["y"] = 650342.85714286, --["x"] = -292285.71428571, ["name"] = string.char(math.random(65,90)), --["start_time"] = 0, --["task"] = "Ground Nothing", } -- end of [1] coalition.addGroup(country.id.USA, Group.Category.GROUND, data) trigger.action.setUserFlag('1', false) Huey Insertion Test.miz
  16. I think Psyrixx managed to do what you are looking for in these posts using scripting. forums.eagle.ru/showpost.php?p=1748309&postcount=154 or forums.eagle.ru/showthread.php?t=105624
  17. Fantastic campaign! I look forward to your next one.
  18. Sets the KA-50 Blackshark theme menu music for DCS World 1.2.3 to the original Black Shark 1 Babylon theme. Installation: Copy the "Sounds" folder to the".. .\Program Files\Eagle Dynamics\DCS World\Mods\aircrafts\Ka-50\" root folder. Usage: Select the KA-50 theme(wallpaper) in the DCS World Main Menu screen and enjoy! http://files.digitalcombatsimulator.com/en/274487/
  19. BS1 menu music mod for DCS World 1.2.3 I've got a BS1 menu music mod for DCS World 1.2.3 waiting for approval in the DCS User Files. EDIT: It's been approved. http://files.digitalcombatsimulator.com/en/274487/
  20. It is a known bug. http://forums.eagle.ru/showthread.php?t=94966
  21. Try running DCS:World as administrator if you aren't already. That solved a similar problem I had with the radio channel settings going red.
  22. You can't have enemy coalitions (blue and red) occupy an airbase at the same time. A neutral airbase will automatically become occupied and switch to Blue or Red if there are Blue or Red coalition ground units in the airbase. Your mission is switching the airbase to Blue on startup and Red coalition units cannot contact Blue airbases. You will need to redo your mission and put USA and Russia in the same coalition (ie Blue). Your comms will then work just fine whether you are flying for USA or Russia and you will still be able to use Russian skins on Russian aircraft.
  23. I just renamed it to .miz and it seemed to work fine, but I am no expert.
  24. I modified my 'Eagle Dynamics\DCS World\Config\View\labels.lua' to limit labels more while I learn to spot things better without them. I removed labels for ground units, naval units and weapons and I modified the air labels to be only a small red dot if the aircraft is within 15 km and the dot disappears completely within 5 km. That seems to give me good distance situational awareness while still forcing me to be actively looking and makes dogfights more real when things get up close and personal. I've attached my modified labels.lua file and it is very easy to tweak to your own personal preference. Labels.lua
  25. Thanks for the fun mission. I played it SP and it had a good mix of AG, AA and navigation.
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