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diditopgun

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Everything posted by diditopgun

  1. Hi ! First: we are now able to use S530 in CCM modes that's amazing ! :cheer3nc: Now we can switch between CCM modes with the hotas command and some "sub-modes" with the "special mod deselect" command. In horizontal scan there is 2 sub-modes: BA2 and BAH, what does it mean ? An other mod is SVI, so what does it mean too ?
  2. Already disable, all is disable in VR TAB.
  3. First, there is no issue with FC3/A/10C/UH-1H modules. The issue occur with M2000/Gazelle/Mig21bis (I don't test with other modules). In MP the 6DOF for track-ir don't work but pitch/roll axes work. We find that if you launch DCS with the track-ir in "pause mode", go multiplayer, and then enable track-ir once in cockpit it work...
  4. I repaired the game and now it work.
  5. Deleting option.lua as no effect fo me... :(
  6. Same here. No mods. Go option menu, click OK, black screen. Logs.zip
  7. Yes it works, thanks !
  8. Hi ! After firing his two missile I am not able to reload with internal store (8 missiles).
  9. OK, well. :)
  10. The real AG gun pipper: I assume the current one is still WIP but it was just in case of... :thumbup:
  11. I did some tests this afternoon. F-15, Su-27 and M2000 all have a 4.5s delay before lock alarm stop. So mea-culpa, it was an hallucination from my mind.... forget all I said previously. Sorry. :idiot:
  12. It's what I say... Read me again ;)
  13. Az... I asked this because all other modules have an instant warning stop, so maybe Razbam has some infos about Mirage RWR and that's why they models it in a different way. But it seems not. I know we won't get specifics but sometimes some are known. You see ? :P
  14. Hi ! Something bothers me with Mirage RWR actually. It's the time lock alarm stays active after enemy stop is lock. Some very long few seconds. It's disturbing for my situation awareness. Does it work like it in the real aircraft (so mea culpa and no problem with it) or it's a dev's fantasy ?
  15. Same here. When playing dogfight mission and spawning in the air. People switching from slot to slot at each kill to respawn, and then after some short or longer time, but it always happen, some players disappear when unpaused the game. Have to re-load the mission.
  16. In PID yes: In PIC no: :P
  17. Hi ! Radar antenna elevation symbol in PIC(STT) mode stay at 0/horizontal position. Shouldn't it move according to antenna position while the couple aircraft/target are maneuvering ? And an other question: Do you know if in the real aircraft, radar antenna elevation come back to 0/horizontal position, or keep it's last position when you lost the lock on target ?
  18. Hi ! 1. In MP when you switch the light from OFF to TAXI at the first time, it's not visible for other players. You need to play with the switch passing by LANDING and OFF position again until others players finally see your TAXI light working. 2. Airbrakes animation is not shared to other players in MP. 3. Missile safety on pylons animation are not shared to other players in MP (they stay raised after take off)
  19. Several times at the end of a flight with friends we have noticed that the plane don't stop when we brake at parking place. It continue to slip slowly. After some tests I found why. When your aircraft is very light (15% of fuel for exemple) and it rain or snow in the game, brakes are not strong enough to stop it, as a kind of aquaplaning.
  20. Hi Starway ! Just a little remark. Mountains seen from far show snow but when you come closer your photorealistic texture without snow appear. It's a bit annoying, specially on the highest mount of the map: Do you think it's possible to do something ?
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