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YoYo

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Everything posted by YoYo

  1. Btw.
  2. No problem. Test missions: 1/ next to each other - AI doesnt take off, AI Kiowa wingman tries to accelerate, it doesn't take off from the ground, it penetrates the wall, tanks, buildings, it doesn't avoid them 2/ head to head cold start - AI crashes, during the start it happens to me, because I'm standing in front, Im still in cold & dark start (+ track for this) Something definitely happened. The missions I have worked 100% with AI. Now the AI wingman (my flight) doesn't take off from the ground at all, or very slowly, and the Vertical Takeoff option doesn't work with it at all head2head.miz head2head.trk nexttoeachother.miz
  3. Ok, I'll check it.
  4. Interestingly, at ground level AI as wingman doesn't see any obstacles and apparently he can pass through them (of course, immortality is turned off for the whole flight).
  5. Great!
  6. Interesting, it could be. Thx!
  7. I have the impression that something happened to the AI's behavior in general after the patch in November. If we have an AI helicopter as a wingman and we take off from the ground from cold and dark situation (+ hot start too), the AI after starting the engine does not wait for us but flies anywhere. This sometimes causes it to crash into nearby buildings because we're not in the air yet. Previously, the AI would only start when the Player took off from the ground. Now the AI starts on its ow n and doesn't wait for us. test.trk
  8. I noticed few time, after the last patch that the rotor blades are spinning in the cold start as soon as you spawn in. This doesn't happen every time, but it's happened to me a few times. It wasn't like this before the new patch.
  9. Why? I've tested Pimaxes many times and for me this VR set is overrated. I will never go to Pimax. Besides, the question was whether there are any changes after the last patch, do you think the change would only apply to Pimax? LOL .
  10. The first option, the same missions but different planes, however you can notice different speeches.
  11. Turn off DLAA/DLSS, use MSAA.
  12. For me it works, however it is in General tab of controls for DCS, not for OH-58D directly. Check again :).
  13. No any changes, also the problem from now is that you see this black box over the fog (ground units), so it looks quite unnatural.
  14. Please to add the track.
  15. Mod - Bronco.
  16. Only one downside for F-5E is that currently a lot of skins have been cut. For example, for the USA we only have 3 skins from now. A little pity.
  17. After the current patch, this problem still occurs. I took a closer look at it and there is some problem that causes different behavior if we use the switch in the cockpit with the mouse (then it is ok), the ACK position only muffles the sound (so as it should, warrning message in present still on the screen, second press removes message what its ok) or button (joystick or keyboard). In the second case it mutes but also removes the warning with just one press from the screen. The problem appeared in the new input system so something is wrong here.
  18. Solved, thx!
  19. Yes, it isnt solved.
  20. Not solved after Today's patch. Still buttons doesnt work as they should and after the release of Kiowa..
  21. The icon redirects to the www store, everything works (Pre order).
  22. Test after the Today's patch. AI sitll cant take off so the issue is present: glides along the ground, doesn't take off, finally crashes, player in the same situation starts without any problems, weight below or 100%. test.trk
  23. F-5E Remastered bought.
  24. Great! Thank You!
  25. The patch is out! KW is present in the changelog!
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