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phant

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Everything posted by phant

  1. phant

    DCS News Update

    DCS 2.8.4.38947 Open Beta Bye Phant
  2. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5193765 Bye Phant
  3. FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5194001 Bye Phant
  4. phant

    F-15E by RAZBAM

    Bye Phant
  5. FONTE https://twitter.com/HBSimulations/statu ... 5653529600 Bye Phant
  6. UH-1H Development Report New engine modelling methods have been in progress during development of the Mi-24P and AH-64D modules. The new UH-1H engine model was in many ways a test bed for the methods we then used in the AH-64D engines model. We’ve been gathering feedback about DCS: UH-1H over the years and thanks to our forum users; Piston85, Ramsay and others, we have pinpointed changes we would work on during the new engine model development. Now we are finishing the deployment of the new engine model to UH-1H and are eager to let you try it. Please make sure to give us your feedback. The new model represents fine tuning and here are some points about why we were working on it: Some of the old engine model parameters did not match with their real counterpart, especially in transient regimes. We wanted to improve temperature regimes compliance to match the real world counterpart, like EGT for example and other engine parameters changing, depending on altitude and outside temperature changes. We wanted to model some of the mechanics better, for instance a new model has allowed us to expand states for connection of the free turbine and main rotor. The new model allowed us to improve details of start-up and shutdown procedures, because of expanded modelling of compressors and free turbine. The new model allows us to improve the details of start-up and shutdown procedures, because of the expanded modelling of the compressor and free turbine. The image shows that we are now accurately modelling auto-rotation situation readings on the tachometer. The real aircraft dial is on the left and the DCS: UH-1H Huey dial on the right. Bye Phant
  7. phant

    DCS News Update

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  8. phant

    F-15E by RAZBAM

    RAZBAM's Strike Eagle sounds Bye Phant
  9. FONTE https://www.facebook.com/PolyDynamicsDCS/posts/687885003344622 https://www.facebook.com/PolyDynamicsDCS/posts/688018413331281 Bye Phant
  10. phant

    DCS: Sinai

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  11. phant

    F-15E by RAZBAM

    FONTE https://twitter.com/Metal2Mesh/status/1 ... 2901260290 Bye Phant
  12. FONTE https://forum.dcs.world/topic/310823-dc ... nt=5188039 Bye Phant
  13. phant

    DCS: Sinai

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  14. F-4E Phantom II Development Report The F-4E Phantom II is a 3rd generation multirole fighter aircraft, and formed the backbone of many air forces worldwide. Heatblur Simulations’ recreation of the Phantom aims to be as realistic as possible, and marries together a decade of development experience with a new, powerful next generation simulation framework created for all future Heatblur Simulations products. DCS: F-4E is now approaching completion and an unveiling in preparation for early access release. Full completion of the following systems has occurred or is imminent: Professional Flight Modeling (PFM) APQ-120 radar and associated systems, based on a next generation physically based radar model. Weapons Systems Flight control, trim feel and autopilot systems, accurately simulating pilot strength stick feel-dynamics, APR-46 RHAW radar warning receiver, a physically based analogue receiver with analogue sound synthesis Mass Dynamics Systems, providing far more accurate and realistic simulation of all movable and physical components of an aircraft. Persistence and Wear Systems …and much more Currently, the Heatblur team is focused on completing some of the last remaining major items of the Phantom II, including some of the more unique and complex features found in other Heatblur modules, such as JESTER AI. JESTER AI is Heatblur’s proprietary AI technology to provide an immersive and unique experience for multi-crew aircraft, currently available in the DCS: F-14. DCS: F-4E will debut JESTER v2, a ground-up rewrite of JESTER AI, providing a better foundation for future extensibility, improvements and a more immersive experience. JESTER v2 will also serve as the foundation for future Heatblur aircraft, such as DCS: A-6E. Stay tuned for a full unveiling of DCS: F-4E Phantom II as Heatblur Simulations reaches the end of the development process and dive deep into the aircraft, its systems and this release. Bye Phant
  15. F-14A/B Tomcat Development Report “Development on DCS: F-14 continues, with primary focus on refining and improving the flight model for both -A and -B variants, completion of the early -A variant (F-14A-135-GR) and additional new features such as the TARPS pod. All of these elements are key to completing the aircraft and exiting Early Access.” – Heatblur Simulations Currently, the Heatblur team is undertaking a large effort to refine and finalise the flight modelling of the F-14 Tomcat. In the previous update, the changes delivered were exclusively for the F-14A; the TF-30 powered version of the aircraft. The overall goal of this tuning pass was to even more closely match published performance data and ensure that the F-14A performs as it did in reality. The Heatblur F-14A is now more accurate in maintaining energy states across the whole flight envelope, meaning more accurate performance while manoeuvring. The flight modelling refinements for the F-14A are practically complete and the team is now focusing on the F-14B, the F110 engine powered variant of the Tomcat. If you’re interested in a full report and analysis of the changes, the methodologies used and the data sources involved, please read a full length report and article available here. Other major additions to the F-14 and AJS-37 Viggen include quality of life features such as movable mirrors, new details for static aircraft, as well as the first version of “Forge” - a key feature of the DCS: F-14 Tomcat - enabling a more dynamic cockpit experience. Forge will add realistic dynamic elements to your cockpit, such as variations in equipment, field modifications or equipment commonly found in the aircraft. Later, this system will be fully customizable, so you will be able to customise your cockpit based on your preferences and put together your very own jet. Bye Phant
  16. phant

    DCS News Update

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  17. Am I wrong or is the F-14A-95-GR version not mentioned at all in the latest NL? Bye Phant
  18. phant

    DCS: Sinai

    Bye Phant
  19. @OnReTech Some details I don't understand that are not directly dependent on the Sinai map and are related to all maps: 1. why is the conformation of the road network often full of angles that make them unrealistic, especially at low altitudes? 2. Why do bridges, underpasses, etc... have an unrealistic and often basic architecture? 3. Why the abuse of what is so many lampposts in the streets? Eliminating the middle would save a lot from rendering objects in the map and the final result would be more realistic. Bye Phant
  20. phant

    DCS: Sinai

    Bye Phant
  21. An opinion from ChatGPT. “The military pilot woke up early that morning, knowing it would be another long and grueling day. But when he took off in his plane at dawn, he was left speechless. The city of Cairo stretched out infinitely below him, a jungle of concrete and steel that seemed to have no end. The streets were full of people and machines moving frantically among the masses. The skyscrapers were so tall they seemed to touch the clouds, and neon lights illuminated every corner of the city. It was a breathtaking sight, but also a bit frightening. The pilot wondered how so many people could live in such a chaotic and overcrowded place. But then he remembered his mission and focused on the task at hand.” Bye Phant
  22. phant

    DCS: Sinai

    Bye Phant
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