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Everything posted by phant
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Bye Phant
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Bye Phant
- 422 replies
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- eagle dynamics
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Grazie, il merito va ai ragazzi che attivamente sono fautori di quanto sopra (da Paolo "Catu" in giù). Confermo che tutti i dettagli e le info sono disponibili principalmente sul canale Discord linkato. Bye Phant
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Bye Phant
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- eagle dynamics
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AMVI Multiplayer Server Aeronautica Militare Virtuale Italiana, aka AMVI, is a virtual flight community that has been around for 23 years. You can fly the DCS: F-16C Viper, DCS: F/A-18C Hornet, DCS: A-10C Tank Killer II and DCS: AH-64D on their server. Combined Arms is also used to manage and command flight operations. With over 50 active pilots helping with the channel, this highly detailed and complex training program offers you incredibly immersive challenges. Aeronautica Militare Virtuale Italiana (AMVI) organizes international flight events across the globe. One of their most notable campaigns is the Joint Thunder Campaign. It takes place every spring and has attracted an impressive 136 users. The complexity of the event closely mimics real life mission planning. It proves AMVI's competence in coordinating large realistic missions. This year, the event will include Airspace Control Order (ACO), operational airports, various C2/AWACS, JTAC, and controlled SAM and ground units. If you and your squadron are interested in taking part in AMVI's international events, please make sure to join the AMVI Discord Server Bye Phant
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F-15E Strike Eagle Development Progress The Strike Eagle is coming in hot and soon you’ll be able to fly this outstanding twin-engined, all weather, multi-role fighter very soon. For those of you who are still waiting, please remember that the 30% pre-order discount on the DCS: F-15E Strike Eagle will be valid until early access release. Our friends at RAZBAM are using the most advanced technologies to create an accurate and realistic flight experience. At early access launch this module will include a fully functioning cockpit as well as detailed flight characteristics and aerodynamics. The final touches on the major systems include the Heads Up Display (HUD) Modes, Up-Front Controller (UFC) data, and Multi-Purpose Display (MPD) logic continues. RAZBAM is also focused on completing the AN/AGP-70 radar that includes both air-to-air and air-to-ground modes and sub-modes. The radar has been faithfully recreated using new technologies for DCS. A prime example of this is the Synthetic Aperture Radar (SAR) mode that allows you to build detailed radar maps from many miles away. One of the last items to complete before early access release is the authentic F-15E sound set. Flight modeling is progressing well, it incorporates the Control Augmentation Systems (CAS) and autopilot system. Soon after the Early Access release, the ability to operate in "Blended Mode" with the upcoming Terrain Following Radar (TFR) will be added. Furthermore, the majority of the 3D model is complete, and ready for early access with minor enhancements and tuning to be done later. At Early Access release, the DCS: F-15E Strike Eagle will include VR pilot bodies, “Ghost Controls”, and adjustable mirrors. Please stay tuned for more Strike Eagle news. Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5215852 Bye Phant
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FONTE https://twitter.com/RAZBAM/status/1655767873317482496 https://twitter.com/Metal2Mesh/status/1 ... 6972359680 Bye Phant
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Aerges - DCS: Mirage F1 Roadmap Work left to do in the F1 CE and F1 EE (some of it will affect BE and M): INS overhaul. Improved alignments. Improved drift. General bug fixes. RWR sounds. Radar overhaul: BZ mode. Dynamic noise model (including gain adjustment). IR missile radar slaving. Elevation control in V1 mode for 7 and 15 nm ranges. IR missiles logic/tone improvements: Cage/uncage logic. Radar and Optical Sight test modes. New pilot model. Finishing flight manual. More missions. Campaign. Other versions: F1 BE. F1 M. Payload additions: BRP-250 bomb. BME-330 bomb. CC-420 cannon pod. PHIMAT. JL100 rocket pod. Disclaimer: Known bugs and any bugs reported in the future will obviously be worked on and fixed. This list is not necessarily complete and other features might be added in the future too.
