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Everything posted by RodBorza
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Hello all, I was watching a good old History Channel show on You Tube about the development of the F/A-18 and then suddenly this doubt came to my mind: How do airplanes and helicopters carried on ships do the inertial system alignment process prior to flying? One thing is doing this on the ground, which is fixed in relation to the Earth, also which benefits from the computer memory to know its last location. But, doing this in a moving platform, with its twists and turns and where position information from your last landing is days old, I believe it to be way more difficult. Do they take nav information from the ships computers? Do they use a more advanced/complex mathematics to account for speed and orientation of the ship to allow the alignment? It is interesting because the inertial alignment process is a not easy feat in itself, even more if you consider that you are now in a moving, accelarating/deccelarating platform.
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Patch 1.1.1.0 for DCS: A-10C Warthog (English) Released
RodBorza replied to pvtkramer's topic in DCS: A-10C Warthog
Downloaded already! Now seeding... -
Clever, indeed. To show you how you are not alone in this, I usually use the Overhead mark button on the UFC to create a mark point on the IP point. So, when I'm using Mark points, I always have a point of reference where to turn to and get out of enemy weapons range.
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Call for air support when bandits near?
RodBorza replied to Megagoth1702's topic in Mission and Campaigns
And it is very important to hear what AWCS is saying. Don't wait till you get a dreaded "29" painted on your RWR. Once AWACS start calling "bogeys, 40 miles, north", be aware: call the air support! Fourty-miles seems to be very far, but it takes a while until CAP fighters leave their position and come to your help. You can hear them calling "passing waypoint XX", XX being the waypoint number. It means they are following your flight plan and gives you an idea of how far they are. Once they get in range, they will engage. And regarding you, turn your nose to friendly territory and stay there until you hear that the bandits were shot down. In campaing missions, CAP fighters are replenished from time to time. Look at the F2 view and you will be able to see a aircraft carrier on the Black Sea launching fighters. Nicely enough, they will call out their callsign once they are in the air and on stand-by waiting for your orders. And lastly, be aware that in campaign mission you will usually face a flight of Su-25's right on the start and then a flight of Mig-29's at the end of the mission. Don't be shy, and call your friendly fighters as needed. -
Pilotasso, Thanks for your help, but don't bother. Reading about SSD's on the internet, I found that it's prefereable to change my entire machine changed first than spending money on a SSD. The performance won't be much better owith only the new drive, as you said, there are some bottlenecks in the system that won't allow a big jump on perfomance.
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Doum76, Per your post, I believe the problem is related to the fragmentation envelope of the bombs. As you are diving in a deep angle and is close to the ground, the computer calculates that you are going to be hit by your own bombs fragments, so, it doesn't allow a release. So, trying to attack at higher altitudes, will give you more time to escape from the bombs blast. I alwas attack at shallower angles, including gun attacks, but it's ok, every pilot has his own style. And finally, the secrete on this sim is to practice, practice and practice! :pilotfly:
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Pilotasso, Intel Celeron 2.50 Ghz 4 GB RAM DDR2 Win 7 Home Edition - 64 bit NVidia GeForce 9800GT SEAGATE Barracuda 320GB SATA 7200 RPM Hard Drive
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Doum76, First of all, nice videos. People tend to substimated the value of unguided Mk-82's. Although in real combat I would prefer JDAMS or LGBs, Mk-82 when well emplyed are deadly and can be dropped dead on targets. Ok, that said, maybe the problems you are having is related to where the weapons are loaded. Bombs on stations 5 and 7 cannot be release in pairs. Look here: http://forums.eagle.ru/showthread.php?t=75977
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Hello all, Recently I came across a good offer for a 60 GB Solid State Drive Hard Disk Drive, a.k.a., SSD HDD and I 'm wondering if it will help to improve frame rates and mainly, FRAPS recording. I read elsewhere that it does not help making FRAPS record at higher fps rates, only on lowering loading times. So, I would like to know if you already own it and if it makes any difference at all. After all, the offer is good but the SSD drive is not exactly cheap. Thanks!
