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RodBorza

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Everything posted by RodBorza

  1. awdrgyjo, Maybe this helps. Look for Part 2.
  2. LOl. Also, "So, welcome to buttons? It's a button simulator!" LOL.
  3. That's the history I would like to have told, but Andy here was faster than me. Anyway, it is an awesome read and it shows how much the sim is reallistic. First of all, as everybody said, take your time. Read the manual. Bookmark every important forum or video you see. Learn, re-learn. Test it. I lost count on how many times I played that Easy - East Georgia Spring -Instant Mission to learn how to use weapons. Then, played again and again for tactics. If you get past the CDU chapter on the manual uncasthed, then you'll be hooked. Welcome to a marriage. Or at least, a very long friendship. People out there are still playing Falcon or Jane's F-15 and F-18 games, which are easily 15-20 years old games. I believe the same will happen to the DCS: A-10. Of course, you will play the occasional Arkham City or Skyrim, but you will always get back to the A-10. Buy a Track IR and then you will be good to go. And, don't forget: the ultimate goal is to have fun. If you don't know what switch does what, ask. It is a very good community and most importantly, ED is a very good publisher that really listen to their customers.
  4. LOL. Very nice. One of the best videos I've seen so far.
  5. Yes, the temperature would be a very small factor regarding the accuracy, but it is a factor that influences on air density, so I always input it on the CDU for the altitudes I'm currently in. I'm a "big fan" of this CDU feature and, on my testing, wind correction does make a huge difference on bombs delivery. It is really nice to see an unguided Mk-82 flying balisticly on the air and hitting right on top of a tank. Very nice, indeed! Regarding your question, I believe the system extrapolates the temperatures for the other altitudes, however, in order to do that, it needs at least two parameters. In your example, one from the sea level and other one for any chosen altitude. And any temperatures in between the system calculates, as it does with the wind speed and direction.
  6. 4 minutes? 4 MINUTES??? That's...ok. :thumbup: Apart from the very-humoured comments and those who are in a hurry to fly, I'd like to say a thing or two about Inertial systems. Actually, 4 minutes is pretty fast! If it was not for those fancy (and very expensive) laser ring gyros, a pilot would have to wait far more than that for the system to align. I remember a professor of mine saying that in the old Mirage III's the pilot would have to wait 30 minutes for the electro-mechanical gyro to spool up, stabilize, sense the Earth's linear velocity and then work its magic to give the right set of coordinates. All the while the pilot should be sitting still on the cockpit and the ground crew would not allowed to get near the aircraft, because the system was so sensitive that needed a very still platform to get aligned. Pretty rough stuff. Also, in Falcon:AF, those who played this can confirm, you would have to wait 15 minutes for the alignment, and that's a laser-ring gyro too. I believe the difference from the F-16 to the A-10 is something called EGI, the Embedded Global Positioning/Inertial System. As GGTharos put it, the INS drift is not modeled in the game, and if it were, it would be a very difficult game to program. Thing is INS systems tend to drift (to loose precision) over time. To avoid that, the GPS corrects the INS system all the time. And as soon as the pilot turns the EGI on, I believe that the INS gets some data from the GPS and tries to align itself, that's why I think alignment on the A-10C is way faster than what it is (or was) on the F-16. And how do I spend my 4 minutes? Programming the DSMS page, setting my radio frequencies, looking at my flight plan. I do that, and my 4 minutes pass really fast.
  7. Distance: 0.9 miles is too close for an AAA attack. You need to be further away, like 1.5 miles to 2 miles, as you suggested. BMPs: It depends. They are nasty, heavily armed with a 30 mm cannon on the top. If no AAA or Zilkas or any kind of air defense is present, go for it. Use the technique of te post above. Come in, 30-45 degrees from target, then dive. Usually they won't react fas enough. Otherwise, they'll hit you. Also, use the advantages of being in an airplane gives you. I mean, distance. Ussually, soft targets as BMPs you can engage from the above menioned 1.5 to 2 miles. You'll only need to get closer with tanks.