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FONTE https://twitter.com/RAZBAM/status/1655767873317482496 https://twitter.com/Metal2Mesh/status/1 ... 6972359680 Bye Phant
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FONTE https://forum.dcs.world/topic/97330-dcs ... nt=5213862 Bye Phant
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- polychop-simulations
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FONTE https://twitter.com/RAZBAM/status/1654247589762531329 https://twitter.com/RAZBAM/status/1654247831077629953 Bye Phant
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https://forum.dcs.world/topic/320618-dcs-multithreading-faq/ Bye Phant
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Sinai Development Report Our third party partner OneReTech continues to develop and enhance the DCS: Sinai map for upcoming early access launch. They have received a lot of positive feedback and comments since the last reviews. Thanks to all of you who commented and provided valuable information and criticism, Sinai can only get better with your support and review. Some unique scenes have already been improved and many bugs have been fixed. The destruction models are in the final stages of development. Many improvements, including the great pyramids of Giza have already been implemented, along with many other scenes, airfield details and textures. OneReTech have now added moving trains, greater variety of vegetation and birds in port areas and several models of tankers are already in the works that will complement the realism of port scenes. For Early Access launch, six new airfields will be available: El Arish, El Gora, Baluza are on the north of the Sinai peninsula. Bir Hasanah is in the middle. St Catherine and Abu Rudeis are to the south. These strategic locations will allow the recreation of realistic scenarios of the missions of the Arab-Israeli wars. "Our team has been working hard on a tool that allows you to procedurally get textures that are already used on the DCS: Sinai map. Furthermore, we have improved the tools that allow us to obtain height maps at a more accurate resolution of 1 metre per pixel, where the original resolution was 38 metres per pixel. This allows you to get textures as well as a surface mesh with a higher density using the Eagle Dynamics TDK tool. This can be used to build unique places and mountains. For example, you can make dunes in the desert not only on the texture, but also procedurally generate a surface mesh." – OneReTech Bye Phant
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DCS 2.8.4.39731 Stable Bye Phant
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Finally coming this summer is the AI A-6E! We're excited to make this a part of DCS World as the early stages of development for the flyable DCS: A-6E continues. DCS: A-6E will be the benefactor of many technologies built for the F-4E, such as our next generation radar simulation, JESTER Reborn (v2), wear & tear and much more. Expect to learn much more once we fully unveil our Phantom. Development of the A-6E will proceed in parallel while we finish and launch DCS: Eurofighter which precedes it in our roadmap. Shoulder to shoulder! FONTE https://www.facebook.com/heatblur/posts/733308671891939 Bye Phant
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FONTE https://forum.dcs.world/topic/309536-fa ... nt=5209343 Bye Phant
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FONTE https://twitter.com/Metal2Mesh/status/1 ... 3332818946 https://twitter.com/RAZBAM/status/1653485375665348608 https://twitter.com/RAZBAM/status/1653547408008118272 Bye Phant
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Voice Chat Development Progress We continue to work on enhancing our integrated Voice Chat feature to offer the most convenient and realistic audio experience for multiplayer missions, which is crucial for coordinating strategies and executing complex tactics. We are certain that our voice chat will also add to the general sense of immersion and we are determined to see this feature work straight out of the box, without any additional programs or tuning required. We have improved the overall stability of the voice chat connection between users, even when using a VPN. We are now working on realistic radio sound effects and the possibility for players to create their own radio sound effect profiles. We’ve added static noises for better immersion and a microphone normalization feature with an updated mic test option. Many bugs have also been resolved when talking over the radio between different aircraft modules. We have also added the ability to mute individual players and adjust the volume of specific channels. This gives players greater control over their communication and reduces potential radio distractions during gameplay. The improvements to the integrated DCS World Voice Chat system are significant, and it will greatly enhance the overall experience. We are pleased to let you know that these enhancements are in final testing and that they will be released soon. Bye Phant
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La-7 Development Report The OctopusG team has been working on the most complete simulation ever created for this iconic World War II fighter by carefully studying considerable reference materials. They have completed the trajectory of movement settings that include mass-inertia, aerodynamic characteristics, propeller and engine. They are currently developing the compressed air system, control systems that include yaw and pitch channel trimmers, fuel, hydraulic and other systems. The team is also working on the 3D model, including the damage model and a wide range of liveries. Liveries will include famous aces and several national liveries, both historic and alternative history. Items to still complete include the QuickStart Manual, 2D art, and Instant Action missions. Bye Phant