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Everything posted by YoYo
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Great!
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Interesting, it could be. Thx!
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I have the impression that something happened to the AI's behavior in general after the patch in November. If we have an AI helicopter as a wingman and we take off from the ground from cold and dark situation (+ hot start too), the AI after starting the engine does not wait for us but flies anywhere. This sometimes causes it to crash into nearby buildings because we're not in the air yet. Previously, the AI would only start when the Player took off from the ground. Now the AI starts on its ow n and doesn't wait for us. test.trk
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I noticed few time, after the last patch that the rotor blades are spinning in the cold start as soon as you spawn in. This doesn't happen every time, but it's happened to me a few times. It wasn't like this before the new patch.
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Why? I've tested Pimaxes many times and for me this VR set is overrated. I will never go to Pimax. Besides, the question was whether there are any changes after the last patch, do you think the change would only apply to Pimax? LOL .
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The first option, the same missions but different planes, however you can notice different speeches.
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Turn off DLAA/DLSS, use MSAA.
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No any changes, also the problem from now is that you see this black box over the fog (ground units), so it looks quite unnatural.
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Please to add the track.
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Mod - Bronco.
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Only one downside for F-5E is that currently a lot of skins have been cut. For example, for the USA we only have 3 skins from now. A little pity.
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After the current patch, this problem still occurs. I took a closer look at it and there is some problem that causes different behavior if we use the switch in the cockpit with the mouse (then it is ok), the ACK position only muffles the sound (so as it should, warrning message in present still on the screen, second press removes message what its ok) or button (joystick or keyboard). In the second case it mutes but also removes the warning with just one press from the screen. The problem appeared in the new input system so something is wrong here.
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Solved, thx!
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DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Yes, it isnt solved. -
Not solved after Today's patch. Still buttons doesnt work as they should and after the release of Kiowa..
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Test after the Today's patch. AI sitll cant take off so the issue is present: glides along the ground, doesn't take off, finally crashes, player in the same situation starts without any problems, weight below or 100%. test.trk
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F-5E Remastered bought.
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Great! Thank You!
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DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
The patch is out! KW is present in the changelog! -
Sorry, but I completely disagree with this. It's not as simple as you think and you don't take into account all the factors that should be taken into account. Additionally, you write about the slider which is good but only for SP, not MP. What if in multiplayer people start cheating and set the slider to the maximum dot size. I suggest you read this thread, which discusses all the aspects that should be taken into account. Such ideas have been floated around more than once and were quickly banned by other DCS users. Generally, I don't know why a new topic is needed when there are already such ones where there are also slider ideas.
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DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
The patch has been moved to tomorrow (December 4th). -
Pilot Display Unit (PDU) not showing any display
YoYo replied to rocket302's topic in DCS: OH-58 Kiowa
Cold start, hot start? Upload some screen or track. There is no such problem. Also check if you have any mods that block it. -