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Right Crtl+Numpad is your friend. If I'm not mistaken they are set like this by default. Check out some videos I made, because I use snap views every time I need to set up the radios.
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That's a great tip. I've been having problems with this too. Sunset Sierra is an example of a mission where you can use that. Thanks!
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Hello! Just wanted to say hi! My name is Rodrigo. RodBorza is not the smartest, cacthy username of all, but I couldn' come up with anything better. I'm from Brazil and Iam into flight sims since my first PC, that came along with the good'ole Microprose's Strike Eagle III. Wow, it's been a lomg time. Since then it has been Jane's F-15, F/A-18 and Longbow 1 and 2. And after Jane's went bankrupt, there was a long gap in realistic flight sims, until Lock-On. Didn't played it much because I don't like russian equipment that much. And after that went to sub sims: 688 (I), Sub Command, the Silent Hunter series. Now, coming back for the A-10. Been waiting since Jane's promised it, many years ago. Now we get the "C" version of this great aircaft. I got say that the wait was worthwile!
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Welcome to the forums! Well, the wingman is a superhuman mutant, with powers beyond a simple pilot understanding. He has a super eagle eye vision, that can see beyond any human or TGP pod can. But what he has in terms of super vision, he lacks in intelligence. The AI has much to be improved and it is understandable why ED takes so long to improve it, because many of the decisions we take flying the Hog are intuitive. So, for the most part of it, ignore his calls. And stick to the plan. Read the briefing, contact the JTAC, get/input the data on the computer and get going. The guy on the ground (JTAC) wil always tell you the threats that matter the most for your part of the mission. The wingie will call out many threats and targets out there, but since there is a big war going on, all you can do is your small, but valuable part. In resume, ignore his calls, pay attention to JTAC and AWACs calls and stay focusd on your objective at hand. Hunting targets aimelessly seem good, but in the big picture (a commander's point of view) is not always attainable nor desirable.
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GG, Thanks, and I agree with you. But I decided to go with the default mission payload. You know, those darn crew chiefs. If you don't pay them a barbecue once a month, they will do that with you.:thumbup: P.S.: For them, all that matters is, aham, the 'plane' safety....
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Dantron, I wrote my tactic back on the original thread. http://forums.eagle.ru/showpost.php?p=1309095&postcount=6 As I see it, you were having a lot of fun with this mission. Never tried the up-close and personall approach with the SA-11, but I believe it must be very interesting.
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GG, As always, thank you for the helpful info.
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Dantron, I'm still having the same issue. Wingman won't attack bunkers with bombs. However, oddly enough, he will attack the bunkers with Mavericks. As regarding a walktrough for River Raider, I planned on doing one on video, but since I never finished that, here goes a description how I do this mission. 1) Bunker 1: You are flying too low and too close. Turn around, get to a higher altitude (15,000 ft) and come back to the initial point. Orbit and mark the first bunker. Send the SPI to the Wingman and tell him to attack with Mavericks. He will do the attack and usually he is not attacked at this time. 2) Bunker 2: Wingman will rejoin. Get to the first waypoint, where the first bunker is located. Now comes the secret for this mission. Orbit, but at the right of the recorded flight plan. I mean, looking at the flight plan, you will see the green line that shows your flight path. You must have in mind that left of that line is dangerous (north is bad) and right of that line is "safe" (south is good). Tell the wingie to attack the second bunker with Maverick. He will attack, maybe the SAMs wil get crazy and attack him. Watch as the missiles come from the north. Maybe your wingman will get defensive, but usually due to altitude and distance he survives. And what you do? Resist the urge to try and find those SAMs. If the RWR goes crazy, dive to the deck and head west. Yes, the water is your friend. The south part of the map is "safe" because there are no SAMs there, but it is packed with MANPADS. So, if you stay high enough, you should be safe. On the water there are no man-portable SAMs. Ask him to rejoin, and head east to a position more or less 5 miles south (right of the green flight path line) of the second bunker waypoint. Instead of a waypoint, I would choose a direction, i.e., 270 degress and always get paralell to the bunker that you are going to attack, in distances varying from 5 to 10 miles and always at 15,000 ft. Now you can