Jump to content

diditopgun

Members
  • Posts

    886
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by diditopgun

  1. I know, but about weapon it can be done "easily" (I don't say it not takes time to do). About tanker's basket animation, I understand it's more complicated indeed. I will ask on "check-six" forum if someone linked with old AdA team can help, who know... I will use this mod only for AI use, so I don't care about avionic ;) But it's a pleasure to see all those french aircraft models back in DCS.
  2. Well I've tested and ... disappointment.... Weapons ? It's a joke ! There are weapons that have nothing to do on French aircrafts and other missing (not possible to put bombs on the 2000D / N .... WTF !!!), some are misplaced... And the C-135FR! All goes well until contact with the basket ....... there it remains fixed and doesn't follow your probe as with IL-78... so you take fuel with a ghost pipe and the visible one that go through yourself ... It's a pity ! We will say it's WIP, but for now it's not a really usable mod.:( I hope you will update the mod and I am sure you can do a great mod ! :thumbup:
  3. Wooow !!! Amazing ! Now we can do french comao while flying razbam M2000 ! And refuel on the correct tanker ! :cheer3nc:
  4. Ah.... I am not up to date so... too much time passed on the Kamov and the Hog since my heyday BVR on FC1. :cry:
  5. Burn through is 29nm now, since when ??? I stayed on the 25km since lock-on FC....
  6. Thank you very much to the team to listen to us and to be so reactive ! :worthy:
  7. New flight in multiplayer (the host and 1 client). Wind 3 m/s, payload: 2x fuel tank / 4x MK-82S / 2x Magic We tried two time to take off and we crashed two times going outside of the runway... We need to set wind at 0 m/s to take off straight without any problem. It confirm that more your plane is heavy, more the correction on the rudder to counter the wind need to be wide and so it amplify the oscillating path to an unrecoverable point where rudder become ineffective. To illustrate (great drawing isn't it ?! :D): 1. No wind 2. Wind + light payload 3. Wind + heavy payload I attach two tracks (each failed take off) and the mission file. (1.5.3 Open beta) server-20160522-222944.trk server-20160522-223730.trk Training M2000 MP3.miz
  8. About drifting (when a bit of cross wind for exemple), I notice that more your payload is heavy more you drift and need to apply rudder. With a 4 m/s cross wind and a payload of 2x GBU-12 / 2x Magic / 2x fuel tank, I need to apply full rudder to stay on the runway... but I notice too that applying roll with the stick help and work as a second rudder.:joystick: I don't know what is wrong actually... rudder authority ? fuselage wind sensitivity ? plane inertia regarding payload ? Tires ground friction ? A mix of all ? :dunno: (1.5.3 Open beta)
  9. Hi ! In game the emergency landing gear lever can be actuated but my landing gear don't lower. Am I wrong somewhere or it's not yet implemented ? And when I have an engine failure or simulate it by shutting it down I am not able to lower landing gear too. It's linked ? thx
  10. :megalol: Sorry :D
  11. Do you want to die by launching such news right here ????!!! :surprise:
  12. uboats you are my god !!! So many years waiting for it to be back !
  13. At least if it make it compatible with sweetfx it's not a so bad news. :) I hope Starway find a way to sell his work soon. My 10$ are ready for action ! ^^
  14. Amazing !!! Waiting for it since they have removed it so long years ago.... But still have CTD. Some examples I remember: USA L39-ZA France/Russia F-86F
  15. It looks like the pitch problem is corrected in the open beta. I do aerial refueling without any problem (in 2.0.2 it's a nightmare :joystick: ). Great job razbam !:thumbup:
  16. Great ! Keep up the good work !:thumbsup:
×
×
  • Create New...