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Everything posted by phant
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https://forum.dcs.world/topic/327563-now-that-sinai-is-out-how-long-for-f15e/?do=findComment&comment=5236634 Bye Phant
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SA 342 Gazelle Development Report Last week saw the first iteration of the updated SA-342 Gazelle flight model that was released to Open Beta. Although the update primarily focused on bringing the flight model up to DCS standards, this update also included an overhaul of SA-342L modularity, making this variant more versatile compared to the SA-342M variant. The new SA-342 flight model, although still being tuned, introduces many new or reworked behaviors that include ground effect, flapback/blowback, retreating blade stall, density altitude, and ETL as well as a functional stability augmentation system. The SA-342L is now equipped with a periscope sight, rather than the CRT screen, for reconnaissance and target acquisition; it is also now capable of carrying a variety of weapons including HOT-3 missiles, HMP400 .50 cal gun pods, the GIAT M621 20mm cannon, SNEB 68mm rockets, and Mistral ATAM replacing the previously available SA-342 Mistral variant. The cockpit layout will also change based on the loadout, and you will now have greater control of weapon configurations. The SA-342 has also received numerous quality of life enhancements that include reworked sighting stability, various special options for trimming, and the ability to hide the collective and gunsight. A complete listing of SA-342 changes and fixes is available in the change logs of last week's DCS Open Beta patch. Bye Phant
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F/A-18C Development Progress We are pleased to share our progress on the new F/A-18C pilot helmet and oxygen mask models which offer a much higher level of detail and fidelity. The development of the helmet and facemask models for the F/A-18C Hornet is nearing completion. The updated helmet is a new 3D model that also includes options for JHMCS, sun visor, and night vision goggles. The oxygen facemask has also been updated to be more representative of our 2005 F/A-18C Lot 20. Aspects of this will also benefit other pilot models, like the new upcoming F-16C pilot model. Bye Phant
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We have been working on updating all of the cities on the mainland of the SA map. Some of the changes are: New - Major switch in technology used across all city blocks across the whole map New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia. New - Complete redesign of city blocks using all new models which are in keeping of the region New - Major tree distribution adjustments to get rid of tree patterns across the whole map New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc Adjusted - adjusted many models to reduce poly count and improve textures and performance New - Rural areas have also been given some love with new villages Adjusted - Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback) New - Added Deep a water port for Rio Grande This update should be released very soon to you all, I hope you find it a night and day experience as we have compared to the initial placeholder technology that we used. FONTE https://www.facebook.com/RazbamSims/posts/280133461206665?ref=embed_post Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5235496 Bye Phant
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FONTE https://www.facebook.com/PolyDynamicsDCS/posts/735885321877923?ref=embed_post https://www.facebook.com/PolyDynamicsDCS/posts/738997301566725?ref=embed_post https://forum.dcs.world/topic/91082-bo-105-pah1a1-progress-news/?do=findComment&comment=5236750 Bye Phant
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A me risulta che ci sia stata una rivisitazione di alcuni parametri o, più in generale, un'operazione di fine tuning (così come già accaduto per tanti moduli). Dove è stato riportato/scritto che il modello di volo non era corretto e che è stato riscritto? Bye Phant
- 261 replies
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Nel video poco sopra Casmo, pilota reale di AH-64, dice praticamente il contrario di quanto hai scritto: parla di feeling di peso ed inerzia e, nei limiti intrinsechi di una simulazione, in termini di qualità lo paragona ai modelli di volo di Apache, KA-50 e Huey. Bye Phant
- 261 replies
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Sinai Early Access We are excited to launch the Sinai map with a 20% early access discount, a stunning terrain expansion for DCS. With this historical region as its backdrop, this map offers an incredibly diverse and challenging battlefield for you to explore and dominate. Watch the video! The DCS: Sinai map spans from eastern Egypt to southern Israel. It is a strategic location rich in resources, nature, religion and history. The map includes deserts, fertile farm lands, oases and coastlines. The Suez Canal waterway connects the Mediterranean Sea to the Red Sea and provides a shorter route between Europe and Asia. This has made it politically significant to regional security and stability. This new map territory includes the entire Sinai Peninsula, eastern Egypt, the Nile Delta, southern Israel, western Jordan and Saudi Arabia. It also includes the Gaza Strip and the West Bank. The total size of the map is 1500 x 1000 km, and the detailed section is 700 x 700 km. This is the first phase of this map and later phases will add additional detail, airfields, and other map content. In modern times, it is associated with the Arab-Israeli wars, during which it repeatedly became the subject of disputes. This includes the Suez Crisis of 1956, the Six Day War of 1967, and the Yom Kippur War of 1973. We truly hope you enjoy this fantastic addition. The map contains many military bases and strategic seaports, emplacements for air defense systems, and helipads. This will allow you to create interesting missions in both the air and on the ground. A large number of military facilities and bases will help to reenact the Arab-Israeli wars, as well as modern missions and campaigns based on fictional scenarios. Key Features: 20 Egyptian airfields and 9 Israeli airfields. Airfields are accurately modeled and include lighting, approach lights, PAPI, TACAN, and VOR systems. City lighting using Eagle Dynamics Graphics Engine (EDGE). Major cities like Cairo, Ismail, Alexandria, Suez, Port Said, and Tel Aviv. Close to 100 unique objects; airfield facilities and monuments including the famous Giza pyramids. All objects and assets are divided into territories. The coastline of the Suez Canal, the Gulf of Suez, and the Gulf of Aqaba Implementation of new procedural generation technology of land textures and normal map textures for mountains. Improved height maps that result in an accurate surface mesh. Unique tree models. We believe that the DCS: Sinai map will enhance your gameplay experience and attract new pilots to the world of DCS. Whether you are an experienced flight simmer or a newcomer, the DCS: Sinai map offers endless opportunities for thrilling missions and challenges. Bye Phant
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Spot the target on this Phantom Phriday! Using the APQ-120 in the F-4E will be a challenge, and our next generation physically based radar simulation is aimed at providing as full of a simulation as is possible on a modern CPU. You'll need to take into account all sorts of clutter, varying terrain types, cities and other natural phenomena as you search for and engage targets. Master WSO's assemble! We continue pushing hard on finishing up the remaining Phantom features required for release and are sparing no effort on finishing up the remaining big ticket items to get a Heatblur quality Phantom in your hands ASAP. Bye Phant
- 181 replies
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Radar White Paper The F-16C and F/A-18C radars are undergoing significant refactoring to provide a more accurate and realistic accounting of their detection capabilities. This includes a wide array of real-world factors that were previously unaccounted for. This first Radar White Paper discusses our modeling logic of the F/A-18C radar. A later Radar White Paper will discuss the F-16C radar and how we calculate its detection capabilities. Please read the in depth Radar White Paper. Bye Phant
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FONTE https://forum.dcs.world/topic/327697-ni ... nt=5234610 Bye Phant
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DCS 2.8.6.41066 Open Beta Bye Phant
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Bye Phant
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FONTE https://discord.com/channels/1071433028 ... 2849857706 Bye Phant
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