Jump to content

diditopgun

Members
  • Posts

    885
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by diditopgun

  1. Snecma M53-P2 not Snecma ATAR ! :P
  2. I observe it too.
  3. OMG !!!
  4. Not a bug ! It works like it irl, you can launch S530D only in HFR mod.
  5. I know, but about weapon it can be done "easily" (I don't say it not takes time to do). About tanker's basket animation, I understand it's more complicated indeed. I will ask on "check-six" forum if someone linked with old AdA team can help, who know... I will use this mod only for AI use, so I don't care about avionic ;) But it's a pleasure to see all those french aircraft models back in DCS.
  6. Well I've tested and ... disappointment.... Weapons ? It's a joke ! There are weapons that have nothing to do on French aircrafts and other missing (not possible to put bombs on the 2000D / N .... WTF !!!), some are misplaced... And the C-135FR! All goes well until contact with the basket ....... there it remains fixed and doesn't follow your probe as with IL-78... so you take fuel with a ghost pipe and the visible one that go through yourself ... It's a pity ! We will say it's WIP, but for now it's not a really usable mod.:( I hope you will update the mod and I am sure you can do a great mod ! :thumbup:
  7. Wooow !!! Amazing ! Now we can do french comao while flying razbam M2000 ! And refuel on the correct tanker ! :cheer3nc:
  8. 1.5.3 open beta Chaff / Flare Mission editor: 130 / 32 In cockpit: 146 / 48 In-game reload menu: 128 / 32
  9. Ah.... I am not up to date so... too much time passed on the Kamov and the Hog since my heyday BVR on FC1. :cry:
  10. Burn through is 29nm now, since when ??? I stayed on the 25km since lock-on FC....
  11. We were all in open beta version so it's not linked to it. When you notice this on VA server it was with the Mirage or other planes ?
  12. Thank you very much to the team to listen to us and to be so reactive ! :worthy:
  13. Speed ~700km/h and same AOA ~5° for both players (confirmed on tacview ACMI):
  14. Hi ! A strange behavior happened tonight in multiplayer with a friend. To stay in close formation at the same speed with the same external payload we had very different engine parameters: Me: RPM 80%, fuel flow 54 kg/min, remaining fuel 2,4t Him: RPM 90%, fuel flow 72 kg/min, remaining fuel 2,3t He had to apply far more power than me to stay in formation with a bit lighter plane than me (he had less fuel)...... WTF ??? :shocking: I don't know if it's related to M2000 or DCS but... so strange !
  15. New flight in multiplayer (the host and 1 client). Wind 3 m/s, payload: 2x fuel tank / 4x MK-82S / 2x Magic We tried two time to take off and we crashed two times going outside of the runway... We need to set wind at 0 m/s to take off straight without any problem. It confirm that more your plane is heavy, more the correction on the rudder to counter the wind need to be wide and so it amplify the oscillating path to an unrecoverable point where rudder become ineffective. To illustrate (great drawing isn't it ?! :D): 1. No wind 2. Wind + light payload 3. Wind + heavy payload I attach two tracks (each failed take off) and the mission file. (1.5.3 Open beta) server-20160522-222944.trk server-20160522-223730.trk Training M2000 MP3.miz
  16. About drifting (when a bit of cross wind for exemple), I notice that more your payload is heavy more you drift and need to apply rudder. With a 4 m/s cross wind and a payload of 2x GBU-12 / 2x Magic / 2x fuel tank, I need to apply full rudder to stay on the runway... but I notice too that applying roll with the stick help and work as a second rudder.:joystick: I don't know what is wrong actually... rudder authority ? fuselage wind sensitivity ? plane inertia regarding payload ? Tires ground friction ? A mix of all ? :dunno: (1.5.3 Open beta)
×
×
  • Create New...