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Gryzor

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Everything posted by Gryzor

  1. Please DEV´s , fix this ASAP. Maybe in a hotfix patch or giving us some "file tweaking" ideas (or anybody here). Asyncronous Space War is not working anymore, in VR (OCULUS RIFT). This IS a must just to prevent double vision and nausea effects. Sincerely, I do not understand how these this are broken, VR community IMHO is large in this sim, so take this in consideration giving high priority, because it´s impossible to reach 90 fps with nowadays technology.
  2. Just noticed that ASW Mode, in VR, does not work in today´s update. Please fix it asap, maybe a hot fix, it is a must to maintain fluidity at 45 fps
  3. Please fix it. It´s a MUST in VR devices.
  4. Maybe could be related to "no weight on wheels" bug... the same that affects AJS37
  5. I have exactly the same issue, just only PG map with VR
  6. You could do it by add to six fronts and anti-cyclon wheather, try putting in each front a different presure index, better in negative that seems to create more clouds.
  7. I noticed also, dynamic wheather withous stutters, I notified in another post: https://forums.eagle.ru/showthread.php?p=3597279#post3597279 In fact, I´m converting most missions with dynamic wheather. And yes, full clouds in dynamic wheather DO NOT CAUSE stutters nor dissappears, in comparison with regular wheather clouds.
  8. About these changes: Mi-8MTV2 - added Instant Action missions for Persian Gulf. Ka-50 - added Instant Action missions for Persian Gulf. FC3 - added Instant Action missions for Persian Gulf. There is no new quick-missions in this update :(
  9. Personally, I convert many missions with dynamic wheather, saving again. With dynamic wheather, clouds doesn´t disappears and doesn´t cause many stutters as regular wheather cloud system (stutter everytime that you move along the scenary, apart of cloud disappears issue).
  10. Thanks, however I play in VR mode so stuttering (or microstuttering - micropauses) are much more notizable, and fps cap (appart to default ASW 45fps) is not doable. Even that, considering capping to 30 fps, the load (and microstuttering) exists also, so I think that some sort of "preloading", specially explossions, effects, debris, etc... woud be a good solution. In fact, with 32GB of RAM I have, I have plenty space, normally in the task-bar the DCS application does not surpass 6 GB, in my case.
  11. Why not implement a option to load efffects or textures like pilot ejecting or similars? Sincerely, I think this would removing a lot of stuttering related to the first load of those items. Or at least, to give us an option to preload those items specially for those who have a powerful computer (32GB, 7700K, 1080ti, etc...) Please consider it
  12. Any news about how to clear "autopilot" message?
  13. I have the same question, how to remove it?
  14. I delete all shaders just before every update (fxo and metashader2 folders)
  15. I had a crash while using radar Attach logs dcs.log-20180719-180854.zip
  16. Do you know what is the key binding associated with radar range, digital map range, and waypoing change? I do not find into keys binding options
  17. All halo in cities and roads are missing from 2.5.2. This only occours in nevada NTTR map, not in caucasus or persian gulf. Please fix it, at night it gives a more vivid view specially over Las Vegas.
  18. I have infinite loading screen after ending some campaign missions
  19. This is related due those things are not preload. Why not consider by developers to implement pre-loading of those items? Maybe as a additional options for those who have a high end PC. This would prevent a lot of stutterings during air combat or mudmoving
  20. Any news about this? i´m refering some questios that the map had not much time ago... brushes, more "autogen" tree on ground (better realism and sense of speed, specially in choppers), lamp at night (gorgeus picture for nevada or roads), and now, all of them are lost.