choose to send the wingie again, to attack with Mavericks. I myself send him home. Sometimes the wingman becomes an liability, not an asset. You can't always figure out what the AI will do, specially in a mission with many air defenses, like this one. He'll probably do something stupid. Very important: do not order him to orbit at any position (anchor here command). He will do so, but will drop to 5,000 ft and will be a very easy target for the aforementioned MANPADs. Very important, part two: he will have the same behavior on ALL missions, campaigns and so on. So, if you wanna the wingie to be orbiting over some place, make sure he will do over friendly territory. He will always drop to 5,000 ft, instead of orbiting at a higher, safer altitude. If you decide to send him, give the Attack with Mavericks command. From the South. Hopefully he won't do anything harmfull to himself, but sometimes he will wander mindllessly right at enemy air defenses. 3) Bunkers 3, 4, 5 and 6: With the wingie RTB, you stay in orbit in a position paralell to the bunkers waypoints, always over the south part of the map. Make your attack headings always something like 180 to 000 (south to north). You could orbit in one place, mark all the remaining bunkers and then attack them with Mavericks. The sequence goes like this: Mark target, get going north bound, send the Maverick, get back. Never, ever overfly the bunker. Crossing that line will make the SAMs on the north go crazy. Get back to your safe position, 5-10 miles south of the next bunker. Repeat as necessary. 4) And finally, as Mavericks are not magical weapons, and sometimes the "-H" models is such a pain to get a lock, you can always try and destroy the 3 and 4 bunkers with a GPS guided bomb. Laser guided are the best, but in this situation (or any situation) they don't work as stand-off weapons, something that JDAMs can do (in a limited way, but are better than nothing). Leave the Mavericks for bunkers 5 and 6. Those two bunkers will present threats coming from the west in the river valley. There are nasty surprises if you get too close. If you get attacked, dive to the deck and head south. The water is too far way now to be a safe haven. Once the attack stops, get back to 15,000 ft. 5) Fly to Senakhi, land. Stop shivering and have a good, well deserved rest. I hope this helps. I did this mission may times over until getting to thinking "outside the box" and developing a technique for finishing this mission. And as everything with this sim, there are thousand different ways to do things. Maybe some out there will disagree with my tactics, but I hope it will be a good guideline to help you out. Welcome to the forums and to this wonderful sim. You will see that one of the better things in the DCS universe, is the rewarding feeling of finishing a mission, start to finish, and bringing everybody back home safely. It feels great! :thumbup:
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Hey man, this is gold! Thanks for sharing. :-)
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Tried to put the zoom on Track IR; didn't like it much though. It is better suited, for me, on my joytick buttons.
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Ops, sorry. Already found the answer. It is listed on the control options. It was just needed to slide the bar to the right.:doh: Track IR is listed there. For those with the same doubt, Track IR zoom is Track IR_Z axis.
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Hello all, I searched in the forums for this, but I couldn't find the answer. I would like to map TIR zoom to Zoom view. See the video below: How do I set the Track IR to Zoom control in the game? In the Control options screen, Axis Commands, it is listed the keyboard, mouse, joystick and rudder panels, but no Track IR. I'm using Track IR 5 with 5.1.3.0 software version.
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Support flights can be a big help if you use them right (AND if the AI does the job right). A tip for using air cover is to pay attention to the AWACS calls. Once the bogeys are at 40 nm call the air cover. They'll come in following your waypoints (they will call out "passing waypoint XX"). And 40 nm gives the escort flights enough time to detect and engage the enemy fighters. Again, keep an ear out for the guard channel and escort flights calls. I hope you get a lot of "splash one" on your earphones. :D
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Couldn't agree more!
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Fish, Great work demonstrating it. It gives a gebneral idea what this kind of program can do in the DCS: A-10. And, if you allow me, I would like to suggest something that might help you out. You could change the "unguided bombs" command to something like "dumb bombs". I believe in this way the computer would not have a hard time distinguishing between the very similar voice commands. I worked with voice recognition software before (a long time ago) and they tend to be very sensitive in the manner how you say things when you record the initial template and how you say the commands after that.