  8. Basically the same. I also use the CDU for inputs on the Wind pag. Useful if you are using unguided munitions.
  9. Superstitious and a creature of habits. Pilot all right. Thanks for the answers. I think I'll start carrying the pod on the left wing. SA is very important. In the A-10 I realy miss it, since I'm going in circles above the target with the occasional engagment. But at night, with the RWR lit like a Chrismas tree, things get pretty scary. P.S.: In the never-ending question about what will be the next DCS aircraft I remember a discussion about the F-15E and the WSO role on it. If it's valid to have a sim that features two seats and who would be willing to ride on the back seat. My answer I think it is, because as boring as it might look like to be the Wizzo, it is not, because one of his functions is to maintain aircraft SA all times. And learning a trick or two helps.
  10. Sorry, just to make it simpler to me. I tend to always turn to the left. I do that for a number of reasons, one is of course safety and deconflict with the wingman. So, in this case, the best thing would be to have the TGP on the left? If I turn right, then, right? I know it's a pilot preference, but I wanna hear from others experiences.
  11. Ops! Thanks for the heads-up. Here we have a DCS:Troll. For sure. He is not Chuck Norris, but he can still down an A-10 with a .45 and a hand grenade.
  12. ED, Take your time. One "improvement-in-progress" product is enough. ED has been doing a great job with the patches so far. It is just a shame that this newest patch had this issues. But, so far, customer support has been great. And I prefer a steady and improved F/A-18 ready when is ready, than having a rushed out product by Christmans. For that, we have other publishers in the market.
  13. Hey Angel, See the thread below. SEAD flights and RWR search radars detection is breoke in patch 1.1.1.0. http://forums.eagle.ru/showthread.php?t=81833
  14. Dragon, Thanks for the tip. Also, while doing a search on the Forums your posts came up more than once regarding problems with patch 1.1.1.0. Hope that ED recognizes that there is a problem with JTAC and SEAD flights with the new version.
  15. Another question. After much testing I noticed that if the JTAC is in direct contact and gives you a Type 2 in effect, he will give the right coordinates for the groups. However, if the JTAc is not in direct contact, it will give some coordinates for a group of vehicles in another town. And it doesn't matter if the JTAC is a HMMV, a helo, a UAV or a fighter flying high. I tested it, and if the JATC has no line of sight of the intended target, he will give a entirely different set of coordinates. Anyone had this same type of issue before? Thanks!
  16. Nice video! And don't worry...Track IR is nice, but when I did my first video I didn't have it as well.
  17. For a Hog pilot, one of the most beautiful scenes to see is a Tunguska being blown up sky high! :thumbup:
  18. Taps, Missions attached. See below. The Modified version is the original mission with some modifications. The Test version is the same with the difference that the aircraft starts on the air, close to the Waypoint 2. Wait until Dodge flight gets to Waypoint 2 or past 1:33:00 hour, so it can be called to act as a JTAC. The changes include: - Added Lantirn pod to F-16s; - Added the ability of AFAC to designate target and type of weapon to be use against targets; - Added Stop Condition for the first group of targets (flag 11); - Added Start and Stop Conditions for the second group of targets (flag 11 and flag 12); - Added new landing goal; - Added new zone "Landing", to trigger new landing goal. And, hey, calling it a "working version" is a compliment! Midnight Train to Georgia EN - Modified.miz Midnight Train to Georgia EN - Test.miz
  19. Hello all, This is my first try with the Mission Editor, so please bear with some questions. After much frustration with the Sunset Sierra and Midnight Train to Georgia missions, I went out to the Mission Editor to rey and find what is wrong with those missions. Particularly, with Midnight, once you arrive at area and checking-in with the AFAC, he will tell you that there's no task available and sends you home. After much trial-and-error and learning-on-the-fly with the ME, I was able to make the AFAC to designate targets just by changing its loadout. The original mission loadout only shows three external tanks. For a F-16 working at night, not only that's not reallistic, also it seems to not allow the detection of targets by the AFAC. Once I put a Lantirn Pod in the loadout, now the F-16 can see and designate targets. However, the AFAC doesn't designate the targets with laser as I set up on the ME for him to do so. How do I make the AI designate a target for me? Is "buddy lasing" possible with the AI? Also, I would like to know if the SEAD flights are somewhat broken with this new patch. I read somewhere that the AI flights were not engaging the targets as it should.
