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Everything posted by YoYo
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After the new patch. NVG works but we cant match the intensity from now.
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Resolution (upscaling) 3120x3150 pxt, Quest Pro. My image is very sharp, so it is generally equivalent to high resolutions, dot is better but still too big as many as have said here after testing this patch.
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This option doesnt work as well after the new patch. LWin+End.
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I tested it and I can say that it is better, the direction is good. The dot in VR is definitely a bit smaller and looks better. But opposite side: - the distance is still too big, the opponent (fighter vs fighter) can be seen from 27 nm in cloudless weather (it's a bit better with clouds and the distance is shorter, generally, a fighter like the MiG-29 should appear in cloudless weather against the sky only at a maximum of 12 nm, otherwise we wouldn't really need a radar), - at the maximum distance the dot should be barely visible, grey/transparent (12 nm) and the closer it gets it should get darker (from 8 nm for example), I think something like that is implemented but as the sentence above, it is too big a distance, I also think it would be nice if the dot grew larger from very small to larger the closer we get, - dot in VR is still too big (Meta Quest), it's smaller than last time but I would reduce it by half or 1/3 and then it would be perfect. - remove dots on ground units, or at least reduce them. Sometimes from a distance you can see one tank like a building (although it's much better now than it was recently, so just a little tweak here).
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cannot reproduce Ground radar - changes in image contrast?
YoYo replied to YoYo's topic in Bugs and Problems
It looks like this: Track I can add, but I noticed it on every map. You can see many very bright places, I have the impression that it was not there and the image was quite clean apart from the "shadows". Before patch - there are no such bright spots, everything is clearly visible (screenshot from Wags video): -
For this I hope it will be hotfix, mainly for the buttons, the rest is more or less ok and can be left until finished (w.i.p.).
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DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
You have to bind the keys/buttons/axes again, for me I loose 50% my buttons but I rebind it again. So far so good. -
After today's patch it's harder to see anything on the picture, I have the impression that the contrast has been increased and many objects have become too bright, interestingly you can't adjust the image properly so that objects on the ground are visible as before. Has anyone else noticed this too?
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DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
However, after 2 hours of flying - yes, the sounds are very nice, in my opinion they should be 15-20% louder, but overall it is a very nice change. Currently, Kiowa also needs to be flown more carefully, a few bullets and my engine was completely destroyed. I had to land on autorotation. DM appeared and now you need to be more careful because you can quickly get surprised. There was also some drift after hovering, cool option, thanks! -
There was also a problem with animation of radio selector. Todays patch broke radio animation, no possibility to use it by the key, animation is only to the top, not to the 3rd position. The same 4th position - pilot radio selector or copilot too. Mouse works still, just wrong animation for buttons (3 VHF and 5 FM2).Always this 4 sided button for radio is working upwards (if you use a keys/buttons). (so for example you cant use argument 14 in the whole range, only 2x top)
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@Taz1004 The same, mod broke DCS now. I have to turn it off :(, pity ... @Esac_mirmidon But it could be a problem, see this:
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DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
I have it, Ok, I'll check, thx for the tip. Edit: yes I confirm that was it, thx , I completely forgot I had this mod, I got so used to it. I hope Taz makes a new version, although he hasn't been on the Forum for a long time. -
DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
I see differences and some of them are positive - sounds and I like the new sound of the rotor under load, but I also feel that not all sounds are there (starter, few clicks), and some are unfortunately quieter. I fly with the doors open and I have the impression that the new ones are quieter than the old ones. I also lost some keys, many things have to be remapped. Currently I also have CTD every time when I use unguided Hydra 70 M151 rockets. Can you check this too? -
DCS: OH-58D Kiowa Warrior Upcoming Update
YoYo replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Yep, interesting! It looks like the patch was released but only partially and probably not finished? -
287 Gb? Wow, huge patch! Good thing I have a lot of free space there (still) !
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War Thunder was in the previous patch (I haven't had a chance to check today's yet). It's not that easy to give a slider. People also fly online and imagine that someone has the slider set to the maximum dot, and someone, with the same VR set, has it set to the minimum. The chances are then unequal. There was a survey about VR hardware and resolution recently. Currently, it is moving towards fixed settings but depending on the googles (brand) and their resolution, which can be a pretty good solution if you can finally reach a compromise. Once I check today's Patch I'll let you know how it is.
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I didnt check it yet but Todays patch brings something new with the Dot :)!
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Patch is planned for Today!
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DCS - 2025 and Beyond / Christmas Newsletter Wishlist.
YoYo replied to Dangerzone's topic in DCS Core Wish List
If it is far away, then please at least solve this basic problem, pretty please: -
DCS - 2025 and Beyond / Christmas Newsletter Wishlist.
YoYo replied to Dangerzone's topic in DCS Core Wish List
Date release of MiG-29A ! (although this should probably happen in 2024) + 2025 more people assets like civils, new animation for soldiers, insurgents (new models) etc. more content of people! + first video from spherical earth -
DCS Launcher as Disk Manager (for disk free space)
YoYo replied to YoYo's topic in DCS Core Wish List
I personally bought a 4TB NVMe drive right after the release of Kola, when I found out that there would still be seasons. It will probably be enough for a while, but there is no guarantee . And what about when the spherical earth comes out! -
Recently, the size of DCS is constantly growing. There are people who have also stopped buying new maps because of the space DCS takes up on their disk (for me it's about 1TB, and I'm sure that after Iraq + Germany, updates of current maps and some new modules in 2025 it will be 1.5TB or more). In some cases I've even seen posts that people were unable to install the update. The situation is unlikely to change, and disk capacity will continue to increase. The solution may be relatively simple. Today DCS is installed and contains everything in its folder + Saved Games. However, the Launcher should also work as a client, the user should be able to divide the installation, for example, into different disks. This way you will get rid of the problem that someone has no more space on 1 disk. This way someone could have DCS core on one disk, modules on another and large maps on the third. Something like the ORBX Central client, or even partly Steam (games on different discs). Some programs for MSFS, such as MSFS Addons Linker, also work this way. Please think about this option for Launcher as Disk manager too.