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celestHawk

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Everything posted by celestHawk

  1. Why waiting on Korea era when you have BMS and with the last update 4.38 soon the graphics will be even better than DCS maps. However do you think that we should get every plane from specific era? Don't think is possible though. In matter of fact I personally heard about 'A' classification of airplanes 30 years ago while started playing such games and it was A-4 and nothing till yesterday about 26 or any in between. Cheers!
  2. Where can I download that mod?
  3. Someone knows how bad are ED in optimizing the scenery and now he/she is looking for testing an RTX 6090 or even RTX 7090 I guess.
  4. Why don't someone make it as a flyable model and then to see how 'good' will be yet another WWII era plane when so many people crave for Grippen and Eurofighter as long as F-35?
  5. The bare minimum they could make it as in MP mode where all the messages could be reviewed on the screen while flying.
  6. Just today I was looking for a C-5 Galaxy and found 'Military Aircraft Mod' https://www.digitalcombatsimulator.com/en/files/3307071/ which contains KC-10. Until today I never noticed that plain and I noticed one more, a C-130. Let me tell you that I'm in love with KC-10 and I utterly hate C-130 how it looks and sounds.
  7. Dear Eagle Dynamics, First of all, thank you for the incredible work on DCS World and for continuing to expand its scope. Hiring modders like CurrentHill shows real commitment to quality and community content, and it’s something we all appreciate. That said, there is an issue that is increasingly frustrating the player base: the ever-growing size of the CoreMods folder and mandatory livery packs. The Problem Many modules include 10–15 GB of liveries (e.g., F-14 = 14GB, F-4E = 12GB, others = 8–9GB). These are downloaded by all players, even those who don’t own the module, because they’re placed in CoreMods. The result: Install size is inflated by tens of gigabytes. Frequent updates are huge and slow because they touch massive files. Players are forced to buy new SSDs or split the game across drives just to keep playing. This isn’t just an inconvenience. It actively prevents new players from trying DCS, and makes existing players frustrated when every update eats bandwidth and disk space unnecessarily. Why This Matters We understand the reason behind CoreMods: everyone needs to see the same aircraft and skins in multiplayer. But the current implementation is heavy-handed. Right now, we’re downloading and storing content that many of us will never use. Constructive Suggestions There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. Lightweight Core Option – Allow players to choose a “Minimal Core” install that includes only essential assets. Great for single-player or those with limited storage. Better Compression/Deduplication – Many liveries reuse textures or differ only slightly. Optimizing this would cut gigabytes without removing content. Conclusion DCS is already a large, complex game, but it doesn’t need to be unnecessarily bloated. With every new module (and now with more asset packs from CurrentHill), this issue will only get worse. We ask that ED prioritize a solution to reduce storage and update overhead caused by CoreMods and excessive liveries. This would improve accessibility, performance, and overall user satisfaction. Thank you for considering, P.S. CoreMods>tech>Animals contains only one animal a Cow and it is 51MB in size!
  8. Hello and thank you FIVE years into the future with the same issue :)
  9. https://en.wikipedia.org/wiki/Tactical_air_navigation_system Now you know why a $150 solution isn't viable for a military purposes. In same time F-16C implement ILS quite well and is only bc it lands exclusivly on land airfields and just uses what is already available.
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