  20. In DCS A-10, usually it is 1h30 min. As for the longest flight ever, it has to be Jane's F-15, attacking targets in Northern Iraq, coming from south Saudi Arabia. It was 3 hours flight, very low over the desert, very tense.
  21. I really, really would like to se the F-15E back into action!
  22. Thanks for refering to my video! :thumbup: Is it hard to follow? Oh yes, a little bit. This video was done wihout Track IR, so zooming capabilities were bad. Also, I did made a lot of mistakes on inputing things on the CDU. But, since it is not a tutorial per se, more like a guideline, it can help (and for my surprise, has been helping) other pilots. But my excuses apart, with the help from Dynamo's post, and a little bit training it becomes fairly easy. In the newer patches (1.1.0.9 and so on) you can't really input whatever altitude you want. The CDU will round it to the next closest to the parameters inserted on its memory. The thing is that the CDU uses some models for wind correcting calculations for set altitudes, namely 0, 2000 and 8000 meters. So, if you input 10000 ft, it will actually round it to 6000 ft, because it is closer to the 2000 meter parameter. But that technical stuff, that really doesn't matter when your guys are being shot at on the ground. :smartass: You are there to provide some CAS for a Marine recon unit or a "PJ" stranded under fire and all you need to do is to put ordnance at the right spot. :smilewink: For that, I found that through trial and error that yes, wind corrected CDU HELPS to put ordnance on the target. It helps for almost anything you can carry. And it is really a thing of beauty seeing that unguided,"dumb" Mk-82 bomb being ballisticly "guided" to hit right on top of a T-72. The only thing that it doesn't make a difference is for the Mk-82 Airs. These were not made for release by a slow and low A-10, as far as the model in this sim allows it. They just go everywhere, but not where you want them to go. And another good tip is the type of release. I was a very big fan of CCRP on the good old days of Jane's F-15, because it allowed for a low level fast attack pass without burdening the pilot too much. It was great. Twelve(!) Mk-82's right on the spot. But for the A-10, precision really comes in the form of CCIP. Although in my video I never use it, my "experimentations" have shown me that for small group of targets and single tanks the best thing is to do a shallow dive and put the piper on the target. CCRP is great also, but you really have to have control of your aircraft heading, pay attention to wind direction and the "drift" of the PBIL line. I really can't say how many times I had my target perfectly aligned 10 miles out, but closing in and at the critical final 15 seconds, the PBIL line started drifting "left" or "right" because I didn't account for small degrees of variation due to the factors I said above. So, anyway, sorry because I digressed. All I wanted to say is that CCIP is the best for small units (convoys, single tanks). And to hit something, with or without CDU wind correcting help, with CCRP from angels 20, you really, really have to be at the top of your game. But, anyway, trial and error is what makes this sim so much fun. :thumbup: Edit: For LGB's, CCRP is the way to go. Align, turn Autopilot on. Count down and release. You are now a level and stable platform, and can lase that spot without worrying too much about hiting a mountain. BOOM! Another moment of utter satisfaction within this game.
  23. Thanks for the answers. This question came because alignement is not that esay as many people think, the GPS is there to correct and diminish the errors that the INS tend to accumulate over time. Thus, you don't need to do the HARS fast erect anymore. But my question was directed more on knowing how the system got its initial position. Good to know that it takes from the ship.
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