  21. I have the same "infinite pause" at the end of mission, now in campaign "F-15C The Georgian War", any news about this? it could be identified in DCS.log I attached before? its the only crash I have (and really is not a crash, only is a screen that not loads at the end of mission). I´m not having any hangs. Any help would be appreciated. The only common thing that I notice is this error sounds: 2018-06-06 22:49:16.043 ERROR SOUND: invalid source_params(MAIN_16810240/main:gndtech\abramsengine): gain 2018-06-06 22:49:16.043 ERROR SOUND: invalid source_params(MAIN_16810496/main:gndtech\abramsengine): pitch 2018-06-06 22:49:16.064 ERROR SOUND: invalid source_params(MAIN_16809984/main:gndtech\abramsengine): pitch 2018-06-06 22:49:16.064 ERROR SOUND: invalid source_params(MAIN_16809984/main:gndtech\abramsengine): gain 2018-06-06 22:49:16.129 ERROR SOUND: invalid source_params(MAIN_16809728/main:gndtech\abramsengine): pitch 2018-06-06 22:49:16.129 ERROR SOUND: invalid source_params(MAIN_16809728/main:gndtech\abramsengine): gain 2018-06-06 22:49:16.129 ERROR SOUND: invalid source_params(MAIN_16810496/main:gndtech\abramsenginemax): pitch 2018-06-06 22:49:16.150 ERROR SOUND: invalid source_params(MAIN_16809984/main:gndtech\abramsenginemax): pitch 2018-06-06 22:49:16.238 ERROR SOUND: invalid source_params(MAIN_16809728/main:gndtech\abramsenginemax): pitch
  22. In addition, if you change views (like with shift+F11), the clouds disappears. This not happens in dynamic wheater conditions, only in presets conditions
  23. So there will be a new patch today? In today´s news, there are some items not listed in yesterday´s patch notes, like "World color table adjustments" or "Added network synch for arrestor cable"
  24. Seems that nevada is worse with each version (I understand Its beta), now in addition to no brushes, no more "lamps" in cities are in night time
  25. Its confirmed, the infinite screen loading at mission ending, is linked to this code in DCS.log (seems some conflict with SOUND parameters). This time, on A-10 Georgian Hammer campaign. 2018-06-06 22:49:16.043 ERROR SOUND: invalid source_params(MAIN_16810240/main:gndtech\abramsengine): gain 2018-06-06 22:49:16.043 ERROR SOUND: invalid source_params(MAIN_16810496/main:gndtech\abramsengine): pitch 2018-06-06 22:49:16.064 ERROR SOUND: invalid source_params(MAIN_16809984/main:gndtech\abramsengine): pitch 2018-06-06 22:49:16.064 ERROR SOUND: invalid source_params(MAIN_16809984/main:gndtech\abramsengine): gain 2018-06-06 22:49:16.129 ERROR SOUND: invalid source_params(MAIN_16809728/main:gndtech\abramsengine): pitch 2018-06-06 22:49:16.129 ERROR SOUND: invalid source_params(MAIN_16809728/main:gndtech\abramsengine): gain 2018-06-06 22:49:16.129 ERROR SOUND: invalid source_params(MAIN_16810496/main:gndtech\abramsenginemax): pitch 2018-06-06 22:49:16.150 ERROR SOUND: invalid source_params(MAIN_16809984/main:gndtech\abramsenginemax): pitch 2018-06-06 22:49:16.238 ERROR SOUND: invalid source_params(MAIN_16809728/main:gndtech\abramsenginemax): pitch 2018-06-06 22:49:16.801 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 1.000000. Update lod buffers. 2018-06-06 22:49:16.801 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2018-06-06 22:49:16.801 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2018-06-06 22:49:22.501 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 0.700000. Update lod buffers. 2018-06-06 22:49:22.501 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2018-06-06 22:49:22.501 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2018-06-06 22:49:22.543 ERROR SOUND: invalid source_params(MAIN_16810240/main:gndtech\abramsenginemax): pitch 2018-06-06 22:49:24.533 INFO Lua: Lua CPU usage: metric: average mission execution: 1.5856 % 2018-06-06 22:49:25.603 INFO Config: netview stopped 2018-06-06 22:49:25.637 INFO TERRAIN: lSystem::CleanScenes() 2018-06-06 22:49:25.644 INFO EDCORE: (dDispatcher)enterToState_:3 2018-06-06 22:49:25.833 ERROR LUA-GUI_MAP: Map cannot create object has class key[NavigationPointDescription]! 2018-06-06 22:49:49.641 INFO EDCORE: (dDispatcher)enterToState_:5
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