

crispy12
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Everything posted by crispy12
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With extension, the Moza AB9 FFB is rather weak. But still miles ahead of my VKB Gunfighter due to the additional feedback and adjustability in software so for that reason, i would still consider it an upgrade. Bear in mind, with stronger FFB, it would also demand a similarly sturdy mounting solution.
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Sorry I am not familiar with the difference. To me the Winwing hat feels similar. Nothing special.
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Yes, this is the Moza MH16 on the Moza base I checked the Moza discord, and the reply from Moza was the real F16 doesn't have it, therefore their stick is a replica and doesnt have it either. Which is a pretty silly response considering this is not a replica stick but a mutlipurpose gaming stick
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The push doesn't work on the TMS, DMS and trim hats.
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Check out this video, he shows detailed photos of the software including the types of settings available between each of the included presets by Moza. There are settings for flight model as well as module effects, such as adjusting the force of weapon release, countermeasure release, gun release etc in addition to flight model effects like stall buffeting and helicopter VRS. So far my very brief experience and ownership of the AB9, there are plenty of settings to fiddle with. My main concern is the quality of the hat switches and buttons on the Moza MH16 stick is not as good / well built as the Virpil CM2 that I am using. There is no hat depress on the DMS and Trim hat although the hat switch can be physically depressed - Moza say they are not planning on including or fixing this. However the build quality of the base, overall packaging is very professional and seems fitting of a typical product from Moza (by no means cheap, in sim racing world Moza are considered middle-class hardware and relatively budget friendly/affordable with good quality).
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MOZA force feedback base AB9 How to get started?
crispy12 replied to hannibal's topic in Input Devices
Make sure you check the export.lua file in the saved games folder. The configurator adds a line to this file to tell the game where to send telemetry instructions. This file gets messed up easily, especially if you have multiple devies/mods requiring this. Use a text editor like Notepad++ to view and edit it. -
I agree Immersion factor is huge. I am using with VR and a motion seat (Next Level Racing seat mover) and this is the dream experience for me.
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Received my MOZA AB9 2 days ago from a local supplier. Quite happy with the overall experience. Mounting it was the most difficult step, and took me about 2 hours of trial and error. I 3d printed an aluminum profile adapter plate in PETG-CF for mounting to 4040 aluminum profile using TM Warthog mounting pattern. Took a while and a bit of tweaking to get satisfactory FFB. Most old school jets benefit from using the Moza F14B preset. I particular enjoy the F16 preset as well as the helicopter preset. I like the experience more than using Winwing's MFSSB stick, immediately i get much better quality of fine control for formation flying, AAR. The novelty factor is also quite entertaining. Hovering, flight with helicopters is incredibly enjoyable. My main qualms are with the quality of the stick MH19 (so far my DMS hat has fallen off, but I managed to slot it back). The hat depress function is absent as well which is quite infuriating as AV8B and few other modules utilise the hat depress. The actual functionality and hardware is present but Moza did not wire it up or implement the software which is a big shame.
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My server sandbox mission was doing great with Stennis as the main carrier. Players with and without SC could play on the same boat. Now I have to have additional carriers... it is quite a hassle indeed.
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DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Any idea when we will get updates to allow CSAR Manager to work with the CH47? -
Quick way to "Dynamic All" Airbases and FARPS?
crispy12 replied to Dangerzone's topic in Mission Editor
Remember to set airfield to blue as well otherwise you might not be able to rearm -
Thanks Polychop, not Razbam
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DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Found a small typo - Under DML Quick Reference - resetSeq instead of resetSeq? I know, this might be obvious. But I'm quite noob and couldn't get my sequence loop until I figured this out myself. Thank you! -
DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Can I have suggestions for this mission and how I can approach building it? I would like to have a helo troop insertion mission. 2 helps drop off troops in a zone, which they then plan an ambush for convoy along that route. I want the troops to be in pre placed positions that seem reasonable for an ambush. I tried using landing zone but it seems to count twice if I bounce the landing. Another option I thought would be to use unitzone and trigger some late activation units. Does anyone have any good ideas? -
DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Yes this is what I figured as well. Similarly happens when I do the old school mission editor triggers - sometimes there is not enough time for another trigger to read the change. I see you already anticipated this way in advance because the radio module has the rtOut! function. But everything works now and I'm very happy - thank you! -
DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
When i trigger flag 50, it runs the message attached to RND AC zone but it does not trigger flags 51 to 53 to spawn the armour units. Do you see the armoured units? When I trigger 51, 52 or 53 individually... the units spawn Pardon the first line, I accidentally typed "-set flag 50" ====== I seem to have found the issue. When I set the flag to trigger like this, it does not seem to give RND enough time to process the command Setting it like this instead, seems to work every time. null -
DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I'm having trouble with getting RND to trigger. I'm using flag 50 from my nested radio menus to trigger it. Syria Playground V4.miz -
Try Virtual Desktop... I get much better performance
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Thank you! I had solved it earlier as well - using the regedit to remove the OpenXR key as you mentioned. It worked for me after that without starting SteamVR
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Pïco 4: link cable with charging port question
crispy12 replied to Lange_666's topic in Virtual Reality
Not sure what you mean about the link cable, but I use a regular USB-C data for mine to keep it charged. I run it via Virtual Desktop (wirelessly). The other way to run it is by Streaming Assistant but the streaming quality is worse. It supports a cabled connection but I suspect most people are using VD to play. -
Brunner Force Feedback Joystick Base
crispy12 replied to Mozart's topic in PC Hardware and Related Software
Looking for some reviews/feedback on this stick vs the VPForce Rhino How do you guys like the stick so far? I'm using a aluminum profile rig with center mounted VKB Gunfighter with extension now. -
Need help with a script for random flag values
crispy12 replied to Fisherman82's topic in Scripting Tips, Tricks & Issues
Are you trying to learn scripting or just need it for a mission? I've been using the DML scripting module in this forum and it can do just what you are asking very easily using the RND module -
DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thank you cfrag. I spent 2 hours reading through my debug log and troubleshooting the mission but you identified and fixed it so quickly. Thanks for all your efforts -
DML - Mission Creation Toolbox [no Lua required]
crispy12 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Seem to be having this eror: 2023-03-29 14:14:47.830 ERROR SCRIPTING (Main): Mission script error: [string "C:\Users\chris\AppData\Local\Temp\DCS.openbeta\/~mis000039C3.lua"]:200: attempt to index local 'theObject' (a nil value) stack traceback: [C]: ? [string "C:\Users\chris\AppData\Local\Temp\DCS.openbeta\/~mis000039C3.lua"]:200: in function <[string "C:\Users\chris\AppData\Local\Temp\DCS.openbeta\/~mis000039C3.lua"]:181> Someone seems to be associated with the delicates group as it doesn't occur when I turn off that module Any idea how to debug this? Play the mission, upon launch go to F10 and wait for the A20 bombers to drop the bombs on the northern flak WWII Dawn Raid.miz